Originally posted by Neros
View Post
I'm really a bit sad that they got rid of the succubus nick-name for Daeva, because that's an even better description of what the Daeva are now than ever. They are obsessed with the victims even as they suck the very life out of them, getting off on killing them. They don't understand emotions of their target (that humanity penalty covers Empathy checks as well), and they just know they want more and more. In a lot of ways, Humanity 1 Daeva are like the Gentry, bringing people into their orbit, becoming obsessed with them, but completely unable to relate to them in the slightest, just running off an artificial, supernaturally compelled "love" that's really more lust than love.
Assuming they're not avoiding the bane by hunting down random people and sucking them dry on the street after a random encounter.
Also, the regnant has bonuses to manipulate, persuade the daeva.
People like to focus on the bonuses the blood doll gets, but not the reverse. They tend to miss how its a two way street, and where that street cuts off, and how much larger the Daeva's is. There is this impression, because there's a +2 bonus and 2 step Impression, that means the Daeva is going to be the herd's slave, and dote on them. But its not - the Daeva can out Social Maneuver the blood doll at pretty much any time if they want. The doll starts to try, and the Daeva counters with a bigger pool, or with Lashing Out and takes them in another direction, etc.
Interestingly, it should also be pointed out that these herds also make better Touchstones than usual. That +2 bonus and improved Impression mean we can talk down a vampire getting ready to frenzy.
Me and my group also doesn't want the bane to be a "gotcha" thing. But since it then would be completly in the hands of the players, the bane assumes everybody is equally good at roleplaying
If you go with the cultivating herd route, then you have a group of individuals that you "care" for. They make very good hostiges or threats from rival vampires and poachers. Its enough to set someone off in a rage. They're yours, dammit. You don't need roleplaying to know that you're possessive of the people you feed on, and that can translate to bonus dice or Hard Leverage on social dice rolls. Good way to push someone into action. Either for or against the pusher.
And that's before we start talking beats. You get beats for doing requests for your herd as well as for eating them. Both are more ST oriented things, but they do create stories, and that's more important here than anything else.
Comment