The backhoe’s shovel scraped harshly against another slab of rock, and hard. The machine lurched a bit before Everett reversed the controls.
“Oh, for God’s sake,” he growled under his breath. Not another chunk of rock. It positively baffled him how people had ever managed to plant enough crops to feed a town here, much less how they managed to keep burying their dead in a graveyard that seemed more stone than soil with each shovelful.
Everett’s nose wrinkled. What was that smell? Not a stiff, surely… the church was damn meticulous about keeping records of where all the old graves were. But it stank, whatever it was… so bad, he could almost see it. Wait… he could see it. What in...?
Everett toppled from his seat, fingers clawing at his throat, leaving bloody marks. His mouth continued to open and close for some time, as the greenish haze slowly slid down his throat and then slowly withdrew.
By the time the backhoe stopped idling, the mist had long since rolled downhill.
The Breath is a creature without solid form, life (or perhaps unlife) that exists solely in a vaporous state. It has no eyes, but it can see. It has no brain, but it can thing. It has no teeth, but it can kill.
The Breath appears as a mass of faintly greenish vapor. It may be all but transparent, only visible as a faint discoloration in the air, or opaque as heavy smoke.
The actual opacity of the Breath seems to vary with the strength of its emotion. When the Breath has been thwarted or even injured, its form grows thicker and more solid-seeming — when it has lost interest in a place or when it decides to retreat, it fades to a thinner form. It may drift on the wind like any other vapor, or it may roil with unnatural violence, extruding half-formed shapes almost like faces or limbs from its mass. Of all the horrors of the primordial world, it may be the most subtle — when it chooses to be. When its mood shifts to violence, it is volcanic in its energy and hate.
[For more information on the Breath, see p. 173 of Predators]
Zho'ak, The Breath
Potency - oooo
Mental Attributes: Intelligence 2, Wits 3, Resolve 7
Physical Attributes: Strength 1, Dexterity 6, Stamina 7
Social Attributes: Presence 4, Manipulation 1, Composure 6
Mental Skills: Medicine 1, Occult 1
Physical Skills: Athletics 2, Brawl 3, Stealth 6, Survival 6
Social Skills: Intimidation 2
Merits: Direction Sense, Eidetic Memory, Killer Instinct 3
Willpower: 13
Initiative: 12
Defense: 5
Speed: 11 (Species Factor 4)
Size: 7
Dread Powers: Animation*, Blinding Spray 3, Discorporate, Eye Spy, Mist Form*, Toxic 2
Bane: Fire
* Animation: By spending Willpower while making contact with a corpse, the Breath may raise it as a servant. For an individual zombie, use the guidelines found here, with each Willpower point granting it five creation dots. For groups, use the Horde from Chronicles of Darkness, p. 149.
* Mist Form: This Dread Power is treated as being always active.
---=---
Aspects: If you are using the rules from Antagonists, zombies raised by the Breath typically have the following Aspects: Death's Voice, Pack Instinct, Magic Resistance, Preservation, Regeneration, Regrowth, and Special Attack. They also possess a Vulnerability to fire.
---=---
“Oh, for God’s sake,” he growled under his breath. Not another chunk of rock. It positively baffled him how people had ever managed to plant enough crops to feed a town here, much less how they managed to keep burying their dead in a graveyard that seemed more stone than soil with each shovelful.
Everett’s nose wrinkled. What was that smell? Not a stiff, surely… the church was damn meticulous about keeping records of where all the old graves were. But it stank, whatever it was… so bad, he could almost see it. Wait… he could see it. What in...?
Everett toppled from his seat, fingers clawing at his throat, leaving bloody marks. His mouth continued to open and close for some time, as the greenish haze slowly slid down his throat and then slowly withdrew.
By the time the backhoe stopped idling, the mist had long since rolled downhill.
The Breath is a creature without solid form, life (or perhaps unlife) that exists solely in a vaporous state. It has no eyes, but it can see. It has no brain, but it can thing. It has no teeth, but it can kill.
The Breath appears as a mass of faintly greenish vapor. It may be all but transparent, only visible as a faint discoloration in the air, or opaque as heavy smoke.
The actual opacity of the Breath seems to vary with the strength of its emotion. When the Breath has been thwarted or even injured, its form grows thicker and more solid-seeming — when it has lost interest in a place or when it decides to retreat, it fades to a thinner form. It may drift on the wind like any other vapor, or it may roil with unnatural violence, extruding half-formed shapes almost like faces or limbs from its mass. Of all the horrors of the primordial world, it may be the most subtle — when it chooses to be. When its mood shifts to violence, it is volcanic in its energy and hate.
[For more information on the Breath, see p. 173 of Predators]
Zho'ak, The Breath
Potency - oooo
Mental Attributes: Intelligence 2, Wits 3, Resolve 7
Physical Attributes: Strength 1, Dexterity 6, Stamina 7
Social Attributes: Presence 4, Manipulation 1, Composure 6
Mental Skills: Medicine 1, Occult 1
Physical Skills: Athletics 2, Brawl 3, Stealth 6, Survival 6
Social Skills: Intimidation 2
Merits: Direction Sense, Eidetic Memory, Killer Instinct 3
Willpower: 13
Initiative: 12
Defense: 5
Speed: 11 (Species Factor 4)
Size: 7
Dread Powers: Animation*, Blinding Spray 3, Discorporate, Eye Spy, Mist Form*, Toxic 2
Bane: Fire
* Animation: By spending Willpower while making contact with a corpse, the Breath may raise it as a servant. For an individual zombie, use the guidelines found here, with each Willpower point granting it five creation dots. For groups, use the Horde from Chronicles of Darkness, p. 149.
* Mist Form: This Dread Power is treated as being always active.
---=---
Aspects: If you are using the rules from Antagonists, zombies raised by the Breath typically have the following Aspects: Death's Voice, Pack Instinct, Magic Resistance, Preservation, Regeneration, Regrowth, and Special Attack. They also possess a Vulnerability to fire.
---=---
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