In NWoD, I have never actually had or seen werewolves fight vampires. How is it? I have seen plenty of vampire vs. werewolf fights in VtM, which usually didn't turn out well for the vampires. What's it like? And why do they fight if they did? WtF virtually has nothing on vampires or even VtR. It's out of the a werewolf's scope.
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Originally posted by BurritoMage View PostIn fact the whole Chod is very non-splat antagonistic in general.
In fact, in my own Uppsala, Sweden fan setting tense ( and probable conflict ) relations with vampire rule of Archbishop of city is one of major themes.
Last edited by wyrdhamster; 07-12-2017, 07:55 AM.
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In my 2e vampire campaign werewolves were fun and/or terrifying depending on whether you'd crossed them or not. Vampires and wolves lived in the same city, their territories overlapped in many ways and there was a diplomatic position under the city's prince that dealt with "negotiating" and "being an ambassador" to the werewolves. The various tensions were constantly messy.
This meant trying to delicately avoid an all out fight when a vampire had pissed off a werewolf. (Usually by messing up their territory, killing their favorite old lady who brings in happy flower spirits, buying up a corner bar that's their favorite drinking spot and turning it into a hunting ground.)
Or trying to get some kind of "demonstration of remorse" when a vampire had pissed off a werewolf then been utterly destroyed/eaten by said werewolf and pack before any kind of negotiations had taken place.
On the flip side, werewolves were very tempting blood dolls and body guards for many a vampire, if you could maneuver them into cooperating with that. And an influential vampire could lend a stabilizing support to a weak pack trying to establish itself.
As far as fighting, I think almost any vampire was at a serious disadvantage against a pack who was hunting them. Being asleep half the day pretty much ensures you're going to get tracked and killed at some point while you're vulnerable. The best way to go against them was to anonymously recruit another werewolf pack.
I highly recommend werewolves in any vampire game, it keeps the vampires a little humble.
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This again? And why is it always always always in the werewolf forum?
Every game line has its niche. With the exception of Mage (who are basically OP), every game excells in that niche. Vampires are best at mind controls, social-fu, and cooersion. Werewolves are best at a hunt. You run a game that focuses on hunting and physical challeges, werewolves come out ahead. Something more social where vampire mind controls, cooercion, blood bonds and more come into play? They have the advantage.
And that's not even touching on the fact that werewolves have spirit allies, nor that its not one pack versus one cotorie, its a pack versus the vampire covenants - favor trading and status can be nasty. The two games are just too different to have a meaningful, objective comparison.
And start worryin' about hunting some mages, or prommies, or beasts. The Begotten go around creating fear and destruction spirits and mess up people's lives for the sake of feeding their sadistic hungers. They're pretty nasty to the balance of territory. Why not talk about them some? There's an entire Kuruth Trigger for meeting anything but a normal human or another werewolf type. Werewolves have no reason to focus on vampires especially in the CofD.Last edited by MCN; 07-12-2017, 06:30 AM.
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From my own very very limited experience with Werewolf players fighting Vampire NPC's in 2E (basically only one fight so far) Vampires have no chance in a "fair" fight, as in going toe-to-toe against even a newly changed Werewolf in melee. The only chance they seem to have is if the Werewolf has already done their 1-Gauru-change-per-scene and they don't go into Death Rage and you have a very powerful Elder Vampire full of blood.
Or you do enough damage in 1 hit to pretty much insta-kill. I recommend being an expert marksman with an anti-material sniper rifle, firing at a human form Werewolf in the head from 300m away. And then rolling really lucky, hoping you do enough damage to stun, then shoot them again.
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Originally posted by Iguazu View PostIn NWoD, I have never actually had or seen werewolves fight vampires. How is it?
I have seen plenty of vampire vs. werewolf fights in VtM, which usually didn't turn out well for the vampires.
What's it like? And why do they fight if they did?
WtF virtually has nothing on vampires or even VtR. It's out of the a werewolf's scope.Last edited by nofather; 07-12-2017, 08:13 AM.
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It's kind of the nuclear option, but at their peak, "set literally everything within a ten mile radius of me on fire" is something a werewolf could potentially do.
So, yeah, going to war would end badly for the vamps. Minor skirmishes though? That can go either way. Always pays to remember that a vampire's real forte is avoiding a fight.
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Originally posted by nofather View Post
As you probably noticed from other posts, there's no real inbuilt reason for werewolves to hunt vampires the way they did in Masquerade, where vampires were touched by the Wyrm and sort of walked around with werewolf targets on their back. That said, it does happen. There's a would-be tribe, currently in lodge form as the Eaters of the Dead, that is dedicated to it, and individual packs can set a focus to hunt whatever they want.
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Originally posted by Iguazu View PostHowever, it's a big theme of VtM and VtR games.
They're the big two, most numerous and popular, and since their activities cause them to have to have a 'normal' second life, they run into each other a lot in the course of it. If it always flipped to combat just because a vampire lived on the same block as a werewolf, life as either would be untenable. So there's more of an appreciation for each other as creatures of the dark.
The tremendous weakness of Daysleep gives a big incentive for vampires to not instigate fights, and werewolves don't exactly want to lose their friends or family. In my last game my werewolf's best friend fell into a vampire crowd while he was digging into something else. When he was blood bonded he just wasn't the same person, so I made an agreement with the vampiress who did it in exchange for her letting him go and skipping town, never to be seen again. It ended up with my character taking out a house of ghouls, sneaking into secret dugout basement with living plants, getting lost in the secret exit before trailing back and finding the sleeping vampire and staking then destroying them. It was done during the day, but it was way outside of our territory, and the vampires were very organized in this place, verging on breaking the masquerade they had such open control over things, so it was very risky, especially since the ghouls were armed with silver bullets.
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Originally posted by wyrdhamster View Post
Rather, CoD universe assumes that monster races do not have one answer to other monsters.Your particular Uratha or a Pack can hate vampires from deaths of all it hearts - it's just werewolf race as all do not have one answer. We have Siberian Lodge Eaters of Dead that hunt only vampires ( see book The Pack to 2E for them ). We have whole Tribe putting other monsters hiding inside humanity as Sacred Prey - Iron Masters - or some Tribes that often mistake other monsters for other threats - like Storm Lords, thinking changelings or vampires are some kind of Spirits Claimed. Examples on those are in 2E Tribes stereotypes and Wolf & Raven Dark Era ( i.e. Viking times setting ). It's simply is not 'all Uratha hunt vampires' stereotype across whole race.
In fact, in my own Uppsala, Sweden fan setting tense ( and probable conflict ) relations with vampire rule of Archbishop of city is one of major themes.
In my Portland Oregon Setting the most powerful Seers of the Throne Pylon has an alliance with the current Carthian Vampire rulers, and the local Pure and Forsaken have an uneasy truce, making the Uratha and Vampire situation an potentially volitile situation if the Vampires push buttons that'd make they good targets for a Sacred Hunt, but also makes several areas known to be dangerous to the Uratha (like to World Trade Center, a Elysium and where the Pylon play host to other Seers)Last edited by Pale_Crusader; 07-12-2017, 01:58 PM.“Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
"Virescit Vulnere Virtus" ~ Stewart Clan Motto
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I think there a have been a couple of hints that the Pure tend not to get along with vampires. The Blood Talons' line about vampires is "Creepy dead bastards do half our work for us" and the Dead Jacks and the werewolves of the Gower are at each others' throats. Maybe vampires tend to piss off the Hisil or the Ivory Claws have a bone to pick with them. I could see a few Circle of the Crone covens buddying up with Bale Hounds or Predator Kings though.
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Originally posted by Spencer from The Hills View PostI could see a few Circle of the Crone covens buddying up with Bale Hounds or Predator Kings though.“Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
"Virescit Vulnere Virtus" ~ Stewart Clan Motto
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That makes sense.
The Pure were more fanatical in first edition, it was hard to imagine them 'grouping' with anyone playing them completely by the book, but the changes in second really make them a more plausible for that. The Ivory Claws are definitely going to bump heads with the Invictus, going back and forth between warring and allying, the Predator Kings and Crone fit so well especially for a huntress-based cult of them, that's some great imagery Pale_Crusader. I could see the Circle with the Fire-Touched, too, if they were a particularly spiritual coven.
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