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Updated Legacy: The Whipping Boys

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  • Updated Legacy: The Whipping Boys

    (If there's an existing Legacy megathread, point me to it and I'll delete this)
    It's a pretty massive write up because I have no idea how to explain things simply, so I'll just link my blog and talk about some of my design choices.

    In looking over the Whipping Boys, I like their core concept, but ultimately I don't really think the Attainments from 1e fit with them. They were all about activating their Dream merit extra well and trying to achieve a higher state of consciousness through sub-space. A lot of the write up talks about how they use the Session and it's so important to them and how they're BDSM inspired.
    Their actual powers are generic fightmagic that has nothing to do with The Session, and in the write up both safewords and aftercare are thrown out the window.
    So I decided to rewrite it from scratch, keeping only the BDSM component and the use of Life and Mind, though I switched their importance. They want to use subspace to achieve the sublime, so I feel Mind fits a lot more than Life. If you want to be a fightmage, Perfected Adept are perfected for that.

    For the history and origins, one thing to note is that I changed the founder's name to Stonewall. It fits with a gay founder, is a good play on words, and most importantly it's not the sobriquet for a completely different Path. Also of note is that I honestly can't tell how the Parentage works. It seems that there's no real reason why someone of any Order or Path can't join any Legacy. I mean, Marple is a Thyrsus. What happens if she decides to quit the Guardians of the Veil? And last, and probably least important, I'm not entirely sure what the requirements to join should be. Especially after hearing Chris give his thoughts on them, I'm not really fond of requirements in the first place.

    For the First Attainment! The core concept is that it's all about making sure the submissive (or dominant--all of the Attainments could reasonably used on both participants) is comfortable and okay with what's happening. Currently, I just go with "spend a Mana to simulate the Reach ability", but if Attainment guidelines are loosened up, I might be able to change this. I'm once again not sure on how Attainment creation works, so I'm not 100% sure I can have the secondary effect as a ritual casting, but either way, the side effect is essentially for aftercare in the Session and also out of the Session for reading opponents.

    The Second Attainment plays off of the concept of using the Session to make yourself stronger. The primary effect is straight up a better version of Mind Shield that protects against everything without needing to Reach for it all (a friend complained to me that to simulate Mind Shield as written, this attainment would need "like 72 Reaches"). As a sort of consolation, I made this specific Session ritual a little harsher. The Life effect is straight up Majesty, and meant to be a sort of sensual grace and pheromone thing. The closest actual spell is Lure and Repel, but I didn't want to flat out use that Spell. For this and other Attainments, I played around with the free secondary Spell Factors granted to make Duration as high as possible, and the Reach available by doing it as a ritual to bump it up to Advanced Duration and make it last for ages. I suppose it might be good if I give them a way to turn it off. Another aspect of "I'm not sure how to interpret this passage of text", I'm not actually sure whether the secondary effect counts towards using the lower Arcanum to determine spell factors, or if it being a completely separate effect means they're both on their own timer.

    The Third Attainment expands on the Pain is Skill Attainment from the original Legacy write up. Here the idea is playing off of the "free your mind" aspects, and doing so literally makes them better at things. It's simply Enhance Skill. My guru suggested this level, though I think at 4, and suggested Perverts might use it to enhance Academics and unwind before a study session. I liked it, so I kept the idea. For more long term effects, they have a slightly better version of Body Control that lets them heal Lethal damage at an enhanced rate. It's a slight boost, but seems fitting for an Attainment of this level.

    The Fourth Attainment was actually the fifth at one point. The original 4th Attainment allowed both submissive and dominant to travel into a shared Oneiros. It was treated as both of theirs in regards to Paradox (even if a Sleeper underwent the Session) and they shared the higher Amnion to defend against Goetia. It was essentially for hands on psychiatry. But my guru pointed out that it wasn't really that impressive. He also suggested a ritual cast Mend with Advanced Duration, which apparently means that every scene (the re-up time for Attainments) you'd heal [Life] lethal or aggravated damage. My version was actually that you'd be able to instant cast Mend whenever you took damage (leading to Perverts stabbing themselves to heal someone else for 5L). Either way, that felt a bit much, so I nixed that one as well and let the Body Control heal Lethal. The current Fourth Attainment is all about how BDSM is essentially about roleplay. During a scene, you become someone else. When you act as the submissive, you transfer power over to the dominant. So, "Roleplay Within Roleplay" allows you to alter your personality to better become that persona. Useful for therapy, or just shenanigans. The Life secondary effect is because I had to get shapeshifting in there somewhere. Transform Life is such a great spell. I added Many Face's Reach version as well, since the 11Q final Attainment is technically two opposite effects, I figure merging those two shouldn't hurt, and shifting Physical dots fits with being able to shift Mental ones.

    There is no Fifth Attainment because I don't think any of the existing Mind spells fit, and I don't feel comfortable yet doing some heavy Creative Thaumaturgy. My guru's original suggestion was Amorality, but honestly that's lame.

    The Session is probably the section that could be edited for length the most, and I really should mention the importance of Aftercare. I feel like the actual mechanics for the regular session might be a little boring, but I'm not sure how to handle tapping out halfway through while still taking some of the damage. Maybe an Extended roll requiring 5 successes or something, with each roll doing 2B. I am pretty interested to see what people think of the Initiation version. I like the idea of using the Social Maneuvering rules for non-standard stuff.


    Check out my first Storyteller's Vault product: Pretty Guardian Faerie Knights
    Currently working on Night Horrors: Pushing Daisies. Sample here.

  • #2
    Might I suggest Psychic Projection with the free Reach spent to give it Advanced Duration and ? Essentially, the Whipping Boy is using the Session to reach a state of mind sufficient enough to briefly disconnect his consciousness from his body.

    Alternatively, you could use Possession, which works on the same principles except that the one(?) free Reach you have is spent on giving it an Advanced Duration. I can see that working as a variant Fifth Attainment for (Left-Handed) versions of the Legacy with a theme for turning the tables on your dom.

    Other than that, I am liking this conversion of the Legacy. The Attainments actually fit well with the theme. You mind if I add it to my Homebrew Hub? With all the credit due, of course.
    Last edited by Deionscribe; 06-04-2016, 11:36 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

    Comment


    • #3
      Here's my suggestion for a fifth Attainment. Not sure if went overboard, though, on the Life one.

      Fifth: Freedom Through Pain
      Prerequisites:
      Mind 5, Empathy 3
      Stonewall discovered a place that was past pain, past suffering, bleeding, and even pleasure on the night he began crafting the Legacy. He realized that the sensation the body could endure had limits, but that once those limits were surpassed — not just surpassed, but ignored — the mind could be free, even for a short while. By undergoing the Session and spending a point of Mana, a Whipping Boy conditions himself or his partner into the state necessary to remove the shackles of the body and release the mind. This Attainment mimics the Psychic Projection spell, and lasts until the subject chooses to end the effect with an Instant action.

      Optional Arcanum: Life 5
      The Sensate's ability to heal his flesh or that of others is truly phenomenal at the height of his understanding. This Attainment simulates the Mend spell as an Instant Action, with extra Reach spent to allow the healing of aggravated damage. A Whipping Boy may also choose to erase scars left by previous injuries or the wounds healed by this spell, though most choose not to.


      "My Homebrew Hub"
      Age of Azar
      The Kingdom of Yamatai

      Comment


      • #4
        Originally posted by Deionscribe View Post
        You mind if I add it to my Homebrew Hub? With all the credit due, of course.
        Sure, I guess. Are you just collecting interesting homebrew or something? Also, I commented on your Yamatai thing.

        I'm not sure that Psychic Projection or Possession are really what I'm going for. Going around as a Goetia seems neat, but it's a little lacking for a Capstone ability, and doesn't really help with any of their stuff. It's one of the reasons I ditched the Amorality idea. My guru suggested it because it let on-the-level Whipping Boys remove someone's Vice and make them better people, or let less than right handed Perverts to turn people into hedonists. But it's such a weak thing. I want something with a lot of ooomph, like the Eleventh Question's 5th Attainment.

        Also, if anything, that Life spell is a little weak. I figured out that you can basically turn yourself into a werewolf by going to Advanced Duration on a Mend spell, and have it heal you 5 Lethal or Aggravated every scene. My original idea for one of them was just "if you take any damage you autoheal 5L".


        Check out my first Storyteller's Vault product: Pretty Guardian Faerie Knights
        Currently working on Night Horrors: Pushing Daisies. Sample here.

        Comment


        • #5
          Originally posted by Aspel View Post
          Sure, I guess. Are you just collecting interesting homebrew or something? Also, I commented on your Yamatai thing.
          I do collect and save it on my computer. But I was thinking of setting up a favorites thread in addition to the Homebrew thread I have for my own stuff.
          Originally posted by Aspel View Post
          I'm not sure that Psychic Projection or Possession are really what I'm going for. Going around as a Goetia seems neat, but it's a little lacking for a Capstone ability, and doesn't really help with any of their stuff. It's one of the reasons I ditched the Amorality idea. My guru suggested it because it let on-the-level Whipping Boys remove someone's Vice and make them better people, or let less than right handed Perverts to turn people into hedonists. But it's such a weak thing. I want something with a lot of ooomph, like the Eleventh Question's 5th Attainment. Also, if anything, that Life spell is a little weak. I figured out that you can basically turn yourself into a werewolf by going to Advanced Duration on a Mend spell, and have it heal you 5 Lethal or Aggravated every scene. My original idea for one of them was just "if you take any damage you autoheal 5L".
          Hmm. Noted. I'll see if I work out some other ideas for the 5th Attainments.


          "My Homebrew Hub"
          Age of Azar
          The Kingdom of Yamatai

          Comment

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