Originally posted by Live Bait
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And... it's kinda a big deal. I ignored VtR for 10 years+ because I didn't need an "edgy remix" and some of the assumptions->mechanics in 1e were unhelpful; but really I didn't pay close enough attention to understand the game. The use of terms common in Masquerade for things that are different or different in application creates a learning hurdle that has literally produced this thread.
So in addition to the clan differences, Masquerade players are going to trip over the Disciplines being limited to 5 dots, the Blood Potency mechanics (no Generation!), and a few other finer points. Then there are systems such as Conditions/Beats that they can pick up more easily. The may wonder about Covenants and the Camarilla--you can tell them that Covenants play a kind of role to clans in Masquerade (political status clubs) plus factions. The biggest change there, however, is that the modeling of globe-spanning cold-war blocks is gone, so all conflict between Covenants is local.
Just like the politics.
--Khanwulf
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