Note: Based on the original Legacy write-up from Mage 1E corebook.
Since the dawn of civilization, mankind has dreamed of creating wealth from worthless matter. Such a dream can be made real, mankind found, but only through hard work and a bit of luck. A lump of stone or wood can, through carving, grinding or knapping, be made into an object that is useful, beautiful or both. Patience and toil can be applied to a patch of dirt to cause crops to spring up or livestock to increase and grow strong. Those willing to sacrifice their time and effort in this way often seem to feel that basing their lifestyle on such activity yields not only material wealth but also endows the soul with extended qualities of utility and beauty.
Not everyone was willing to put forth such effort, though, so some devised shortcuts to wealth, claiming credit for the work of others or even claiming the product of that work for themselves. They divorced the notion of “wealth” from the material benefits of work, reducing riches to a system of artificial value placed upon rare metals or gems (and later to printed scraps of paper and then to glowing numbers on a monitor screen). The actual work of enriching life was denigrated as a lowly occupation and the soulcraft it engendered dismissed as fantasy by those unwilling to engage in it.
Getting something for nothing only leaves one wanting more. Empty wealth, like food without nutrients, can be addictive, expanding the vacuum it was intended to fulfill. Into such a vacuous society there inevitably resurfaced distorted legends that told of how the mages of old learned the secret of tuning lead into gold, dirt into money, shit into Shinola. With the legends came charlatans, those who claimed to know the trick of getting something for nothing, who were sought out by kings with vacuous coffers, who fleeced their patrons by wrapping their lead ingots in polished brass foil and slipped out of the palace by night with their own empty wealth jingling in their purses. So the legends fell into disrepute (but without ever disappearing entirely) while the quest for empty wealth continued.
The truth behind those legends would shock the royal addicts who heard them. Indeed, the mages of Time Before had learned the “trick” of transmuting one substance into another, but it was only an incidental side effect of their real work. Their labors were not ultimately directed toward the external material world, but inward. Like land, wood or stone, the human soul can be cultivated and shaped, they found, transformed into something both greater and finer than what it might otherwise be. The “lead” that they operated upon was themselves, and the “gold” that they created was themselves.
This is not to say that their “alchemy” was a purely contemplative practice, a type of meditation cloaked in a physical metaphor. The image of the secluded chamber with its kiln and clutter of alembic, retort and crucible is factually accurate. Experimentation in the material plane was as much a part of their practice as spiritual discipline. Engaging in a physical craft with an appropriate mindset of self-observation can synchronize changes in both the inner and outer worlds. This Legacy teaches that true understanding is best reached by mirroring the inner process with the outer.
Just as matter can be shaped by heat and cold, by hammer’s blow and chisel’s cut, so too can the soul be shaped by pleasure and pain, by feeling and thought. Emotional baggage or faulty modes of thought can be trimmed away and desirable qualities such as honesty and compassion may be added to the alloy mixture in the crucible of the soul.
Imperfection can be burned off, boiled out or frozen and chipped away. The soul’s purest essence may be distilled out of the woes and trauma that weigh it down, leaving it free to become that which is rarer and more precious than gold — the fulfilling life of the complete person.
Inheritors of this Legacy are known as the “Uncrowned Kings,” a term that most outsiders take to refer to the age of the charlatans, when the rulers of the world could be led by their vacuous desires and anyone who knew those desires could easily become a true “power behind the throne.” But a more esoteric meaning is hidden in the name. Having perfected the technique of crafting their own souls, the Uncrowned could truly claim to be “self-made men,” masters of their own souls. Their “royalty” is based, not upon primogeniture or the hoarding of hollow wealth, but upon the noble qualities that they have cultivated within themselves. They do not rule over nations, but over themselves to a degree that “common” folk can scarcely imagine. The qualifier “Uncrowned” is equally significant on an esoteric level, beyond the fact that they do not openly display their unique nobility. The adornment of precious metals and gems is at once a metaphoric image connoting inner nobility and personal power, a reference to the physical transmutations that this Legacy practices. The title is also an oblique suggestion of the halo found in religious iconography denoting a brilliance or radiance of consciousness so bright that it shines directly through the skull (normally visible to those with aura perception but sometimes accessible to Sleepers in a religious context). But these Kings are emphatically Uncrowned, eschewing not only the lauds of their peers, but also the empty wealth that they are capable of creating – they much more share those with those that need it.
Centuries ago, Silver Ladder saw in their philosophy of endless work and transmutation echoes of their Elemental Precepts, cultivating Kings Legacy in their ranks. Members of it where entering courts of royalty under Cryptopoly, having sway over noble and crowns, working for them and sharing with pieces of Alchemy they uncovered. Uncrowned Kings then become often “powers behind the throne”, even more embedding them in the Silver Ladder culture.
It changed with Sleepers chemistry, psychology and science. When more and more esoteric ways of previous alchemist become divorced from reality that masses uncovered, how reactions works and that royalty is more interested in shiny gems than perfecting themselves – large portion of Legacy rebelled. They strayed from noble and courts, returning to lower spheres of society. They were not afraid to, metaphorically, make their hand dirty. Named themselves Coal-Burners and joined Nameless in XIX century global conflict. And so Legacy dived itself – those of Kings that stayed with elite become known as Rosicrucians or Royality in Awakened circles, cultivating they’re Royal Art in embraces of Silver Ladder. Coal-Burners became part of new founded Free Council. Both factions think about the rest as their brothers and sisters who have lost their way and at every opportunity trying to convince to their reasons old siblings.
Origins
Parentage: Moros, Free Council or Silver Ladder
Background: Mistakenly thought to be the province of royalty and the moneyed classes, the Uncrowned Kings are actually far more likely to extend their tutorship to aspirants from the low classes, laborers and craftsmen. Still, Silver Ladder part of Legacy is often found working for elite. There are also few noble families cultivating Royal Art of their forefathers.
Appearance: While Uncrowned Kings may occasionally exhibit a regal demeanor or noble bearing that reflects their inner nature, their outward appearance usually belies such appearance with evidence of the physical toil that occupies their time. Fingers calloused from manual labor, shoulders stooped from heavy lifting and a complexion begrimed with soot and baked to a leathery texture are the most common marks of this Legacy.
Doctrine
Prerequisites: Mind 2, Crafts 2 and one of the following additional Skills at 2 dots or higher: Academics, Empathy, Occult, or Science.
Initiation: The prospective Uncrowned must spend one week on meditating on his mind and “imperfect” state, working in the same time on one of Oblations of group.
Organization: Aside from the teacher-student relationship, there is no real hierarchy among the Uncrowned other than a kind of general meritocracy, based on self-fulfillment rather than a shared notion of perfection. While this Legacy can be just as reclusive and secretive as any other class of mages, individual inheritors tend to engage in a large volume of correspondence to com- pare experimental notes in a way that mimics (or, more accurately, is mimicked by) the peer reviews of Sleeper scientific circles.
Theory: Work ennobles man. Literally, by crafts and alchemical studies, one can perfects his mind and soul, becoming true Royalty of not Fallen World - but Supernal kind. All Uncrowned look for the time when they complete their Great Work and then become living Philosophers Stones.
Magic
Ruling Arcanum: Mind
Yantras: Create physical item connected to spell (+2); alchemical operation representing spell (+2); verbally explaining an alchemical phenomenon to a trusted associate (+1); (Any other ideas you may have? )
Oblations: Engaging in physical labor; meaningful work (other than the calling he practices for his attainments, described below); leading others in a coordinated teamwork effort; practicing a craft or studying alchemy (again, other than his attainment’s calling)
Attainments
First: Nigredo
Prerequisites: Initiation
At Nigredo, you must first decompose your gross matter and prepare each individually. Uncrowned develops an uncanny ability to split his mind in to two process, letting to lead him normal life and other contemplating his Great Work, in the same time. The Attainment emulates “One Mind, Two Thoughs” (p. 159) in that the mage could use it for whole one scene for cost of one Mana.
Optional: Matter 1
Uncrowned also may understand the composition of each item, just by seeing on it. The Attainment emulates “Discern Composition” (p.154) with automatic success equal to mages Matter dots.
Second: Albedo
Prerequisites: Mind 2, Crafts 3
At Albedo, gross matter is washed away from impurities. The Uncrowned is clearing his mind from outside influence of Goetia or Mind magic. This duplicates the effects of the “Mental Shield” spell (p. 160) that scores successes equal to the King’s Mind dots and has assigned Reach to instant use and shielding Mind Arcanum.
Optional: Matter 2
Shape is one of impurities of Fallen World state from Supernal form. By manipulating in his hands, Uncrowned may cause liquid or solid matter to change it’s shape. The mage must touch these substance. This duplicates the effects of the “Shaping” spell (p.156) and applies to both liquids and solid matter.
Third: Citrinitas
Prerequisites: Mind 3. In addition to the Crafts 3 requirement from the previous Attainment, the Uncrowned must increase the other Skill she used to meet the requirements of the Legacy to 3, or must attain two dots in a second skill from the list of possible requirements.
At Citrinitas, silver is transmuted in to gold, and gross matter in to perfected form – both directly perfecting what it is. By concentrating on of Legacies Oblations practices, member can hone his mind. It works as “Augment Mind” (p.161) with Potency equal to mage Mind dots and Reach assigned to instant use and rise three Attributes in total.
Optional: Matter 3
By perfecting the state gross matter is in his hands, Uncrowned Kind can remade it one step closer to it’s true state. When worked in his hands, matter can change state, from solid to liquid or even to gas and back. It works as “State Change” (p.157), with Potency equal to mage’s Matter dots and Reach assigned to instant use and direct change from solid to gas and vice versa.
Fourth: Rubedo
Prerequisites: Mind 4, Crafts 4 and the other Skill requirements of the previous Attainment.
At Rubedo, transformation is complete and imperfect “lead” become enlightened “gold”. The Uncrowned is perfecting himself to become epitome of Supernal. The Attainment emulates “Gain Skill” (p.163) with Potency equal to mage’s Mind dots and Reach assigned to instant use and four Skills in total. With expenditure of Mana, one of new Skills can be risen past normal maximum.
Optional: Matter 4
As even lead can become gold, every substance in mage hands can become any other. It works as Transubstantiation (p.158), with Duration equal to mage’s Matter dots and Reach assigned to instant use and possibility of transmuting multiple substances. By paying 1 Mana, Uncrowned King can make change with Advanced Duration.
Fifth: Magnum Opus
Prerequisites: Mind 5. In addition to the Crafts 4 requirement from the previous Attainment, the Uncrowned must increase the other Skill she used to meet the requirements of the Legacy to 4, or must attain three dots in a second Skill from the list of possible requirements, or two dots in a third Skill from the list.
Sleepers believe that Rubedo is end and final of Great Work. They are wrong. When Uncrowned achieve Supernal perfection of his mind, he is beside his human flaws, perfected to the end. Attainment emulates “Amorality” (p.164), with Duration equal to Mind dots of mage and Reach assigned to instant use and Advanced Duration. By paying 1 Mana, Uncrowned King can use Advanced Duration on this change. He can also end it any time he wants it.
Optional: Matter 5
The secret of Magnum Opus is that anything can be changed in to anything – more, that things just can be made out of thin air. It works as “Ex Nihilo” (p.158) with mage’s Matter dots as Potency and Reach assigned to instant use and creating complex mechanism. Uncrowned still need to understand principles behind machine so roll on Crafts or Science may be needed.
So what do you think about it? Thoughts? Comments?
Since the dawn of civilization, mankind has dreamed of creating wealth from worthless matter. Such a dream can be made real, mankind found, but only through hard work and a bit of luck. A lump of stone or wood can, through carving, grinding or knapping, be made into an object that is useful, beautiful or both. Patience and toil can be applied to a patch of dirt to cause crops to spring up or livestock to increase and grow strong. Those willing to sacrifice their time and effort in this way often seem to feel that basing their lifestyle on such activity yields not only material wealth but also endows the soul with extended qualities of utility and beauty.
Not everyone was willing to put forth such effort, though, so some devised shortcuts to wealth, claiming credit for the work of others or even claiming the product of that work for themselves. They divorced the notion of “wealth” from the material benefits of work, reducing riches to a system of artificial value placed upon rare metals or gems (and later to printed scraps of paper and then to glowing numbers on a monitor screen). The actual work of enriching life was denigrated as a lowly occupation and the soulcraft it engendered dismissed as fantasy by those unwilling to engage in it.
Getting something for nothing only leaves one wanting more. Empty wealth, like food without nutrients, can be addictive, expanding the vacuum it was intended to fulfill. Into such a vacuous society there inevitably resurfaced distorted legends that told of how the mages of old learned the secret of tuning lead into gold, dirt into money, shit into Shinola. With the legends came charlatans, those who claimed to know the trick of getting something for nothing, who were sought out by kings with vacuous coffers, who fleeced their patrons by wrapping their lead ingots in polished brass foil and slipped out of the palace by night with their own empty wealth jingling in their purses. So the legends fell into disrepute (but without ever disappearing entirely) while the quest for empty wealth continued.
The truth behind those legends would shock the royal addicts who heard them. Indeed, the mages of Time Before had learned the “trick” of transmuting one substance into another, but it was only an incidental side effect of their real work. Their labors were not ultimately directed toward the external material world, but inward. Like land, wood or stone, the human soul can be cultivated and shaped, they found, transformed into something both greater and finer than what it might otherwise be. The “lead” that they operated upon was themselves, and the “gold” that they created was themselves.
This is not to say that their “alchemy” was a purely contemplative practice, a type of meditation cloaked in a physical metaphor. The image of the secluded chamber with its kiln and clutter of alembic, retort and crucible is factually accurate. Experimentation in the material plane was as much a part of their practice as spiritual discipline. Engaging in a physical craft with an appropriate mindset of self-observation can synchronize changes in both the inner and outer worlds. This Legacy teaches that true understanding is best reached by mirroring the inner process with the outer.
Just as matter can be shaped by heat and cold, by hammer’s blow and chisel’s cut, so too can the soul be shaped by pleasure and pain, by feeling and thought. Emotional baggage or faulty modes of thought can be trimmed away and desirable qualities such as honesty and compassion may be added to the alloy mixture in the crucible of the soul.
Imperfection can be burned off, boiled out or frozen and chipped away. The soul’s purest essence may be distilled out of the woes and trauma that weigh it down, leaving it free to become that which is rarer and more precious than gold — the fulfilling life of the complete person.
Inheritors of this Legacy are known as the “Uncrowned Kings,” a term that most outsiders take to refer to the age of the charlatans, when the rulers of the world could be led by their vacuous desires and anyone who knew those desires could easily become a true “power behind the throne.” But a more esoteric meaning is hidden in the name. Having perfected the technique of crafting their own souls, the Uncrowned could truly claim to be “self-made men,” masters of their own souls. Their “royalty” is based, not upon primogeniture or the hoarding of hollow wealth, but upon the noble qualities that they have cultivated within themselves. They do not rule over nations, but over themselves to a degree that “common” folk can scarcely imagine. The qualifier “Uncrowned” is equally significant on an esoteric level, beyond the fact that they do not openly display their unique nobility. The adornment of precious metals and gems is at once a metaphoric image connoting inner nobility and personal power, a reference to the physical transmutations that this Legacy practices. The title is also an oblique suggestion of the halo found in religious iconography denoting a brilliance or radiance of consciousness so bright that it shines directly through the skull (normally visible to those with aura perception but sometimes accessible to Sleepers in a religious context). But these Kings are emphatically Uncrowned, eschewing not only the lauds of their peers, but also the empty wealth that they are capable of creating – they much more share those with those that need it.
Centuries ago, Silver Ladder saw in their philosophy of endless work and transmutation echoes of their Elemental Precepts, cultivating Kings Legacy in their ranks. Members of it where entering courts of royalty under Cryptopoly, having sway over noble and crowns, working for them and sharing with pieces of Alchemy they uncovered. Uncrowned Kings then become often “powers behind the throne”, even more embedding them in the Silver Ladder culture.
It changed with Sleepers chemistry, psychology and science. When more and more esoteric ways of previous alchemist become divorced from reality that masses uncovered, how reactions works and that royalty is more interested in shiny gems than perfecting themselves – large portion of Legacy rebelled. They strayed from noble and courts, returning to lower spheres of society. They were not afraid to, metaphorically, make their hand dirty. Named themselves Coal-Burners and joined Nameless in XIX century global conflict. And so Legacy dived itself – those of Kings that stayed with elite become known as Rosicrucians or Royality in Awakened circles, cultivating they’re Royal Art in embraces of Silver Ladder. Coal-Burners became part of new founded Free Council. Both factions think about the rest as their brothers and sisters who have lost their way and at every opportunity trying to convince to their reasons old siblings.
Origins
Parentage: Moros, Free Council or Silver Ladder
Background: Mistakenly thought to be the province of royalty and the moneyed classes, the Uncrowned Kings are actually far more likely to extend their tutorship to aspirants from the low classes, laborers and craftsmen. Still, Silver Ladder part of Legacy is often found working for elite. There are also few noble families cultivating Royal Art of their forefathers.
Appearance: While Uncrowned Kings may occasionally exhibit a regal demeanor or noble bearing that reflects their inner nature, their outward appearance usually belies such appearance with evidence of the physical toil that occupies their time. Fingers calloused from manual labor, shoulders stooped from heavy lifting and a complexion begrimed with soot and baked to a leathery texture are the most common marks of this Legacy.
Doctrine
Prerequisites: Mind 2, Crafts 2 and one of the following additional Skills at 2 dots or higher: Academics, Empathy, Occult, or Science.
Initiation: The prospective Uncrowned must spend one week on meditating on his mind and “imperfect” state, working in the same time on one of Oblations of group.
Organization: Aside from the teacher-student relationship, there is no real hierarchy among the Uncrowned other than a kind of general meritocracy, based on self-fulfillment rather than a shared notion of perfection. While this Legacy can be just as reclusive and secretive as any other class of mages, individual inheritors tend to engage in a large volume of correspondence to com- pare experimental notes in a way that mimics (or, more accurately, is mimicked by) the peer reviews of Sleeper scientific circles.
Theory: Work ennobles man. Literally, by crafts and alchemical studies, one can perfects his mind and soul, becoming true Royalty of not Fallen World - but Supernal kind. All Uncrowned look for the time when they complete their Great Work and then become living Philosophers Stones.
Magic
Ruling Arcanum: Mind
Yantras: Create physical item connected to spell (+2); alchemical operation representing spell (+2); verbally explaining an alchemical phenomenon to a trusted associate (+1); (Any other ideas you may have? )
Oblations: Engaging in physical labor; meaningful work (other than the calling he practices for his attainments, described below); leading others in a coordinated teamwork effort; practicing a craft or studying alchemy (again, other than his attainment’s calling)
Attainments
First: Nigredo
Prerequisites: Initiation
At Nigredo, you must first decompose your gross matter and prepare each individually. Uncrowned develops an uncanny ability to split his mind in to two process, letting to lead him normal life and other contemplating his Great Work, in the same time. The Attainment emulates “One Mind, Two Thoughs” (p. 159) in that the mage could use it for whole one scene for cost of one Mana.
Optional: Matter 1
Uncrowned also may understand the composition of each item, just by seeing on it. The Attainment emulates “Discern Composition” (p.154) with automatic success equal to mages Matter dots.
Second: Albedo
Prerequisites: Mind 2, Crafts 3
At Albedo, gross matter is washed away from impurities. The Uncrowned is clearing his mind from outside influence of Goetia or Mind magic. This duplicates the effects of the “Mental Shield” spell (p. 160) that scores successes equal to the King’s Mind dots and has assigned Reach to instant use and shielding Mind Arcanum.
Optional: Matter 2
Shape is one of impurities of Fallen World state from Supernal form. By manipulating in his hands, Uncrowned may cause liquid or solid matter to change it’s shape. The mage must touch these substance. This duplicates the effects of the “Shaping” spell (p.156) and applies to both liquids and solid matter.
Third: Citrinitas
Prerequisites: Mind 3. In addition to the Crafts 3 requirement from the previous Attainment, the Uncrowned must increase the other Skill she used to meet the requirements of the Legacy to 3, or must attain two dots in a second skill from the list of possible requirements.
At Citrinitas, silver is transmuted in to gold, and gross matter in to perfected form – both directly perfecting what it is. By concentrating on of Legacies Oblations practices, member can hone his mind. It works as “Augment Mind” (p.161) with Potency equal to mage Mind dots and Reach assigned to instant use and rise three Attributes in total.
Optional: Matter 3
By perfecting the state gross matter is in his hands, Uncrowned Kind can remade it one step closer to it’s true state. When worked in his hands, matter can change state, from solid to liquid or even to gas and back. It works as “State Change” (p.157), with Potency equal to mage’s Matter dots and Reach assigned to instant use and direct change from solid to gas and vice versa.
Fourth: Rubedo
Prerequisites: Mind 4, Crafts 4 and the other Skill requirements of the previous Attainment.
At Rubedo, transformation is complete and imperfect “lead” become enlightened “gold”. The Uncrowned is perfecting himself to become epitome of Supernal. The Attainment emulates “Gain Skill” (p.163) with Potency equal to mage’s Mind dots and Reach assigned to instant use and four Skills in total. With expenditure of Mana, one of new Skills can be risen past normal maximum.
Optional: Matter 4
As even lead can become gold, every substance in mage hands can become any other. It works as Transubstantiation (p.158), with Duration equal to mage’s Matter dots and Reach assigned to instant use and possibility of transmuting multiple substances. By paying 1 Mana, Uncrowned King can make change with Advanced Duration.
Fifth: Magnum Opus
Prerequisites: Mind 5. In addition to the Crafts 4 requirement from the previous Attainment, the Uncrowned must increase the other Skill she used to meet the requirements of the Legacy to 4, or must attain three dots in a second Skill from the list of possible requirements, or two dots in a third Skill from the list.
Sleepers believe that Rubedo is end and final of Great Work. They are wrong. When Uncrowned achieve Supernal perfection of his mind, he is beside his human flaws, perfected to the end. Attainment emulates “Amorality” (p.164), with Duration equal to Mind dots of mage and Reach assigned to instant use and Advanced Duration. By paying 1 Mana, Uncrowned King can use Advanced Duration on this change. He can also end it any time he wants it.
Optional: Matter 5
The secret of Magnum Opus is that anything can be changed in to anything – more, that things just can be made out of thin air. It works as “Ex Nihilo” (p.158) with mage’s Matter dots as Potency and Reach assigned to instant use and creating complex mechanism. Uncrowned still need to understand principles behind machine so roll on Crafts or Science may be needed.
So what do you think about it? Thoughts? Comments?
Comment