No announcement yet.

Foolish Samurai Warrior [Aku Idigam]

  • Filter
  • Time
  • Show
Clear All
new posts

  • Foolish Samurai Warrior [Aku Idigam]

    Long ago in a distant land, I, Aku, the shapeshifting Master of Darkness, unleashed an unspeakable evil!
    But a foolish Samurai warrior, wielding a magic sword, stepped forth to oppose me.
    Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law!
    Now the fool seeks to return to the past, and undo the future that is Aku!

    So with the newest season of Samurai Jack. I was wondering. is Aku an idigam? and if so what kind?

    -From Space
    -Spirit of tyrannical Darkness
    -Eminence Power
    -Evil Madness
    -Very Specific Bane


  • #2
    For one, he'd definitely be one of the Moon-Banished. Prior to coming to Earth, Aku came close to being killed at the hands of three gods. I also think he should have the Discorporate Manifestation to reflect his ability to escape death several times.

    As he is a shapeshifter, he should naturally possess the Shifting Dread Power.

    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai


    • #3
      Aku is not merely a shapeshifter, he is a godlike being with many powers that normal Idigam do not have. However, if we use some rules from Imperial Mysteries and some homebrew, we can give you an idea of how powerful he is.

      For starters, let's assume that when he tore open a portal in time, he was essentially casting the Time 4 "Temporal Stutter" spell (see Mage: The Awakening 2ED, page 191). Idigam of Rank 5 or less cannot do this. However, page 55 of Imperial Mysteries has this to say about entities of Rank 6:

      The entity may use any power covered by spells from the common Practices of any Arcanum, as long as the power relates to its area of influence. Convert Mana costs to Essence and add the standard one Essence for using an Influence. Extended spells must still be “cast” over time, each “roll” taking half an hour.
      Therefore, it is safe to assume that Aku has Rank 6, which would explain his various dark magics. Entities of Rank 6+ do not have stats according to the standard rules. However, if we look at Amechra's suggestions and this sheet of a homebrewed Rank 6 Idigam, we can propose that Aku's sheet would look something like this. I will be using some house rules to calculate derived traits, but you are free to use the standard rules.

      Aku, The Shapeshifting Master Of Darkness

      Type: Idigam
      Rank: 6
      Attributes: Power 15, Finesse 15, Resistance 15
      Willpower: 10
      Essence: 240
      Initiative: 15
      Defense: 11
      Speed: 40
      Size: Varies
      Corpus: 15 + [Size x 2] + Rank
      Armour: 15
      Manifestations: Twilight Form, Discorporate, Gauntlet Breach, Materialize, Reaching, Royal Avatar, Shadow Gateway
      Influences: Darkness 6, Tyranny 3
      Numina: Awe, Blast, Dement, Essence Thief, Hallucination, Mortal Mask, Omen Trance, Phantom Arsenal, Seek,Telekinesis
      Dread Powers: Call Void Spirit, Colossus, Devourer, Elemental Fury, Crazed Evolution, Regenerate 3, Shifting, Spirit Dominion, Spirit Interrogation
      Essence Shaping: Gauntlet Manipulation, Ghost Manipulation, Locus Manipulation, One Million Eyes, Spirit Manipulation
      Forge Servant: Claimed, Herald, Spawn
      Ban: Must show a trait of his true form no matter what disguise he takes
      Bane: Jack's Magic Sword
      Last edited by GibberingEloquence; 03-31-2017, 10:05 AM.

      [Future Under Construction, Do Not Disturb The Chrono-Robots]


      • #4
        Jack teaming up with a pack of savage but noble werewolves is a story that definitely would have fit in to the original run of the series.

        I can totally picture it: Walking through the wilderness, Jack comes across evidence of one of Aku's machines on a rampage and begins to track it...gradually realizing that something else is also in pursuit. Sequence of Jack and the shadowy others following the path of Aku's robot while also attempting to get a look at (and avoid) each other. Finally, both sides catch up with the machine (some big monstrosity, wild future robot design) and its revealed the others are a pack of werewolves (for the purposes of the series, they'd just be constantly in giant man-wolf form, as it's the most interesting visually). Brief three-way melee as Jack, the werewolves and the robot all fight each other, but the good guys realize pretty quick they're all there for the same reason, so they switch to cooperating and dispatch the machine.

        Jack and the pack (ooh, good episode title) sit around the fire at night, and we get the backstory: the pack is a family from a (human) village who lived in harmony with nature, the spirits, etc. Until one of Aku's lieutenants came, and, as they do, destroyed everything. Only they escaped, and they beseeched the spirits to transform them into "the ultimate hunters," so that they might hunt down the monster and achieve justice. Jack sympathizes, and tells them that he, too, seeks to destroy Aku's evil. Team-up time! Final act is a tracking sequence with each side contributing- Jack with is skill and experience and the wolves with their feral instincts and senses. They track the lieutenant (some big, colorful machine monstrosity) down and an awesome fight scene ensues as the pack and Jack all fight the robot in a spectacular combination of savage fury and samurai skill. (they win, obviously)

        Episode ends with Jack and the (back in human form) family praying over the graves of their slain village, and with one final joke- as Jack waves and walks off, the youngest werewolf (a teenage girl) runs up and looks like she's going to give him a kiss...and she licks his face like a dog. Cue credits!