A while ago a friend and I did a bunch of 2E conversions of 1E Bloodline Disciplines. We used the Bloodline creation style used for the Khaibit and their Obtenebration for all our Bloodlines, so they all get 1 additional Discipline, a Gift, and then 4 Devotions.
This is our version of Sublunario, for the Dead Wolves.
Dead Wolves
Animalism, Protean, Nightmare, Resilience
Gift: Sublunario
Members of the Bloodline are eligible to fully join packs, and are always counted at least as highly as any Wolfblood in the hierarchy. Dead Wolves may purchase the Totem Merit without restriction, and perhaps most importantly, they may gain the benefit of the Rite of the Sacred Hunt (though they cannot perform it themselves). If the pack brings down a spirit for essence, the Dead Wolf’s share instead becomes vitae.
Bane: Tied as they are to both Luna and the Uratha, members of the Dead Wolves are susceptible to the touch of Silver. Silver Weapons always deal Lethal Damage to Dead Wolves.
Spiritualism (Animalism 3, Protean 2)
Can use the first three powers of the Animalism Discipline on Spirits in differing ways:
Spiritualism costs 3 experiences to learn.
Urshul (Protean 3, Resilience 3)
This simple but potent Devotion enables the Kindred to take on the mighty form of the Urshul dire-wolf. By spending a vitae to enact Beast’s Skin, they may take on Urshul Form (WtF p. 97) with all the effects thereof except the ability to Inflict Lunacy.
Urshul costs 3 experiences to learn.
Lunacy (Nightmare 2)
Allows the vampire to inflict one of the 4 Lunacy Conditions on a target by spending 1 Vitae and rolling Presence + Intimidation + Nightmare - Composure. This does not work on anyone who is naturally immune to real Lunacy.
Lunacy costs 2 experiences to learn.
Reaching (Animalism 5, Protean 5)
Using this Devotion, the Dead Wolf is capable of joining his Uratha packmates in the hisil. After marking a territory with Lord of the Land, the Kindred can spend 3 Vitae and 1 Willpower point to step through the Gauntlet and into the Shadow. From that point, the vampire can go anywhere in the Shadow, but they must return to their territory in order to come back from the hisil. As a side-effect, the territory marked in the world of the Flesh is also marked in the Shadow once the vampire crosses, granting them all the effects of Lord of the Land in that area of the Shadow. If the vampire doesn’t make it back to her territory before the effects of their Discipline are over, she must find another way to return to the land of the Flesh.
Reaching costs 5 experiences to learn.
This is our version of Sublunario, for the Dead Wolves.
Dead Wolves
Animalism, Protean, Nightmare, Resilience
Gift: Sublunario
Members of the Bloodline are eligible to fully join packs, and are always counted at least as highly as any Wolfblood in the hierarchy. Dead Wolves may purchase the Totem Merit without restriction, and perhaps most importantly, they may gain the benefit of the Rite of the Sacred Hunt (though they cannot perform it themselves). If the pack brings down a spirit for essence, the Dead Wolf’s share instead becomes vitae.
Bane: Tied as they are to both Luna and the Uratha, members of the Dead Wolves are susceptible to the touch of Silver. Silver Weapons always deal Lethal Damage to Dead Wolves.
Spiritualism (Animalism 3, Protean 2)
Can use the first three powers of the Animalism Discipline on Spirits in differing ways:
- Feral Whispers allows them to command spirits (spirit resists with Resistance) and speak First Tongue with spirits and Uratha.
- Raise the Familiar now allows the vampire to feed Spirits Vitae as if it were Essence, making it a powerful bargaining chip. Spirits resist the Blood Bond with their Resistance, and shed it after a month of no Vitae from the same vampire, rather than a year.
- With Summon the Hunt the vampire can now call Spirits the same way she can animals. Spirits can never be of a Rank higher than the vampire’s [Animalism -2].
Spiritualism costs 3 experiences to learn.
Urshul (Protean 3, Resilience 3)
This simple but potent Devotion enables the Kindred to take on the mighty form of the Urshul dire-wolf. By spending a vitae to enact Beast’s Skin, they may take on Urshul Form (WtF p. 97) with all the effects thereof except the ability to Inflict Lunacy.
Urshul costs 3 experiences to learn.
Lunacy (Nightmare 2)
Allows the vampire to inflict one of the 4 Lunacy Conditions on a target by spending 1 Vitae and rolling Presence + Intimidation + Nightmare - Composure. This does not work on anyone who is naturally immune to real Lunacy.
Lunacy costs 2 experiences to learn.
Reaching (Animalism 5, Protean 5)
Using this Devotion, the Dead Wolf is capable of joining his Uratha packmates in the hisil. After marking a territory with Lord of the Land, the Kindred can spend 3 Vitae and 1 Willpower point to step through the Gauntlet and into the Shadow. From that point, the vampire can go anywhere in the Shadow, but they must return to their territory in order to come back from the hisil. As a side-effect, the territory marked in the world of the Flesh is also marked in the Shadow once the vampire crosses, granting them all the effects of Lord of the Land in that area of the Shadow. If the vampire doesn’t make it back to her territory before the effects of their Discipline are over, she must find another way to return to the land of the Flesh.
Reaching costs 5 experiences to learn.
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