To start topic, let's describe what it's 'doubling' from title mean. In 1E WtF fandom there were 'theory' that Auspices and Tribes double their roles and basiclly Tribes are 'second Auspice' for character only. And that many players choose those combination that seem 'the same' within single archetype of Auspice-like character. So we got five pairings:
Cahalith - Iron Masters
Elodoth - Storm Lords
Irraka - Hunter in Darkness
Ithaeur - Bone Shadows
Rahu - Blood Talons
I start to run new Werewolf 2E game, and we are in character creation process. Of 3 characters ideas my players send me, 2 are 'doubling' of Auspice & Tribe for character. Even more, our Wolf-Blooded player ALSO wanted to base his character basically on doubling. Even when I describe the Tribes shift in 2E to hunt particular Sacred Prey or that they have other attitudes and Bans. Still new players choose to do it. What's with this idea of 'doubling' being so prelevant in players?
Side note: I also see many players choose to have at least longer period of 'lone wolf' in their character history phase. Like they did not need Tribe as social network.
Cahalith - Iron Masters
Elodoth - Storm Lords
Irraka - Hunter in Darkness
Ithaeur - Bone Shadows
Rahu - Blood Talons
I start to run new Werewolf 2E game, and we are in character creation process. Of 3 characters ideas my players send me, 2 are 'doubling' of Auspice & Tribe for character. Even more, our Wolf-Blooded player ALSO wanted to base his character basically on doubling. Even when I describe the Tribes shift in 2E to hunt particular Sacred Prey or that they have other attitudes and Bans. Still new players choose to do it. What's with this idea of 'doubling' being so prelevant in players?

Side note: I also see many players choose to have at least longer period of 'lone wolf' in their character history phase. Like they did not need Tribe as social network.

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