Since finishing my read-through of Blood and Smoke, I've been puzzling over what feels like a very problematic Discipline: Obfuscate 3.
By spending a Vitae with Cloak of Night:
I'm really not happy with the metagame this seems to establish. At low Experience levels, I can turn someone (or a small group) into an undetectable assassin. No-one can see them except their target without spending minutes searching even after they launch their attack, so they can pick off targets in the middle of a crowded room. Yes, in play, dealing with this is as simple as saying "don't do that", but at a certain point, this requires repeated, contorted explanations as to why the coterie of troublesome neonates hasn't been undetectably assassinated by / undetectably assassinated the slightly insane tradition-bound elder they keep crossing swords with, and why this kind of problem-solving isn't the norm for the All Night Society. Yes, it's possible that a sufficiently experienced Kindred can have a sufficiently comprehensive toolkit to fight off two or three determined assassins without help, but even then the assassins are still better off with Obfuscate than without.
Once Experience levels increase a bit, this gets worse. Cloak of Night is fundamentally a game-changer here, as it lets me turn the entire PC party into an undetectable death squad for relatively low vitae expenditures, and pull our target into the undetectable death squad bubble just by standing near him, at which point he can't even call for help. Yes, Shatter the Shroud helps, but I don't want a game where every notable figure in a Kindred domain must have a Mekhet bodyguard (or, probably, two, to avoid one whiffing on his Clash of Wills) or have learned two dots of Auspex and a specific Devotion. Not only is it kind of silly, it turns "Shatter the Shroud" from a neat, distinctive trick into a necessary night-to-night survival tool.
At the same time, this feels like a pretty important change to Obfuscate, something that makes it as interesting and useful as the other 3-dot Disciplines, so I don't want to totally undermine it. In particular, it makes it really awesome for dealing with mortals, an effect I'm quite fond of.
I see two possible changes to fix my problem with it:
Do these feel like reasonable house-rules? Am I changing or breaking something I'm not intending to? What do others think about this - am I missing some subtle balance point or design factor?
By spending a Vitae with Cloak of Night:
- I can make myself or a target completely vanish.
- Other people around (Ob'd thing) don't get the check to notice the commotion.
- People (Ob'd thing) attacks do still notice them.
- Trying to notice (Ob'd thing) takes an extended action at 1 minute / test.
I'm really not happy with the metagame this seems to establish. At low Experience levels, I can turn someone (or a small group) into an undetectable assassin. No-one can see them except their target without spending minutes searching even after they launch their attack, so they can pick off targets in the middle of a crowded room. Yes, in play, dealing with this is as simple as saying "don't do that", but at a certain point, this requires repeated, contorted explanations as to why the coterie of troublesome neonates hasn't been undetectably assassinated by / undetectably assassinated the slightly insane tradition-bound elder they keep crossing swords with, and why this kind of problem-solving isn't the norm for the All Night Society. Yes, it's possible that a sufficiently experienced Kindred can have a sufficiently comprehensive toolkit to fight off two or three determined assassins without help, but even then the assassins are still better off with Obfuscate than without.
Once Experience levels increase a bit, this gets worse. Cloak of Night is fundamentally a game-changer here, as it lets me turn the entire PC party into an undetectable death squad for relatively low vitae expenditures, and pull our target into the undetectable death squad bubble just by standing near him, at which point he can't even call for help. Yes, Shatter the Shroud helps, but I don't want a game where every notable figure in a Kindred domain must have a Mekhet bodyguard (or, probably, two, to avoid one whiffing on his Clash of Wills) or have learned two dots of Auspex and a specific Devotion. Not only is it kind of silly, it turns "Shatter the Shroud" from a neat, distinctive trick into a necessary night-to-night survival tool.
At the same time, this feels like a pretty important change to Obfuscate, something that makes it as interesting and useful as the other 3-dot Disciplines, so I don't want to totally undermine it. In particular, it makes it really awesome for dealing with mortals, an effect I'm quite fond of.
I see two possible changes to fix my problem with it:
- Vampires still use Face in the Crowd rules to notice an Obfuscated commotion; the improved Cloak of Night rules only work on mortals. This works, but is kind of boring.
- Vampires subjected to Touch of Shadow can Lash Out with their beasts, dispelling the Obfuscator's Discipline if they prevail. This is like Shatter the Shroud or the Lashing Out response to Awe, but only works if you're the one targeted by Touch of Shadow. It's not a proactive defense. I'm very fond of this solution; I think it's cool and evocative.
Do these feel like reasonable house-rules? Am I changing or breaking something I'm not intending to? What do others think about this - am I missing some subtle balance point or design factor?
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