( Note: Blasphemies book points Mots as Norse based Lodges variants, so Valkyrie are Lodges in this conversion. It’s also based on lore from Wolf and Raven Dark Era and 2E Werewolf changes to genders of God Parents of Uratha. )
Valkyrie Mot - Choosers of the Slain
Our proud name and legend is tainted by human myth and fancy. They would have you believe our grandmothers were flying about on the backs of grass-eating horses garbed in chrome breastplates and winged helmets. They know nothing of us — most even mistake the fact that the Old Norse for “valkyrie horse” was a play on words for wolf. This much they got right — when the wolves and ravens came to feed among the battle dead, we were not far behind.
Odin, humanity’s All Father, did not die. Long before the Uratha were cast out from gods grace by killing Angerboda, Mother of Wolves, he journeyed to the base of the World Tree at the heart of the Shadow and found the Well of Prophecy. Only sacrifice could stir its waters, so he dug out his right eye so that he could see the future of the universe. There, painted in blood, he saw a last battle far in the future, when the fetters that hold back the Idigams would be sundered and the fate of the world would depend upon one apocalyptic battle. He knew what he must do. He did not flinch from his painful sacrifice, neither do we. He then went to Mani, our own father, and talked like both parents, concerned with fate of all Nine Realms.
To us, Odin’s adopted daughters, he gave the task of finding the best for him. Thus, we are called Summis-urdu, the Choosers of the Slain. That is our sacred duty, to send the greatest warriors to join his hall. At the death of a mighty warrior, we come to perform the Funeral Rite and speed them to the All-Father, preparing for the Final Battle. Of course, we, too, will join with All-Fathers army when the time comes to slay Idigams and their lot, and, for that reason, we must master the arts of war as well.
Sometimes, only when in great need, our elders may call us to fight together for some cause. For this reason, we often train together, to learn our own special arts of war. Know this: when the Valkyries go to war, we go to victory, or to the hall of all dead.
Mot of Valkyrie is sisterhood that had its beginnings in ancient Scandinavia, whene stories of Norse people only take first shape. Great prophecy of Odin was a tale that start to gather female Uratha and Wolf-Blooded warriors shield maidens that wanted to prepare their kind for the Ragnarök, the Final Battle. They commune with Odin by the ancient spirit called Valkyrja, that is said to be first of their kind.
Adherents are women driven by duty and understanding that All Fathers army will let to stop armies of Idigams in future apocalypse. For this, they search great and renowned heroes, to collect their souls for this last stand to come and send them to join forces of Odin. They also become paragons of female Uratha on the North, sacred order of the sisters that fight with dead itself.
Mot is dedicated to seeking souls of heroes and traditional burial practices, so it’s not a surprise they are in large part composed of Bone Shadows members, taking role for ‘Angels of Death’ and following Odin and Kamduis-Ur examples in their practice. Rest of the group hails from Storm Lords, cultivating proud traditions of their ancestors and always looking for hidden Claimed posing as recently fallen dead hero – phenomena known as Draugr. Many point to group’s similarities with Lodge of Arms as Pillar of Iron Masters, but Valkyrie answer they are under guidance of Odin, not man, so they follow their own traditions.
[For more on the Mot, see p. 101 of Blasphemies book]
TOTEM: Valkyrja
The spirit that oversees the Choosers of the Slain is a fierce, driven but silent in kind. It manifests in a form that’s almost woman-like, with a feminine curves and lines, under great, powerful armor and armed with spear, shield and sword, accompanied by few ravens. But spirit rides not the horse as myths suggest, but majestic Urshul of grey fur. Adherents suspect that Lunacy wraps image of great beast in minds of mortal to popular and harmless kind known from stories. Other abnormality of spirit is that human-like figure has always covered face by winged great helmet. Anyone seeing directly in Totem’s face see she does not have eyes, only two pale lights in their place, like two hunting soul trying to free themselves from her body.
Valkyrja is dedicated to war and dead, obsessed with battle fields and ‘decent death’. Spirit looks over passing of souls to their proper afterlife in Valhalla, if they lead good life. She is also far removed from her adherents, leaving a considerable distance for the work of gathering souls, contacting directly only in most dire situations. Mot see their Totem on great battle fields and in silence they do their duties. Most of communication between adherents and Valkyria is done by several ancestor-spirits that serve as this lesser messengers, usually given the customary names of Brynhildr, Freja, Göll, Göndul, Gudr, Gunn, Herfjoturr, Hildr, Hladgunnr, Hlokk, Hrist, Sigrdrifa, Sigrún and Svafa. The Valkyrie regard the aurora borealis as a portent of their ancestor-spirits’ approval. But the Valkyrie also often study flocks of ravens regarding the habits of local wolves, if present, looking for signs of their benefactors’ approval and desires. Many Valkyrie care for ravens and feed them to keep them nearby.
Mot fulfil their duties to Valkyrie by making sure that virtues ( by Norse standards, i.e. Renowns ) people and werewolves will join Odin’s army. Lodges Totem cannot be everywhere – only on greatest battlefields – and it’s adherents duty to collect as much great warriors they can. They look for souls of most close associated by their life with Renowns and collect their souls in the moment of death by making their Rite of Funeral.
Influences of Valkyrie Totem: Death 4, War 3, Wolves 2, Ravens 2
BONDS
Blessing: Valkyrie Mot are guardians of boundaries between life and death. By this, they can see the restless dead - like ghosts – anytime they would normally see spirits in Twilight. They can also sense if particular Urged or Claimed is instead driven by dead clinging too much to living.
Aspiration: To find and send souls of those high in Renowns – i.e. Uratha with Renown 3+ and humans or Wolf-Blooded that could would be marked by the deeds if they were Uratha
Ban: A Lodge member must at least once per month send soul of one close to Renowns.
SACRED HUNT
The Lodge Sacred Hunt grants your character the ability to detect nearby dying character close to Renowns within a number of miles equal to half his Primal Urge, rounded up.
TOOLS
Valkyrie's Children may purchase the Lodge Armory, Lodge Connections and Lodge Sorcery Merits.
( Section to come )
Valkyrie Mot - Choosers of the Slain
Our proud name and legend is tainted by human myth and fancy. They would have you believe our grandmothers were flying about on the backs of grass-eating horses garbed in chrome breastplates and winged helmets. They know nothing of us — most even mistake the fact that the Old Norse for “valkyrie horse” was a play on words for wolf. This much they got right — when the wolves and ravens came to feed among the battle dead, we were not far behind.
Odin, humanity’s All Father, did not die. Long before the Uratha were cast out from gods grace by killing Angerboda, Mother of Wolves, he journeyed to the base of the World Tree at the heart of the Shadow and found the Well of Prophecy. Only sacrifice could stir its waters, so he dug out his right eye so that he could see the future of the universe. There, painted in blood, he saw a last battle far in the future, when the fetters that hold back the Idigams would be sundered and the fate of the world would depend upon one apocalyptic battle. He knew what he must do. He did not flinch from his painful sacrifice, neither do we. He then went to Mani, our own father, and talked like both parents, concerned with fate of all Nine Realms.
To us, Odin’s adopted daughters, he gave the task of finding the best for him. Thus, we are called Summis-urdu, the Choosers of the Slain. That is our sacred duty, to send the greatest warriors to join his hall. At the death of a mighty warrior, we come to perform the Funeral Rite and speed them to the All-Father, preparing for the Final Battle. Of course, we, too, will join with All-Fathers army when the time comes to slay Idigams and their lot, and, for that reason, we must master the arts of war as well.
Sometimes, only when in great need, our elders may call us to fight together for some cause. For this reason, we often train together, to learn our own special arts of war. Know this: when the Valkyries go to war, we go to victory, or to the hall of all dead.
Mot of Valkyrie is sisterhood that had its beginnings in ancient Scandinavia, whene stories of Norse people only take first shape. Great prophecy of Odin was a tale that start to gather female Uratha and Wolf-Blooded warriors shield maidens that wanted to prepare their kind for the Ragnarök, the Final Battle. They commune with Odin by the ancient spirit called Valkyrja, that is said to be first of their kind.
Adherents are women driven by duty and understanding that All Fathers army will let to stop armies of Idigams in future apocalypse. For this, they search great and renowned heroes, to collect their souls for this last stand to come and send them to join forces of Odin. They also become paragons of female Uratha on the North, sacred order of the sisters that fight with dead itself.
Mot is dedicated to seeking souls of heroes and traditional burial practices, so it’s not a surprise they are in large part composed of Bone Shadows members, taking role for ‘Angels of Death’ and following Odin and Kamduis-Ur examples in their practice. Rest of the group hails from Storm Lords, cultivating proud traditions of their ancestors and always looking for hidden Claimed posing as recently fallen dead hero – phenomena known as Draugr. Many point to group’s similarities with Lodge of Arms as Pillar of Iron Masters, but Valkyrie answer they are under guidance of Odin, not man, so they follow their own traditions.
[For more on the Mot, see p. 101 of Blasphemies book]
TOTEM: Valkyrja
The spirit that oversees the Choosers of the Slain is a fierce, driven but silent in kind. It manifests in a form that’s almost woman-like, with a feminine curves and lines, under great, powerful armor and armed with spear, shield and sword, accompanied by few ravens. But spirit rides not the horse as myths suggest, but majestic Urshul of grey fur. Adherents suspect that Lunacy wraps image of great beast in minds of mortal to popular and harmless kind known from stories. Other abnormality of spirit is that human-like figure has always covered face by winged great helmet. Anyone seeing directly in Totem’s face see she does not have eyes, only two pale lights in their place, like two hunting soul trying to free themselves from her body.
Valkyrja is dedicated to war and dead, obsessed with battle fields and ‘decent death’. Spirit looks over passing of souls to their proper afterlife in Valhalla, if they lead good life. She is also far removed from her adherents, leaving a considerable distance for the work of gathering souls, contacting directly only in most dire situations. Mot see their Totem on great battle fields and in silence they do their duties. Most of communication between adherents and Valkyria is done by several ancestor-spirits that serve as this lesser messengers, usually given the customary names of Brynhildr, Freja, Göll, Göndul, Gudr, Gunn, Herfjoturr, Hildr, Hladgunnr, Hlokk, Hrist, Sigrdrifa, Sigrún and Svafa. The Valkyrie regard the aurora borealis as a portent of their ancestor-spirits’ approval. But the Valkyrie also often study flocks of ravens regarding the habits of local wolves, if present, looking for signs of their benefactors’ approval and desires. Many Valkyrie care for ravens and feed them to keep them nearby.
Mot fulfil their duties to Valkyrie by making sure that virtues ( by Norse standards, i.e. Renowns ) people and werewolves will join Odin’s army. Lodges Totem cannot be everywhere – only on greatest battlefields – and it’s adherents duty to collect as much great warriors they can. They look for souls of most close associated by their life with Renowns and collect their souls in the moment of death by making their Rite of Funeral.
Influences of Valkyrie Totem: Death 4, War 3, Wolves 2, Ravens 2
BONDS
Blessing: Valkyrie Mot are guardians of boundaries between life and death. By this, they can see the restless dead - like ghosts – anytime they would normally see spirits in Twilight. They can also sense if particular Urged or Claimed is instead driven by dead clinging too much to living.
Aspiration: To find and send souls of those high in Renowns – i.e. Uratha with Renown 3+ and humans or Wolf-Blooded that could would be marked by the deeds if they were Uratha
Ban: A Lodge member must at least once per month send soul of one close to Renowns.
SACRED HUNT
The Lodge Sacred Hunt grants your character the ability to detect nearby dying character close to Renowns within a number of miles equal to half his Primal Urge, rounded up.
TOOLS
Valkyrie's Children may purchase the Lodge Armory, Lodge Connections and Lodge Sorcery Merits.
( Section to come )
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