Vow of Enmity (Fate •••)
Practice: Perfecting
Primary Factor: Duration
Withstand: N/A
Cost: 1 mana
Recommended Rote Skills: Academics, Occult, Crafts
Making a vow to bring one's foe down is a powerful thing, a declaration of intent that can drive one's tale and steel one's will to persevere through the most challenging moments. Although it can be a source of both great hope or terrible sorrow, harnessing its undeniable power can allow a ruthless mage to take down even the most implacable foe.
It is said this rote was invented by a Libertine called Belmont, who utilized it on multiple weapons to hunt down the vampires who killed his family. This rote remains inscribed in the handle of his famous whip, a weapon with as many battles under it as even some of the most veteran Arrows.
This spell swears a weapon to the mission of bringing down up to [Potency] named individuals, whether to justice or death is left up to the caster. Whenever attacking the named foes, the weapon deals damage of one tier higher than normal (such as lethal becoming aggravated). Should the vow require the target to live, fate conspires to allow so, allowing for a Pulling Blow to be applied regardless of the weapon type and at no penalty.
Should the weapon already cause aggravated damage, such as an active blade of Dumanium, then a successful attack severs one limb of the wielder's choice entirely, inflicting an appropriate permanent condition such as Arm Wrack, Leg Wrack or Blinded. Exceptional successes sever two limbs instead.
+1 Reach: The vow can be sworn upon a group, such as a cabal, a coterie, Order, company or even family line. This makes it a very popular bargaining chip with the Remade, especially the ones seeking to proactively hunt their creators.
+2 Reach: Anyone who carries, touches, or uses the weapon against the named foes gains rote property on a number of mundane attacks of their choosing equal to [Potency].
Practice: Perfecting
Primary Factor: Duration
Withstand: N/A
Cost: 1 mana
Recommended Rote Skills: Academics, Occult, Crafts
Making a vow to bring one's foe down is a powerful thing, a declaration of intent that can drive one's tale and steel one's will to persevere through the most challenging moments. Although it can be a source of both great hope or terrible sorrow, harnessing its undeniable power can allow a ruthless mage to take down even the most implacable foe.
It is said this rote was invented by a Libertine called Belmont, who utilized it on multiple weapons to hunt down the vampires who killed his family. This rote remains inscribed in the handle of his famous whip, a weapon with as many battles under it as even some of the most veteran Arrows.
This spell swears a weapon to the mission of bringing down up to [Potency] named individuals, whether to justice or death is left up to the caster. Whenever attacking the named foes, the weapon deals damage of one tier higher than normal (such as lethal becoming aggravated). Should the vow require the target to live, fate conspires to allow so, allowing for a Pulling Blow to be applied regardless of the weapon type and at no penalty.
Should the weapon already cause aggravated damage, such as an active blade of Dumanium, then a successful attack severs one limb of the wielder's choice entirely, inflicting an appropriate permanent condition such as Arm Wrack, Leg Wrack or Blinded. Exceptional successes sever two limbs instead.
+1 Reach: The vow can be sworn upon a group, such as a cabal, a coterie, Order, company or even family line. This makes it a very popular bargaining chip with the Remade, especially the ones seeking to proactively hunt their creators.
+2 Reach: Anyone who carries, touches, or uses the weapon against the named foes gains rote property on a number of mundane attacks of their choosing equal to [Potency].
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