Originally posted by Heavy Arms
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- The point of the Anchor is to foreground these two lives you live, which may occasionally clash or cause complications.
- It does this by incentivizing the pursuit of characteristic actions in a variety of relevant situations.
- The incentive is Willpower, so the incentive is for the character rather than the player, and the character finds the action to be engergizing (I doubt a Rebel necessarily enjoys protesting injustice).
- Your character is also incentivized to pursue characteristic actions in ways that may cause problems (breaking points, risking final death, etc.)
- The incentives to act characteristically, despite high risk, seems to be an incentive for players rather than just characters. The player is incentivized to not metagame around problems.
So whatever falls under the category of Mask/Dirge/Role will need to fill a number of functions.
- Communicate a motivation
- Communicate a type of action that is available in a variety of situations.
- Guide consistent characterization/play despite high risks.
I would accept "Good Boss" if being a good boss is something that the character identifies with as an end rather than a means: A Good Boss goes to bed on time to set a good example and be at the office early, reads about better management techniques on their off time, maybe takes a pay cut for their employees. A Good Boss does these things because they want to be a good boss, not because they want approval or are a Conformist, or have a wider commitment to being a Pillar of Society
This raises the question of how the Mask/Dirge/Role is different than Virtue/Vice. Pillar of Society sounds pretty close to a Reliable Virtue. Maybe it has something to do with genre constraints (which is where we get archetypes) or maybe it has something to do with the fact that Virtue/Vice could apply in all contexts, while Mask/Dirge/Role should apply in many-but-not all contexts.
Side note I wouldn't accept "Bad Boss". To paraphrase Tolstoy "All good boss's are alike; each bad boss is bad in its own way." Bad Boss isn't action guiding enough, and "Disgruntled Rep" fails to communicate a motivation.
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