Hi there.
This is my first ever post here and I apologize in advance for anything which has probably been rehashed over and over, but I guess it's best just to open a topic and ask. Anyway, a bit of backstory first. I've been playing WW games since 2003. I started with VtM which, silly metaplot and early 90s vibe aside, was pretty fun. When VtR came out, I was immediately hooked. The game was almost perfect (looking at you, Predator's Taint) and I've been the storyteller to a small dedicated group of players for little more than a decade.
After returning to roleplaying games after a year-long break, I discovered the 2nd edition of VtR had come out some time ago so I, of course, bought the book and now I'm... confused. That's why I'm here. Here's my "problem", if you can call it that.
Generally, I like most of the changes to the mechanics of the game. I love the reworked Disciplines. Touchstones and Aspirations are a nice addition, and after an initial period of "they dumbed it down" whining, I've grown fond of Conditions as well. What I don't like is directly connected to the new fluff of the game and the way it affects the rules. What do I mean by that? Well...
A few days ago, my group and I were going through character creation. They wanted to be neonates with a maximum of a few months dead, Humanity 7, 3 dots in Disciplines, all the basic stuff. That's when we realized that neonates are in fact superpowered sex machines with a mild sunlight allergy. Those are the rules and that is the fluff. You get a few points of lethal damage every few minutes or something, the Blush of Life makes you functionally human, and even the Clan bane doesn't kick in until your Humanity drops to 6. To me, these things seem to take away from the personal horror aspect of the game, i.e. something that my group has always pushed to the fore while playing. Also, the Clan and Covenant descriptions really play up the stereotypical aspects instead of the archetypal ones and it's reflected in the rules. The sex-focused Daeva and the Circle of the Crone being a playable version of 1st ed Belial's Brood just don't sit well with me. 1st ed was more "blessed with suck", 2nd is more "cursed with awesome".
So, my question boils down to this: How would I go about tweaking the rules to better reflect the "cursed" aspect of being a vampire? Also, have you ever had a situation in which you had to create house rules because you didn't like the fluff that came with the official ones?
For example, I was thinking of having the Clan bane manifesting itself regardless of Humanity (because it's a mystical curse, deal with it) and taking the sunlight damage rules from 1st ed (because, ya know, don't go out during the day or you're toast). Is there more I could do? We enjoyed the "mad lord" angle of the Ventrue and the Derangements that came with it, they were always roleplayed as realistically as possible and since there are none in 2nd ed, what could I do with that? Maybe putting most of them under a persistent Delusional Condition? Some, like Preferential Obsession could in theory become a bane.
Like I said, I'm a bit confused. I still don't have a firm grasp of the rules so that's why I'm here. I really like the second edition and I don't wanna go back to the first, but it's these details that are taking away from my enjoyment of the game. What other house rules could I implement? Which ones do you use?
Thoughts? Ideas?
Thx for reading through this crap.
- MWC
This is my first ever post here and I apologize in advance for anything which has probably been rehashed over and over, but I guess it's best just to open a topic and ask. Anyway, a bit of backstory first. I've been playing WW games since 2003. I started with VtM which, silly metaplot and early 90s vibe aside, was pretty fun. When VtR came out, I was immediately hooked. The game was almost perfect (looking at you, Predator's Taint) and I've been the storyteller to a small dedicated group of players for little more than a decade.
After returning to roleplaying games after a year-long break, I discovered the 2nd edition of VtR had come out some time ago so I, of course, bought the book and now I'm... confused. That's why I'm here. Here's my "problem", if you can call it that.
Generally, I like most of the changes to the mechanics of the game. I love the reworked Disciplines. Touchstones and Aspirations are a nice addition, and after an initial period of "they dumbed it down" whining, I've grown fond of Conditions as well. What I don't like is directly connected to the new fluff of the game and the way it affects the rules. What do I mean by that? Well...
A few days ago, my group and I were going through character creation. They wanted to be neonates with a maximum of a few months dead, Humanity 7, 3 dots in Disciplines, all the basic stuff. That's when we realized that neonates are in fact superpowered sex machines with a mild sunlight allergy. Those are the rules and that is the fluff. You get a few points of lethal damage every few minutes or something, the Blush of Life makes you functionally human, and even the Clan bane doesn't kick in until your Humanity drops to 6. To me, these things seem to take away from the personal horror aspect of the game, i.e. something that my group has always pushed to the fore while playing. Also, the Clan and Covenant descriptions really play up the stereotypical aspects instead of the archetypal ones and it's reflected in the rules. The sex-focused Daeva and the Circle of the Crone being a playable version of 1st ed Belial's Brood just don't sit well with me. 1st ed was more "blessed with suck", 2nd is more "cursed with awesome".
So, my question boils down to this: How would I go about tweaking the rules to better reflect the "cursed" aspect of being a vampire? Also, have you ever had a situation in which you had to create house rules because you didn't like the fluff that came with the official ones?
For example, I was thinking of having the Clan bane manifesting itself regardless of Humanity (because it's a mystical curse, deal with it) and taking the sunlight damage rules from 1st ed (because, ya know, don't go out during the day or you're toast). Is there more I could do? We enjoyed the "mad lord" angle of the Ventrue and the Derangements that came with it, they were always roleplayed as realistically as possible and since there are none in 2nd ed, what could I do with that? Maybe putting most of them under a persistent Delusional Condition? Some, like Preferential Obsession could in theory become a bane.
Like I said, I'm a bit confused. I still don't have a firm grasp of the rules so that's why I'm here. I really like the second edition and I don't wanna go back to the first, but it's these details that are taking away from my enjoyment of the game. What other house rules could I implement? Which ones do you use?
Thoughts? Ideas?
Thx for reading through this crap.
- MWC
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