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Aharnuz, The Mother (2E)

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  • Aharnuz, The Mother (2E)

    It came awake in the warmth, flooded with a rush of love for the mother that surrounded it. Then there was a rush of movement, and cold — cold stone against its wet flesh, and air, such cool air, chilling it. It lifted what it now knew to be its head, and staggered up on what it now knew to be its limbs. It wanted to croon its love to its mother, but knew that was not why it had been born; already it shared in the rest of the brood’s anger and hate for the horrible furred things that had come to kill their beloved mother.

    It wailed a long chittering sound, and lunged for the nearest intruder. The hate felt good.

    It felt like love.


    Background: The word “Mother” is a tremendous euphemism used to describe the Aharnuz. Not really female at all, the Mother is the only one of its kind. It is defined by its ability to give birth, yet it cannot give birth to another of its species — each of its spawn is different. The Mother is, thankfully, the only one of its kind.

    Or so the Uratha hope.

    The Aharnuz is essentially parthenogenetic; it does not require fertilization to give birth to a new spawn. However, it may profit from incorporating new genetic information into its being, whether that comes from devouring a creature to absorb its genetic data as it digests or from a wholly obscene coupling. The unending variety of its spawn, which seem to take a different form with every birth, may easily be attributed to the Mother’s penchant for absorbing as many other creatures as it can.

    The Mother communicates through its empathic ability. It does not speak or understand any language in particular, even the First Tongue, but is capable of analyzing emotional states so efficiently that it can glean a surprising amount of understanding. Even if it doesn’t know what the words mean, it can glean the general context from the rush of emotions it perceives. It may attempt to communicate with its enemies in turn, but its attempts to do so are often too alien for anyone to process.

    Description: The Mother is a massive bulk, bloated but not to the point of immobility. It is supported by four long limbs that act partly as legs and partly as arms; it walks on all fours, but can manipulate objects with its “fingers” while squatting. Its mouth is on the top of its bulk, surrounded by dim pinpricks that serve as sensory organs, and below is its birthing tube. Its skin is naturally dry, but is often flecked with saliva or birth secretions.

    Storytelling Hints: The Mother is the embodiment of fecundity gone wrong — the desire to propagate swollen to monstrous proportions. It does not need its children, and it does not love its children. It simply needs to spawn more and more. Thus, the threat it poses lies not in its own physical or supernatural capability, but in its ability to create spawn. It is never found alone, and a pack seeking to kill the Mother must fight through a small army of spawn in order to reach the horror.

    The Mother breeds irresponsibly as well, so its less favored offspring might trickle out into the world to cause a host of other problems. It is very fortunate, then, that the spawn are all sterile. The very fertility that birthed them is not an inherited trait, and Uratha who successfully hunt them down eliminate them as a danger for good.

    This may not be the case for long. If the Mother ever perfects its ability so that it can create fertile creatures, the world is in dire trouble.

    [For more information on Aharnuz, see p. 181 of Predators]


    Aharnuz, The Mother

    Potency - ooooo

    Mental Attributes: Intelligence 3, Wits 4, Resolve 5
    Physical Attributes: Strength 7, Dexterity 3, Stamina 9
    Social Attributes: Presence 6, Manipulation 3, Composure 5

    Mental Skills: Medicine 2, Occult 3
    Physical Skills: Athletics 2, Brawl 4, Stealth 1, Survival 3
    Social Skills: Animal Ken 1, Empathy 6, Expression 1, Intimidate 3, Subterfuge 1

    Merits: Danger Sense, Direction Sense, Hardy 3, Iron Stamina 3
    Dread Powers: Armored Hide 2, Brood Empathy, Create Spawn, Devourer, Natural Weaponry (Bite) 3, Regeneration

    Health: 26
    Willpower: 10
    Initiative: 8
    Defense: 5
    Speed: 17 (Species Factor 7)
    Size: 11


    New Dread Powers

    Brood Empathy: The Mother is in constant empathic communication with all sspawn that remain within 200 yards of it. Unlike communication with outsiders, the Mother and its spawn instinctively understand one another, and can communicate as effectively as if they were using language. The empathic presence of their Mother also gives the brood extra confidence. Any spawn that can still feel the Aharnuz’s empathic presence nearby has its Resolve and Composure traits increased by 2.

    Create Spawn: The Mother can birth a new spawn as an instant action with the expenditure of a Willpower point. The newborn spawn takes one turn to get its bearings, and then can begin attacking its Mother’s assailants or otherwise carrying out its progenitor’s will. Newborn spawn are of course the weakest of the brood, and should be given appropriate statistics.

    Devourer: To the Mother, everything is just raw material to be shoveled into its hungry maw. Whenever it inflicts damage to a living creature in a grapple, it regains 1 point of Willpower per point of damage inflicted and heals one point of Health.

    Regeneration: The Mother is considered to be a werewolf of Primal Urge 5 for the purpose of this Dread Power.


    Notes:
    • The Mother communicates by receiving and broadcasting emotions. It can effectively sense the emotions of anyone within 100 yards, and can “read” a specific person’s emotions in more detail as easily as a person observes another person’s clothing. It may attempt to broadcast its own emotions as a means of communication. Actively sifting through these emotions to understand the gist of what the Mother is attempting to “say” requires a Composure + Empathy roll. Success establishes some measure of context (“It wants us to leave”), and exceptional success provides greater context (“It recognizes us as old enemies but doesn’t want to fight us yet”).
    Last edited by Deionscribe; 02-23-2017, 09:09 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

  • #2
    The Sundered World: Dreams of the Mother
    Though many tribes of humanity ascribe to dark and dangerous traditions, the Circles of the Wise have found exceptions in their journeys through the Temenos. One such exception is the people who would come to be called the Halaf. Though their lands were far from those of the People, their reflection in the divine dream is not too distant from that of the People. They too are a copper-wielding society. And while their Wise have yet to unlock the Mystery of High Speech, they wield secrets in sympathetic magic rooted in the use of stamp-seals.

    Like the Vinca, the Halaf worship the Pangaeans. Specifically, they honor one as a mother goddess. A Pangaean of fertility, she spends much of her time in the Astral rather than exist in the Border Marches or the Worlds of Spirit and Flesh. Many Wise among the People correctly suspect that she hides there to elude Wolf, but the Mother also favors it as a place where she can mingle with her followers.

    [More to be Written]

    The Mother, Hale and Gravid
    Type: Pangaean
    Rank: 7
    Attributes: Power 15*, Finesse 10*, Resistance 15*
    Influences: Fertility 5, Health 2
    Arcana: Life 5, Mind 2
    Numina: Aura Sight**, Beckon**, Countermagic, Drain, Emotional Aura, Implant Mission, Mind Reading**, Rapture, Scourge, Stalwart, Versatile Energies

    Ban: The Mother must offer audience to and refrain from harming anyone who comes to her bearing a newborn no more than a day old. She is not bound further if the offer is refused or the visitor acts against her.
    Bane: Weapons anointed with the blood of a stillborn and a powder ground from its umbilical cord. These weapons retain their potency for a year after the birth.

    Corpus: 26*
    Willpower: 10*
    Size: 11
    Initiative: 25*
    Defense: 15*
    Speed: 32* (Species Factor 7)

    * - The Mother is treated as a Rank 5 entity with the following Attributes and Traits when struck by her Bane for the first time. This lasts for a scene or until any aggravated damage inflicted with subsequent strikes has been healed.
    ** - As per the Demon Form ability. Roll Power + Finesse for dice pools.

    Brood Empathy: The Mother is in constant empathic communication with all spawn that remain within 200 yards of it. Unlike communication with outsiders, the Mother and its spawn instinctively understand one another, and can communicate as effectively as if they were using language. The empathic presence of their Mother also gives the brood extra confidence. Any spawn that can still feel the Mother's empathic presence nearby has its Resolve and Composure traits increased by 2.

    Devourer: To the Mother, everything is just raw material to be shoveled into its hungry maw. Whenever she inflicts damage to a living creature in a grapple, she regains 1 point of Willpower per point of damage inflicted and heals one point of Health.

    Divine Bleed: Whenever she suffers Corpus damage for the first time in a scene, the Mother may reflexively use the Beckon, Drain, Emotional Aura, or Rapture Numen for free. Furthermore, each time she is damaged, she may use her Create Spawn power for free.

    Mad Fecundity: The Mother's mere presence causes the natural world to rise up in revolt. Plants erupt into growth and overwhelm buildings in mere hours, while animals become ferocious and aggressive. Creatures of all kinds become incredibly fecund and fertile, often accompanied by murderous levels of territoriality and competitiveness. Each hour that the idigam is present in an area of radius equal to its Rank in miles, all stationary man-made objects and artificial structures suffer one point of Structure damage as vines wrap them, mold blooms amidst their workings, and stone shatters from rising roots. Animals are aggressive to all human beings, Uratha, and supernatural beings. Any attempts to influence them — including supernatural powers — suffer a penalty equal to the Pangaean's Rank.

    Monstrous Form: The Mother has Armour 12, and may spend 1 Essence to shrug off any Tilt she experiences. These benefits do not apply to attacks from her Banes.

    Overwhelming Presence: A mortal human who encounters the Mother suffers an Integrity breaking point. If this roll fails, the character gains the persistent Madness Condition.

    Regeneration: The Mother is considered to be a werewolf of Primal Urge 5 for the purpose of this Dread Power.
    Last edited by Deionscribe; 05-05-2018, 09:47 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

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    • #3
      Critiques and suggestions are welcome for this, especially on the Sundered World sidebar. I'm especially open to ideas for a proper Ban and Bane.


      "My Homebrew Hub"
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      • #4
        I think being someone who lives in the Astral they would have some Mind. You might go up a few Ranks, too, considering how widespread a feature fertility.

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        • #5
          Originally posted by nofather View Post
          I think being someone who lives in the Astral they would have some Mind. You might go up a few Ranks, too, considering how widespread a feature fertility.
          That's what I considered, too. But then again, Pangaeans can meditate themselves into the Temenos with ease, and my Pangaean writeup gives it some abilities that can easily be emulated by the Mind Arcanum.


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          • #6
            [Reserved for Spawn guidelines]


            "My Homebrew Hub"
            Age of Azar
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            • #7
              Originally posted by nofather View Post
              I think being someone who lives in the Astral they would have some Mind. You might go up a few Ranks, too, considering how widespread a feature fertility.
              I'm planning on completing this at some point, but how would you work out the spread of Aharnuz's Arcana as a Pangaean if she has Mind and Life together?

              Also, how high up in Rank would you suppose she is? Rank 6 or even 7? You mentioned yourself how widespread a concept Fertility is.

              On a semi-related note, I think I know what name to use for her as a Pangaean: Fertility, Lush and Maternal.


              "My Homebrew Hub"
              Age of Azar
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              • #8
                I'd probably say Rank 7, then 5 Life (for Making), and 3 Mind (for Weaving and Perfecting), you could probably go to Mind 2 for Ruling, though. I like the title.

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                • #9
                  Does she embody fertility everywhere, or is she only part of the Halaf pantheon? If the former, Rank 7 would work. Maybe even Rank 8 if she is the Pangaean of fertility that all other Pangaeans and spirits of fertility bow before. But if the latter, just one god in a local pantheon, I'd say Rank 6, based on Acrozatarim's writeup of Fox, a minor god in the Vinča pantheon that is as lowly as Rank 5.


                  Writer for Bloodlines: The Ageless on STV
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                  • #10
                    While Pangaeans can be regional they aren't reflective of belief or people. They're not the reflective spirits, they're foundational entities.

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                    • #11
                      Then I see no reason as to why Fox were 2-3 Ranks below where she should've been. I know that Acrozatarim's writings on this forum aren't official, but it's the closest thing we've got to actual guidelines. At least I made clear that's what I based my post on.


                      Writer for Bloodlines: The Ageless on STV
                      Some other stuff I've done: Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                      • #12
                        Likely because Fox just seems to represent Foxes, which are not as as big of a deal as 'predators' and 'reproduction.'

                        The Dark Eras section has the background of the Pangaeans, P58, 'Though similar to spirits, Pangaeans are — along with werewolves — the true natives of the Border Marches. They are powerful symbols of natural cycles and forces, the gods of weather, the seasons, and the animals. Unlike spirits, they are not reflections of the world but pillars of it — primeval divinities born in this rift between worlds.'

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                        • #13
                          Originally posted by nofather View Post
                          I'd probably say Rank 7, then 5 Life (for Making), and 3 Mind (for Weaving and Perfecting), you could probably go to Mind 2 for Ruling, though. I like the title.
                          That's a lot of Arcana to get, and I have few dots to spare for all of them.


                          Originally posted by Tessie View Post
                          Does she embody fertility everywhere, or is she only part of the Halaf pantheon? If the former, Rank 7 would work. Maybe even Rank 8 if she is the Pangaean of fertility that all other Pangaeans and spirits of fertility bow before. But if the latter, just one god in a local pantheon, I'd say Rank 6, based on Acrozatarim's writeup of Fox, a minor god in the Vinča pantheon that is as lowly as Rank 5.
                          Going by the stuff Arcanist left in his Sundered World Chronicles thread, the Mother would have been worshipped by the LBK culture (before a death cult began supplanting her faith there), the Sesklo, and perhaps the Hamangia. So she'd be pretty widespread.


                          "My Homebrew Hub"
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                          The Kingdom of Yamatai

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                          • #14
                            Seconding the idea that Pangaeans’ power shouldn’t be related to how widespread their hunting grounds are. On the other hand, we do know that Harvest is referred to as “a” Pangaean of autumn, so it’s still possible to have multiple Pangaeans embodying aspects of a wide concept. (Harvest is unofficial too, but still)

                            For Arcana, I’m not sure if the Mother needs any more than Life 5. Fox had only Mind for example, and she has things like Red Shift representing other forms of power.


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                            • #15
                              Originally posted by 21C Hermit View Post
                              Seconding the idea that Pangaeans’ power shouldn’t be related to how widespread their hunting grounds are. On the other hand, we do know that Harvest is referred to as “a” Pangaean of autumn, so it’s still possible to have multiple Pangaeans embodying aspects of a wide concept. (Harvest is unofficial too, but still)

                              For Arcana, I’m not sure if the Mother needs any more than Life 5. Fox had only Mind for example, and she has things like Red Shift representing other forms of power.
                              So perhaps we can keep her then as a Rank 5 entity, but likely one stronger than Fox? I'm still deliberating whether or not I should make her higher Ranked.


                              "My Homebrew Hub"
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