As anyone knows that has read my posts, I run a very crossover game, and was delighted that mystery religions, Conspiracies, packs, krewes, and the like we're all roughly using the same rules. Statted out like an ephemeral entity, doctrines, a Potency stat, a health stat, largely the same damage and action mechanics. Everything fit so perfectly.
Until Mummy 2e used almost exactly the same systems, except attributes.
I was genuinely hoping Mummy would join the bandwagon, and convert to the same systems. But alas, it did not. While I loved Reach and Grasp back in 1e, it's just... Hard to fit it in with Deviant and Geist, as well as all the other gamelines being able to roughly translate social groups into the same Power, Finesse, and Resistance style. I really wish Mummy had done the same, but it didn't. So, I'm trying to figure out how to make it work.
Cults are such an innate part of a Mummy and part of their power base that directly adding a third attribute seems like it would nerf them a bit. I'm not sure how to balance it properly at all. It's easy enough to say Grasp is Power and Reach if Finesse, but mummy is balanced between those two, not a third. Can it directly translate? Should just giving a free dot in a given category balance things out, when facing other groups? How would you make mummy fit into that scheme?
Until Mummy 2e used almost exactly the same systems, except attributes.
I was genuinely hoping Mummy would join the bandwagon, and convert to the same systems. But alas, it did not. While I loved Reach and Grasp back in 1e, it's just... Hard to fit it in with Deviant and Geist, as well as all the other gamelines being able to roughly translate social groups into the same Power, Finesse, and Resistance style. I really wish Mummy had done the same, but it didn't. So, I'm trying to figure out how to make it work.
Cults are such an innate part of a Mummy and part of their power base that directly adding a third attribute seems like it would nerf them a bit. I'm not sure how to balance it properly at all. It's easy enough to say Grasp is Power and Reach if Finesse, but mummy is balanced between those two, not a third. Can it directly translate? Should just giving a free dot in a given category balance things out, when facing other groups? How would you make mummy fit into that scheme?
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