Update (23/07/2015): Bloodlines are now included in the OP (below). Any changes to them will be here, and I'll try to make a PDF for them eventually. I also got rid of all the old updates I had saved here, because they're not terribly relevant anymore.
Original Post:
For a game I ran a while ago, I wanted to do a Masquerade/Requiem crossover. I also wanted to use the new rules, which meant I'd have to redo all the Clan weaknesses! So I did!
These were posted long ago and far away on the old forums, and since those are retiring, I thought I'd post them again, especially since I've revised them a great deal. This is my attempt to Strixize the VTM Clan Weaknesses. Not all of them are exact analogues to the originals, but I try to keep with the original intent in the context of tying them to Humanity (except the Tzimisce, whose core weakness is a bit different, but not without precedent).
I've included Discipline spreads and Favored Attributes, which is mostly what's presented in the Vampire Translation Guide --with the exception of the Tremere--just in case anyone has any desire to use this model as a quick guide. You'll need the VTG for Discipline conversions. One or two of these Banes are based on the ones presented in the updated Humanity rules (Ventrue and Tzimisce, I think). The Brujah Bane I came up with is basically the new Gangrel weakness, too.
Some of these have been playtested, some have not. The Toreador weakness is actually brand new, as of today.
I've tried to give each Bane a thematic (read: what I perceive to be cool) name, but I'm not attached to any of them in the least, if there are any suggestions.
13 Licks: https://drive.google.com/file/d/0B_E...DSSFh5FqVUYxpQ
See GoogleDocs for the most current revision.
Bloodlines:
Original Post:
For a game I ran a while ago, I wanted to do a Masquerade/Requiem crossover. I also wanted to use the new rules, which meant I'd have to redo all the Clan weaknesses! So I did!
These were posted long ago and far away on the old forums, and since those are retiring, I thought I'd post them again, especially since I've revised them a great deal. This is my attempt to Strixize the VTM Clan Weaknesses. Not all of them are exact analogues to the originals, but I try to keep with the original intent in the context of tying them to Humanity (except the Tzimisce, whose core weakness is a bit different, but not without precedent).
I've included Discipline spreads and Favored Attributes, which is mostly what's presented in the Vampire Translation Guide --with the exception of the Tremere--just in case anyone has any desire to use this model as a quick guide. You'll need the VTG for Discipline conversions. One or two of these Banes are based on the ones presented in the updated Humanity rules (Ventrue and Tzimisce, I think). The Brujah Bane I came up with is basically the new Gangrel weakness, too.
Some of these have been playtested, some have not. The Toreador weakness is actually brand new, as of today.
I've tried to give each Bane a thematic (read: what I perceive to be cool) name, but I'm not attached to any of them in the least, if there are any suggestions.
13 Licks: https://drive.google.com/file/d/0B_E...DSSFh5FqVUYxpQ
See GoogleDocs for the most current revision.
Bloodlines:
Comment