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Character, Tribal and Auspice gift transfer from 1st to 2nd edition.

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  • #31
    Originally posted by Story Letter View Post
    How about now?
    •••••Rage of the Killer Moon : Spend two Essence points (R) per turn, add Purity to attack rolls that ignore defense and dodge rolls, if a superatural power is increasing the enemy defese the rahu ignores one point per purity renown, he still adds his purity on the attack roll.

    Unless I'm mistaken, werewolves cannot do aggravated damage anymore. If this is a 5th dot in a Moon Gift, then allowing it to perform aggravated would be immensely thematic for something called the "Killer Moon".

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    • #32
      Originally posted by Aynie View Post


      Unless I'm mistaken, werewolves cannot do aggravated damage anymore. If this is a 5th dot in a Moon Gift, then allowing it to perform aggravated would be immensely thematic for something called the "Killer Moon".
      The thing is that doing dirrect aggravated damage is theme of the bane element of the game, and bane conditions are more thematic with the tribal lement of the game rather than the auspice. With this whole favored prey part of the Tribes. The fifth dot of the killer moon should escalate like:•attune to the prey, •• become unstoppable on the hunt and let no wound hinder you, ••• let the prey know that you come for her and her friends can do nothing to prevent you from doing so, •••• grab the prey in a deadly grip with no escape, ••••• horrible death at the claws and fangs of the killer.

      Actually werewolves can do aggravated damage with a bite attack that devours flesh aka essence with a breaking point towards spirit.

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      • #33
        The thing is that doing dirrect aggravated damage is theme of the bane element of the game
        Work with that, make it so the 5th level lets you became, temporarily, the Bane of one selected enemy. Add some prerequisites, like having tasted its blood and that you cannot use the power again on a new target until the previous is killed.

        If you make it to last just a Scene, it is a gamble. You have one scene in wich you can mess it up real good, but if it somehow survives, you cannot use the trick again untill you bring it down by other means.


        I'm So Meta Even This Acronym

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        • #34
          Originally posted by Story Letter View Post

          The thing is that doing dirrect aggravated damage is theme of the bane element of the game, and bane conditions are more thematic with the tribal lement of the game rather than the auspice. With this whole favored prey part of the Tribes. The fifth dot of the killer moon should escalate like:•attune to the prey, •• become unstoppable on the hunt and let no wound hinder you, ••• let the prey know that you come for her and her friends can do nothing to prevent you from doing so, •••• grab the prey in a deadly grip with no escape, ••••• horrible death at the claws and fangs of the killer.

          Actually werewolves can do aggravated damage with a bite attack that devours flesh aka essence with a breaking point towards spirit.
          Urfarah's Bane too. A Killer Moon should have an easier time just... Killing shit. Even if it's your packmates as you go into Kuruth.

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          • #35
            Originally posted by Story Letter View Post

            Actually werewolves can do aggravated damage with a bite attack that devours flesh aka essence with a breaking point towards spirit.
            They can, sure, but it's not a direct attack like how Vampires have their fun little toys. It's a straight up Harmony-check every time you pull out the bite.

            If you don't want the 5-dot gift to do Agg, that's fine, but it's got to be on that same level.

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            • #36
              Aynie Malus Thorbes = Go go Uratha Aggravated Rangers

              If you where my players you might have succeeded to convince go towards that direction
              The problem is that if I do that with the killer moon then I might have problem with the kinslayer gift list, if a rahu can allready do aggravated damage and be the bane of its kin and far far away even after condiions then there is no reason for a kinslayer gift list. Aggravated damage is about that huge in werewolf.

              Thorbes good ideas there they do add up to my agenda.

              Malus
              Urfarah's Bane to
              May it be better for kinslayer gift? Focusing down aggravated damage to the favored prey of tribe rather than an entire auspice?

              Aynie
              Point taken, though I don't care to compare werewolf gifts with disciplines, they are really not the same at all.




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              • #37
                Originally posted by Story Letter View Post
                The problem is that if I do that with the killer moon then I might have problem with the kinslayer gift list, if a rahu can allready do aggravated damage and be the bane of its kin and far far away even after condiions then there is no reason for a kinslayer gift list. Aggravated damage is about that huge in werewolf.


                Kinslayer is different Gift list, will work on slightly different powers and mechanics and even those rare Blood Talons Rahu will have many various Gifts to choose from.
                Last edited by wyrdhamster; 09-20-2017, 04:37 AM.


                My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                LGBT+ through Ages
                LGBT+ in CoD games

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                • #38
                  Originally posted by Story Letter View Post
                  The problem is that if I do that with the killer moon then I might have problem with the kinslayer gift list, if a rahu can allready do aggravated damage and be the bane of its kin and far far away even after condiions then there is no reason for a kinslayer gift list. Aggravated damage is about that huge in werewolf.
                  You definitively don't want to make Aggravated damage available to a Shadow Gift list to anyone with 1 point in the relevant renown. The prerequisite to it being the pinnacle of Purity is reward enough to Uratha that never actually engaged in the base activity of cannibalism

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                  • #39
                    Ok I thougt of a different approach.
                    Fatal Strike: Spend 2 Essence and roll Wits + Survival + Purity as a reflexive action. If the successes of the gift activation equal the remaining health levels of the Target, the attack the rahu does against him counts as a killing blow if it makes contact.

                    Alternative system
                    Spend 2 Essence and roll Wits + Survival + Purity vs Stamina + Trait , if the Rahu wins the next attack on the target if it hits will count as a killing blow.

                    Exceptonal Success: The werewolf gains back the essence that used to activate the gift and gain the pure condition without the need to flair purity renown with essence.

                    Dramatic Failure: The attack fails and the next turn the prey acts as if it succeeded on a Surprise roll.
                    Last edited by Story Letter; 09-20-2017, 10:07 AM.

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                    • #40
                      Nope, that's broken, and there's already design space dedicated to it with Efficient Killer.

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                      • #41
                        I wouldn't say it's broken, just redundant. You're basically just rolling damage, and it counting as a killing blow is unnecessary, since a killing blow does the entire dicepool worth of damage.

                        Some magical, better version of Efficient Killer is a good way to go from a design perspective though.

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                        • #42
                          Originally posted by Malus View Post
                          Nope, that's broken, and there's already design space dedicated to it with Efficient Killer.
                          Efficient killer, is actually, If-ficient killer.
                          It has too many parameters and can be used by all werewolves who have the prerequisites.
                          Fatal Strike works on all targets and not only in Gauru. it also has essence expediture and consequences if it drama-fails.
                          Plus because there is a merit out there with similar effects it doesn't mean that there shouldn't be a gift that does it better out there.
                          Its like saying that the Crimson spasm shouldn't exist, because allready exists the merits fortifying form, favored form and living weapon.
                          I think its an awesome 5 dot gift, way weaker than direct aggravated damage.

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                          • #43
                            Originally posted by nofather View Post
                            You're basically just rolling damage, and it counting as a killing blow is unnecessary
                            Its just that there is a chance that the attack roll may fail. Probably the ideal would have been to remove completely the attack roll and just depend on the gift activation

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                            • #44
                              Originally posted by Story Letter View Post
                              Efficient killer, is actually, If-ficient killer.
                              It has too many parameters and can be used by all werewolves who have the prerequisites.
                              Fatal Strike works on all targets and not only in Gauru. it also has essence expediture and consequences if it drama-fails.
                              Plus because there is a merit out there with similar effects it doesn't mean that there shouldn't be a gift that does it better out there.
                              Its like saying that the Crimson spasm shouldn't exist, because allready exists the merits fortifying form, favored form and living weapon.
                              I think its an awesome 5 dot gift, way weaker than direct aggravated damage.
                              Hence why it's broken?

                              Comment


                              • #45
                                Ok Different Approach.

                                ••••• Primal Killer: Make an attack as normal, if you wound your target with lethal damage, spend 2 essence and roll Strength + Brawl + Purity vs Stamina + Supernatural Trait. The gift may be used only on single targets.
                                Success: The werewolf kills the victim as if he won in a Down and Dirty Combat.
                                Exceptional Success: The werewolf also gains back the Essence he spent to activate the gift.
                                Dramatic Failure: The werewolf enters Basu-im and loses his defense for the next round.
                                Last edited by Story Letter; 09-27-2017, 10:18 AM.

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