Originally posted by Maitrecorbo
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I like this a lot. Sort of the old apprentice system with the trades. Local mages compete to get the better apprentices. Some just collect a bunch. Make the occurence of awakenings in family lines more common without necessarily increasing the number of true proximi, and you have a colonial era education system
I'm curious where Legacies fit into this, since they seem to be designed to fill some of the niches in the Orders that you're moving to the Orders by making apostate the default.
This is an interesting idea! It would be a lot of fun in a game set during the Nameless War especially. On a smaller scale, the Tucson setting in the core book takes an approach like this.
I like it because I'm not a huge fan of every mage having a "job" in the Orders. It feels like my PCs are often not very interested in interacting with their Orders as institutions (which is a shame because personally I find that aspect very appealing), and just fill something in that box because they have to pick one. Especially with the Guardians of the Veil, I think there's a sense that you have a specific Job To Do which restricts character options a bit.
If they're only Status 1 (In the authoritative sense, not the reputation one though usually one comes with the other) and don't care about going higher then honestly the only "job" they have to do is follow the Order's rules and run errands once in a while.
Y'know, if you wanted to push the envelope a bit with players that have selected an Order just because it's the "thing to do" you could always end up having an in character conversation about it. "What do you do here? What do you want to do? Maybe we can find an accommodation that makes you useful to us and gets you what you want." Buying into an Order requires a personal interest before they start to worry about it as an institution whose goals they align with.
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