From a game design standpoint, can someone walk me through the decision to switch over from the Virtue/Vice system in VTR 1e to the Mask & Dirge system in 2e?
(0) EDITED TO ADD: I do not want to discuss the place of Christian theology in Vampire: the Requiem 1e or pop culture at large. You're welcome to whatever beliefs you may have, but I would prefer them to be aired in someone else's thread rather than here.
(1) In what way did Virtue & Vice fail to meet the themes of VTR, so that Mask & Dirge were better suited?
(2) What sub-systems are affected by Mask & Dirge? By this I mean something like: in VTR 1e, Virtue and Vice keyed into a couple of mechanics beyond simply replenishing Willpower. For example, the curse of the Daeva in 1e was that they'd lose 2 Willpower by ignoring their Vice--this meant that Daeva would, in general, act very strongly in accordance with their personal preferred sin. Also, Virtue and Vice also provided situational modifiers when trying to resist frenzy. Indirectly, Virtue and Vice also led the players to form moral judgments about the characters (including their own). I'd suspect that over play, Virtue and Vice would also cause you to engage in actions that directly affected 1e's Humanity score.
(3) At a quick glance, it seems like this stuff ties back to changes in how Humanity is conceived in 1e vs. 2e. Would it be correct to say that in 1e, Humanity is a question of, "Can I be a good human?" whereas in 2e it becomes, "Am I even human at all?"
(0) EDITED TO ADD: I do not want to discuss the place of Christian theology in Vampire: the Requiem 1e or pop culture at large. You're welcome to whatever beliefs you may have, but I would prefer them to be aired in someone else's thread rather than here.
(1) In what way did Virtue & Vice fail to meet the themes of VTR, so that Mask & Dirge were better suited?
(2) What sub-systems are affected by Mask & Dirge? By this I mean something like: in VTR 1e, Virtue and Vice keyed into a couple of mechanics beyond simply replenishing Willpower. For example, the curse of the Daeva in 1e was that they'd lose 2 Willpower by ignoring their Vice--this meant that Daeva would, in general, act very strongly in accordance with their personal preferred sin. Also, Virtue and Vice also provided situational modifiers when trying to resist frenzy. Indirectly, Virtue and Vice also led the players to form moral judgments about the characters (including their own). I'd suspect that over play, Virtue and Vice would also cause you to engage in actions that directly affected 1e's Humanity score.
(3) At a quick glance, it seems like this stuff ties back to changes in how Humanity is conceived in 1e vs. 2e. Would it be correct to say that in 1e, Humanity is a question of, "Can I be a good human?" whereas in 2e it becomes, "Am I even human at all?"
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