I'm interested in getting Mummy 2e when it goes into full release, but I have a couple questions regarding design choices.
Why are mummies "unstuck in time"? From a purely mechanical standpoint this is going to be an absolute nightmare for storytellers. Every player is going to want their characters to have knowledge of things totally inappropriate for the chronicle's setting. "This chronicle is going to be set during medieval times" "I want my character to have a laser gun because he learned how to make and use them in the far future". And if mummies don't retain much knowledge of their past awakenings, why even have the "unstuck in time" thing an actual thing. At best it's totally pointless, at worst it's going to become every storyteller's worst nightmare.
Why do mummies advance backwards, from Sekhem 10 to 1? This makes them totally incompatible with every other splat (I'd love to see how Onyx Path could possibly make mummies work in the Contagion Chronicles). It's also counter to pretty much all the lore regarding mummies, which typically has them at their weakest when they first wake up and then grow stronger in time. It also really makes it difficult for them to actually accomplish anything. The longer a mummy goes the weaker they get, which make it harder for them to actually accomplish the thing they were woken up to do. So either mummies are expected to accomplish their goals VERY quickly, or they're only ever given minor tasks that can be accomplished even when they're reduced to Sekhem 2-1. Why not just have mummies use the normal 1-10 scale and have them work like vampires (long sleeps make them weak again) or like Sin Eaters (where they get more powerful over time and each "death" knocks them back a step).
I really want to like Mummy, Egyptian myth is one of my favourites, but the above two things are really making me not want to have anything to do with this splat. I'm hoping I've gotten things wrong and it's not as bad as I'm thinking it is, but from the bits I've seen i'm thinking it is as bad as I think it is. I didn't buy in on the kickstarter, so I'm really hoping there was something released to backers that helps "fix" how mummies work, or some kind of announcement about how the above things have gone through dramatic changes. I would love to hear any information, thoughts, or opinions other people have on Mummy and the above issues.
Why are mummies "unstuck in time"? From a purely mechanical standpoint this is going to be an absolute nightmare for storytellers. Every player is going to want their characters to have knowledge of things totally inappropriate for the chronicle's setting. "This chronicle is going to be set during medieval times" "I want my character to have a laser gun because he learned how to make and use them in the far future". And if mummies don't retain much knowledge of their past awakenings, why even have the "unstuck in time" thing an actual thing. At best it's totally pointless, at worst it's going to become every storyteller's worst nightmare.
Why do mummies advance backwards, from Sekhem 10 to 1? This makes them totally incompatible with every other splat (I'd love to see how Onyx Path could possibly make mummies work in the Contagion Chronicles). It's also counter to pretty much all the lore regarding mummies, which typically has them at their weakest when they first wake up and then grow stronger in time. It also really makes it difficult for them to actually accomplish anything. The longer a mummy goes the weaker they get, which make it harder for them to actually accomplish the thing they were woken up to do. So either mummies are expected to accomplish their goals VERY quickly, or they're only ever given minor tasks that can be accomplished even when they're reduced to Sekhem 2-1. Why not just have mummies use the normal 1-10 scale and have them work like vampires (long sleeps make them weak again) or like Sin Eaters (where they get more powerful over time and each "death" knocks them back a step).
I really want to like Mummy, Egyptian myth is one of my favourites, but the above two things are really making me not want to have anything to do with this splat. I'm hoping I've gotten things wrong and it's not as bad as I'm thinking it is, but from the bits I've seen i'm thinking it is as bad as I think it is. I didn't buy in on the kickstarter, so I'm really hoping there was something released to backers that helps "fix" how mummies work, or some kind of announcement about how the above things have gone through dramatic changes. I would love to hear any information, thoughts, or opinions other people have on Mummy and the above issues.
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