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  • Originally posted by Demigod Beast View Post
    Or Whale being flat-out huge beyond belief, absurd in its sheer bulk.
    Whale: Leviathan and Majestic?

    Comment


    • Originally posted by Khanwulf View Post

      Whale: Leviathan and Majestic?
      Powerful and Majestic perhaps?


      "My Homebrew Hub"
      Age of Azar
      The Kingdom of Yamatai

      Comment


      • Originally posted by LostLight View Post
        yeah, but if Wolf never planned on destroying those pangaeans, only kill them and allow them to reform, why would they destroy themselves? The quote itself suggest that Father Wolf did planned on destroying Spider, Rat and the rest, and their shattering is either the result, or a means for them to escape an even more permanent death (for example, perhaps as a God of the Hunt, one of his unique powers actually allow him to destroy any pangaean he shatters, or something like that).

        As for secondary predator pangaeans, I suggest Jaguar- in Skinchangers he is detailed as a parallel to Father Wolf, close to him even if not equal. Besides, the Balam Colop had to come from somewhere. In my head canon he, like Bull, has turned Infernal- even though the process, reasons and result are quit different.

        The main Shartha seem to be Rat and Spider--both of whom managed to honk off Father Wolf enough that we can assume he intended to end them. Certainly Urfarah could have killed any other Pangaean he was able to physically subdue; if not, then he's a poor apex predator. At the same time, other Pangaeans are only speed bumps if it's that "simple" to get rid of them, primal pillars of concepts and natural order that they are! As in most things, there's probably a balance in perspective to hit, here.

        The Wise and their heart-stealing ways are presented as an aberration that bore the potential to up-end order. That was one reason for even the patron gods of the People to turn away from them (the Wise).

        And yeah, Jaguar is on my mental list. Then there should be others, who are remembered as iconic figures of hunting, predation and natural war across cultures.

        --Khanwulf

        Comment


        • Whale would have some dominion over singing, for rather obvious reasons. For Arcana, I’d say Mind and Space: Mind because of the complexity and beauty of whalesong; and Space because he casts his song to all corners of the ocean (helped out by his Influences).

          Comment


          • Originally posted by Demigod Beast View Post
            Whale would have some dominion over singing, for rather obvious reasons. For Arcana, I’d say Mind and Space: Mind because of the complexity and beauty of whalesong; and Space because he casts his song to all corners of the ocean (helped out by his Influences).
            I can see both Arcana working for him.


            "My Homebrew Hub"
            Age of Azar
            The Kingdom of Yamatai

            Comment


            • Originally posted by Demigod Beast View Post
              Whale would have some dominion over singing, for rather obvious reasons. For Arcana, I’d say Mind and Space: Mind because of the complexity and beauty of whalesong; and Space because he casts his song to all corners of the ocean (helped out by his Influences).

              Oh much better!

              Whale: Leviathan and Melodious

              Comment


              • Originally posted by Khanwulf View Post


                Oh much better!

                Whale: Leviathan and Melodious
                It kinda hurt my eye to see "Whale" being described as "Leviathan", as leviathan is actually whale in modern hebrew. A bit too tongue in the cheek for me.


                Check my STV content, Or My Homebrew

                "And all our knowledge is, Ourselves to know"- An Essay on Man

                I now blog in here

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                • Whale: Really Freakin' Humongous and Melodious.


                  Malkydel: "And the Machine dictated; let there be adequate illumination."
                  Yossarian: "And lo, it was optimal."

                  Comment


                  • Originally posted by Vent0 View Post
                    Whale: Really Freakin' Humongous and Melodious.
                    On a slightly more serious note; Whale, Vast and Melodious. Influence over Whales and Song. Arcana of Space and Mind/Forces. Ban of mandatory peaceful audience related something to singing. Bane most likely weapons made of a great number of whale bones.


                    MtAw Homebrew:
                    Even more Legacies, updated to 2E
                    New 2E Legacies, expanded

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                    • Originally posted by 21C Hermit View Post

                      On a slightly more serious note; Whale, Vast and Melodious. Influence over Whales and Song. Arcana of Space and Mind/Forces. Ban of mandatory peaceful audience related something to singing. Bane most likely weapons made of a great number of whale bones.
                      Bane: Something something magic fish hook, mumble.


                      Malkydel: "And the Machine dictated; let there be adequate illumination."
                      Yossarian: "And lo, it was optimal."

                      Comment


                      • Originally posted by Vent0 View Post

                        Bane: Something something magic fish hook, mumble.
                        Maybe a fish hook made from a specific type of bone from a whale?


                        "My Homebrew Hub"
                        Age of Azar
                        The Kingdom of Yamatai

                        Comment


                        • A harpoon might make more sense. Carved from the bones of a natural-born cyclops, soaked in the ink of a (number based on Rank) giant squids for a full turn of the tides.

                          Comment


                          • Burrower

                            Burrower is an aloof god, rarely interacting with anyone. The reason for this is twofold; her compulsion to constantly dig deeper rarely allows anyone to find her, and even if they do she will leave her current project to dig new tunnels elsewhere, where her presence has not yet been revealed.
                            It is the will of Wolf for all Pangaeans to remain in the Border Marches, but any confines, even those encompassing a whole world, are anathema to Burrower. His need to tunnel on soon led to him finding himself outside the Border Marches, despite Wolf's one law. As such, he only remains in one place until he has been discovered and risk drawing the attention of the Great Predator.

                            Burrower's form is terrifying to behold. Her elongated, semi-mammalian body extends behind her, conforming to the tunnel's shape. His myriad of chitinous legs digs into the tunnel walls and propels her forward. Her two muscular forelimbs are topped with shovel-like claws that sinks effortlessly into soil and rock alike. His face is a mass of worm-like appendages that probe whatever is in front of him.


                            Burrower
                            Rank 5 Pangaean
                            Power 15 Finesse 11 Resistance 15
                            Willpower 10 Essence 50
                            Initiative 26 Defence 15 Speed 34
                            Size 18 Corpus 33

                            Influences: Earth 5, Portals 3
                            Numina: Awe, Dement, Drain, Essence Thief, No Exit, Pathfinder, Regenerate, Stalwart
                            Arcana: Death 2, Life 3
                            Ban: Burrower must offer audience and refrain from hostility to anyone who enters her burrow by creating a new entrance (whether it be through digging a new tunnel or opening a portal), although she is not bound further if the offer of audience is refused or if the visitor acts against her.
                            Bane: A weapon fashioned from the remains of 55 burrowing animals that died above ground. The carcasses must be picked clean by birds and other flying creatures before the bones may be removed.

                            Aberrant Senses: Burrower does not rely on the classical senses. Instead he perceives everything through vibrations, atmospheric pressure, etc. As such he gains Rote action on all rolls to detect anyone who tries to hide, and simply being behind a physical barrier does not move them outside sensory range. Burrower cannot suffer the effects of being blinded or deafened, short of complete sensory deprivation.

                            Lair: While Burrower rarely stay long, she always feels the need to create his own burrow, wherever she is. While inside this lair she gains 8 Again on all rolls to defend herself or prove herself master in her own kingdom, including for rolls to activate supernatural powers as long as they do not extend past the confines of her lair. By spending a point of Essence she also gains Rote Action on the roll. Conversely, due to this reliance on confined spaces any rolls made while above ground loses the 10 Again quality. When in realms where such a distinction can't easily be made, this refers to spaces that mostly resembles above ground.

                            Monstrous Form: Burrower has Armour 15, and may spend 1 Essence to shrug off any Tilt he experiences. These benefits do not apply to attacks from his Banes.

                            Overwhelming Presence: A mortal human who encounters Burrower suffers an Integrity breaking point. If this roll is failed, the character gains the Madness persistent condition.

                            Penetrating Claws: While not necessarily sharp, Burrower's claws are inherently capable of tearing through any material that stands in her way. Unarmed attacks with her claws has a 0L damage rating and ignores all mundane armour. Any supernatural armour is reduced by her Rank.

                            Perforate: It is not just through soil and rock that Burrower digs. By spending 3 Essence he tunnels his way through the unknown substances that separate the realms as an instant action. He applies the Gateway Condition to any realm of his choosing, and can use his movement to enter that realm the same turn. This may take him directly to the Shadow or the Flesh without passing the Border Marches, much to the chagrin of Wolf and his kin, but also to any other realm at the Storyteller's discretion.

                            Return to Soil: It is just a matter of time before everything returns to the earth, beginning an ancient cycle anew. As an instant action Burrower can consume one incapacitated individual or corpse with Size no larger than half her own. Doing so grants the corpse's Size in Essence if it was human, or half of that for other animals. The soil left behind is an unparalleled fertiliser, should anyone attempt to use it as such.

                            Soil as a Medium: Burrower may tunnel through any mundane material using half his regular Speed - the Durability of the material. By spending one point of Essence he may ignore the Durability completely until the end of the scene.

                            Viscous Flesh: Despite her massive Size, Burrower can squeeze through any opening the size of a clenched fist or larger.


                            Story Seeds
                            • If the troupe plays a pack of werewolves, they may hear a rumour about a Pangaean who has repeatedly defied the law of the Border Marches. Due to Burrower's ability to tunnel into other realms he becomes a highly elusive prey, but do note that the Gateway Condition lingers until the end of the scene, giving the pack a chance to continue the hunt as long as they're not too far behind. This can also be used to put the pack into highly unusual environments, and if the hunt is prolonged they might find that their way home has closed.

                            • Burrower is highly knowledgeable about many things due to her extensive travels, but due to her reluctance to associate with anyone she's not yet heard of the greed of the Wise that befell others of her kind. That means she's more prone to making deals with a Circle of entrepreneurial Wise, should they manage to come face to face. If they have something to offer her, she could be convinced to part with some of her knowledge, or even create doorways to realms both familiar and strange; or they might find a reclusive Pangaean to be too good of an opportunity to resist and attempt to steal her heart.

                            • In modern times a Cabal of mages has discovered an undisturbed, steep and all-around strange tunnel. The tunnel itself is a mystery because it's clearly artificial rather than geological in nature, with the few surviving marks not matching any known tools. However, these facts are just curiosities compared to the smooth and round monolith found at the lower end of the tunnel. Mages utilising Matter or Space Sight will see a closed Iris, a doorway crudely tunnelled by someone who has treated the smooth rock and the fabric of space as the same, and perforated both in one action.
                            Opening the Iris (which requires Matter 3 and Space 3) reveals a claustrophobic and labyrinthine realm of endless and unnaturally twisting tunnels through impossible geological strata. The creation of this realm was Burrower's last, desperate attempt to escape Wolf. He had heard the Great Predator's howl reverberate within his soul, and in panic he dug out a final hideout, a feat that should've been impossible, and ended up costing a part of Burrower himself. Now Burrower has finally stopped burrowing and resides permanently in the middle (if a middle can be defined in a realm where geometry no longer follows any laws) of his new lair, transformed by stress, isolation, and the loss of Pangaea.


                            Writer for Bloodlines: The Ageless on STV
                            Some other stuff I've done: Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                            Comment


                            • Originally posted by Tessie View Post
                              Burrower

                              Burrower is an aloof god, rarely interacting with anyone. The reason for this is twofold; her compulsion to constantly dig deeper rarely allows anyone to find her, and even if they do she will leave her current project to dig new tunnels elsewhere, where her presence has not yet been revealed.
                              It is the will of Wolf for all Pangaeans to remain in the Border Marches, but any confines, even those encompassing a whole world, are anathema to Burrower. His need to tunnel on soon led to him finding himself outside the Border Marches, despite Wolf's one law. As such, he only remains in one place until he has been discovered and risk drawing the attention of the Great Predator.

                              Burrower's form is terrifying to behold. Her elongated, semi-mammalian body extends behind her, conforming to the tunnel's shape. His myriad of chitinous legs digs into the tunnel walls and propels her forward. Her two muscular forelimbs are topped with shovel-like claws that sinks effortlessly into soil and rock alike. His face is a mass of worm-like appendages that probe whatever is in front of him.


                              Burrower
                              Rank 5 Pangaean
                              Power 15 Finesse 11 Resistance 15
                              Willpower 10 Essence 50
                              Initiative 26 Defence 15 Speed 34
                              Size 18 Corpus 33

                              Influences: Earth 5, Portals 3
                              Numina: Awe, Dement, Drain, Essence Thief, No Exit, Pathfinder, Regenerate, Stalwart
                              Arcana: Death 2, Life 3
                              Ban: Burrower must offer audience and refrain from hostility to anyone who enters her burrow by creating a new entrance (whether it be through digging a new tunnel or opening a portal), although she is not bound further if the offer of audience is refused or if the visitor acts against her.
                              Bane: A weapon fashioned from the remains of 55 burrowing animals that died above ground. The carcasses must be picked clean by birds and other flying creatures before the bones may be removed.

                              Aberrant Senses: Burrower does not rely on the classical senses. Instead he perceives everything through vibrations, atmospheric pressure, etc. As such he gains Rote action on all rolls to detect anyone who tries to hide, and simply being behind a physical barrier does not move them outside sensory range. Burrower cannot suffer the effects of being blinded or deafened, short of complete sensory deprivation.

                              Lair: While Burrower rarely stay long, she always feels the need to create his own burrow, wherever she is. While inside this lair she gains 8 Again on all rolls to defend herself or prove herself master in her own kingdom, including for rolls to activate supernatural powers as long as they do not extend past the confines of her lair. By spending a point of Essence she also gains Rote Action on the roll. Conversely, due to this reliance on confined spaces any rolls made while above ground loses the 10 Again quality. When in realms where such a distinction can't easily be made, this refers to spaces that mostly resembles above ground.

                              Monstrous Form: Burrower has Armour 15, and may spend 1 Essence to shrug off any Tilt he experiences. These benefits do not apply to attacks from his Banes.

                              Overwhelming Presence: A mortal human who encounters Burrower suffers an Integrity breaking point. If this roll is failed, the character gains the Madness persistent condition.

                              Penetrating Claws: While not necessarily sharp, Burrower's claws are inherently capable of tearing through any material that stands in her way. Unarmed attacks with her claws has a 0L damage rating and ignores all mundane armour. Any supernatural armour is reduced by her Rank.

                              Perforate: It is not just through soil and rock that Burrower digs. By spending 3 Essence he tunnels his way through the unknown substances that separate the realms as an instant action. He applies the Gateway Condition to any realm of his choosing, and can use his movement to enter that realm the same turn. This may take him directly to the Shadow or the Flesh without passing the Border Marches, much to the chagrin of Wolf and his kin, but also to any other realm at the Storyteller's discretion.

                              Return to Soil: It is just a matter of time before everything returns to the earth, beginning an ancient cycle anew. As an instant action Burrower can consume one incapacitated individual or corpse with Size no larger than half her own. Doing so grants the corpse's Size in Essence if it was human, or half of that for other animals. The soil left behind is an unparalleled fertiliser, should anyone attempt to use it as such.

                              Soil as a Medium: Burrower may tunnel through any mundane material using half his regular Speed - the Durability of the material. By spending one point of Essence he may ignore the Durability completely until the end of the scene.

                              Viscous Flesh: Despite her massive Size, Burrower can squeeze through any opening the size of a clenched fist or larger.


                              Story Seeds
                              • If the troupe plays a pack of werewolves, they may hear a rumour about a Pangaean who has repeatedly defied the law of the Border Marches. Due to Burrower's ability to tunnel into other realms he becomes a highly elusive prey, but do note that the Gateway Condition lingers until the end of the scene, giving the pack a chance to continue the hunt as long as they're not too far behind. This can also be used to put the pack into highly unusual environments, and if the hunt is prolonged they might find that their way home has closed.

                              • Burrower is highly knowledgeable about many things due to her extensive travels, but due to her reluctance to associate with anyone she's not yet heard of the greed of the Wise that befell others of her kind. That means she's more prone to making deals with a Circle of entrepreneurial Wise, should they manage to come face to face. If they have something to offer her, she could be convinced to part with some of her knowledge, or even create doorways to realms both familiar and strange; or they might find a reclusive Pangaean to be too good of an opportunity to resist and attempt to steal her heart.

                              • In modern times a Cabal of mages has discovered an undisturbed, steep and all-around strange tunnel. The tunnel itself is a mystery because it's clearly artificial rather than geological in nature, with the few surviving marks not matching any known tools. However, these facts are just curiosities compared to the smooth and round monolith found at the lower end of the tunnel. Mages utilising Matter or Space Sight will see a closed Iris, a doorway crudely tunnelled by someone who has treated the smooth rock and the fabric of space as the same, and perforated both in one action.
                              Opening the Iris (which requires Matter 3 and Space 3) reveals a claustrophobic and labyrinthine realm of endless and unnaturally twisting tunnels through impossible geological strata. The creation of this realm was Burrower's last, desperate attempt to escape Wolf. He had heard the Great Predator's howl reverberate within his soul, and in panic he dug out a final hideout, a feat that should've been impossible, and ended up costing a part of Burrower himself. Now Burrower has finally stopped burrowing and resides permanently in the middle (if a middle can be defined in a realm where geometry no longer follows any laws) of his new lair, transformed by stress, isolation, and the loss of Pangaea.
                              Hmm. I think Matter should be one of the Arcanum, seeing as there is heavy (heh) reliance on it.

                              Also, I know "not every Pangaean needs to have their own Host/Werebeast/whatever"... but, come on here! Molemen!





                              Malkydel: "And the Machine dictated; let there be adequate illumination."
                              Yossarian: "And lo, it was optimal."

                              Comment


                              • Here's the first set of Arcana/Influences I wrote:
                                Influences: Burrowing 5, Portals 3
                                Arcana: Life 2, Matter 3
                                I just thought that Burrowing/Earth as an Influence kinda already did everything that Matter was supposed to do.

                                As for molemen, I think Mole would be a more fitting progenitor.


                                Writer for Bloodlines: The Ageless on STV
                                Some other stuff I've done: Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                                Comment

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