Desynchronize (Time 3)
Practice: Fraying
Primary Spell Factor: Potency
Withstand: Resolve
Suggested Rote Skills: Athletics, Computer, Drive
The mage slows the subject's causality. For the duration of the spell, when an effect would happen to the subject, it is delayed by a number of minutes (turns in action scenes) equal to the spell's Potency. For instance, if the subject were struck with a weapon, they would only take damage Potency turns later. The same goes for Tilts suffered, Doors opened, and so forth. This applies to spells cast on the subject as well, though non-lasting effects have their duration equally delayed. Modern outside observers might compare the effects to lag in an online game or video buffering.
+1 Reach: The spell's effects apply to the subject's own actions as well: Any damage they inflict on others is delayed, etc.
+2 Reach: For a point of Mana, spell durations that affect the subject are not delayed, meaning that if the duration expires before the spell actually takes effect, the subject experiences nothing. In this way, the subject could quickly make their way through an area-range spell without succumbing to deleterious magics.
Practice: Fraying
Primary Spell Factor: Potency
Withstand: Resolve
Suggested Rote Skills: Athletics, Computer, Drive
The mage slows the subject's causality. For the duration of the spell, when an effect would happen to the subject, it is delayed by a number of minutes (turns in action scenes) equal to the spell's Potency. For instance, if the subject were struck with a weapon, they would only take damage Potency turns later. The same goes for Tilts suffered, Doors opened, and so forth. This applies to spells cast on the subject as well, though non-lasting effects have their duration equally delayed. Modern outside observers might compare the effects to lag in an online game or video buffering.
+1 Reach: The spell's effects apply to the subject's own actions as well: Any damage they inflict on others is delayed, etc.
+2 Reach: For a point of Mana, spell durations that affect the subject are not delayed, meaning that if the duration expires before the spell actually takes effect, the subject experiences nothing. In this way, the subject could quickly make their way through an area-range spell without succumbing to deleterious magics.
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