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Character, Tribal and Auspice gift transfer from 1st to 2nd edition.

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  • #61
    nofather:

    Silver Jaws sounds like Purity. Your Cunning alternative seems to thread over Feet of Mist territory (might need to develop the idea further) - alternatively, use essence to change your blood taste into someone else you've bitten, have those preying on you chase a wild goose. Honor sounds something like "Locked Rage". Glory could instead make the Lethal regeneration more costly, say, half your glory rounded up in essence before your regeneration can heal lethal damage, likely off a toxin or ichor when damaged. Wisdom could be something to detect Uratha more easily, without having to get that close to catch their spiritual scent.

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    • #62
      Originally posted by Malus View Post
      Silver Jaws sounds like Purity. Your Cunning alternative seems to thread over Feet of Mist territory (might need to develop the idea further) - alternatively, use essence to change your blood taste into someone else you've bitten, have those preying on you chase a wild goose. Honor sounds something like "Locked Rage". Glory could instead make the Lethal regeneration more costly, say, half your glory rounded up in essence before your regeneration can heal lethal damage, likely off a toxin or ichor when damaged. Wisdom could be something to detect Uratha more easily, without having to get that close to catch their spiritual scent.
      Those are good.

      But I was thinking about it. Wolf Slaying seems like the kind of thing that wouldn't have a spirit. Yet so inherent among werewolves that it would be fitting for a Wolf Gift, instead of a Shadow one.

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      • #63
        Originally posted by nofather View Post

        Those are good.

        Wolf Gift, instead of a Shadow one.
        Ok now you pumped me up, how about Tribe specific Wolf Gifts ?

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        • #64
          Originally posted by Story Letter View Post

          Ok now you pumped me up, how about Tribe specific Wolf Gifts ?
          Those aren't a thing.

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          • #65
            Originally posted by Story Letter View Post
            Ok now you pumped me up, how about Tribe specific Wolf Gifts ?
            Wolf Gifts are accessible to every werewolf, but there can be big obstacles to hurdle to get them.

            'This doesn’t mean that every new Wolf Gift you add to the game has to be widely available, though. As inherent aspects of the werewolf, there’s viable design space around requiring a character to find a way of delving deeper into her spiritual power to access it. A Gift of Essence might require the Uratha to undergo strange, alchemical treatments first, perhaps involving buying a representative Merit. Delving into the blasphemous Gift of Man, that gives dominance over other werewolves just as the human tames and leashes the whipped dog, could be the preserve of those Uratha willing to undergo horrific, self-abasing rituals or to sign on with the Maeljin.'

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            • #66
              Originally posted by nofather View Post

              Wolf Gifts are accessible to every werewolf, but there can be big obstacles to hurdle to get them.
              Yet there always can be exceptions to the rule, if not, then so be it Tribal shadow gifts direcly from firstborn's brood, or avatar.

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              • #67
                Originally posted by Story Letter View Post

                Yet there always can be exceptions to the rule, if not, then so be it Tribal shadow gifts direcly from firstborn's brood, or avatar.
                Wolf gifts aren't tribal specific. Shadow Gift get a price break depending on splat because of certain broods that are prone to unlocking it to you.

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                • #68
                  Originally posted by Malus View Post

                  Wolf gifts aren't tribal specific. Shadow Gift get a price break depending on splat because of certain broods that are prone to unlocking it to you.

                  What I am doing with the kigslayer gift is not in the corebook so please don't bother with canon core book stuff. It is a tribal specfic gift that only blood talons can take and is related to their sacred prey. It can be a wolf gift, or a shadow gift, in any case it will only be for Blood Talons.

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                  • #69
                    Story Letter I'll use this collaboration however I please, the same logically applies to you, but if you're going to disregard the design canons entirely guess that's as much use I can get from your input.

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                    • #70
                      Yeah, you're free to make the gift tribal only but if you're posting it here I wouldn't expect that to be followed. We seem to be loosely brainstorming things so might as well go with the flow, obviously nothing keeps you from running it the way you want or others from running it the way they want.

                      That said, there's a lot of reasons gifts are open now. A big thing is while the Blood Talons have werewolves as their sacred prey, they are not the only ones who hunt werewolves in sacred hunts. Bone Shadows are likely to target low-Harmony werewolves, for instance. And if you look at the Pure's sacred prey, the Forsaken fit throughout them, so why wouldn't they have it? And obviously, Blood Talons don't only hunt werewolves, and are just as likely to hunt the sacred prey of other tribes. Then you have the lodges, especially pillars, of ghost wolves and other tribes that are likely to bring down werewolves.

                      Then there's the fact that you get these gifts from spirits. Even if you were to privately cultivate a spirit of a unique idea somehow, it would be impossible to truly keep it isolated from other werewolves.

                      That said, there's nothing wrong with giving it prerequisites that a Blood Talon is more likely to have, as the wolf gift noted. An obvious 'having killed a werewolf in fair combat and devoured it whole' would limit access to a wolf gift so that it wouldn't be commonplace.

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                      • #71
                        Originally posted by nofather View Post
                        Yeah, you're free to make the gift tribal only but if you're posting it here I wouldn't expect that to be followed.


                        Why not? Afterall this is what this topic is about. Afterall it is about the conversion of a first edition of a tribal gift to the second edition. This is the core theme of the topic. It has a descent follow so far.


                        Originally posted by nofather View Post
                        That said, there's a lot of reasons gifts are open now. A big thing is while the Blood Talons have werewolves as their sacred prey, they are not the only ones who hunt werewolves in sacred hunts. Bone Shadows are likely to target low-Harmony werewolves, for instance.
                        Look, werewolves are not hunting only one prey,or only their sacred prey, its just that so far there is not a tribal gift list that boosts their tribal sacred hunting, appart from that, a sacred prey gift list its just another mood element, that you may or may not include in a setting, like anything else in the game. If the rituals are enough for you for example, fine by me, afterall there is a level 5 ritual that allows you to do aggravated to werewolves, you can easily make variations of it for each tribe and allow them to make aggravated to their favored prey.
                        Also gifts are not that open, not more than the old edition, you are not likely to see a hunter in darkness with weather gifts or a blood talon with elemental gifts. Not that it can't happen but it needs far great effort in roleplaying and experience, like in the old edition, if you find a spirit and you are able to convince it you can gain any gift, given that it is not a Moon gift.

                        And Malus, you didn't really understood my last post.

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                        • #72
                          Originally posted by Story Letter View Post
                          Why not? Afterall this is what this topic is about. Afterall it is about the conversion of a first edition of a tribal gift to the second edition. This is the core theme of the topic. It has a descent follow so far.
                          Because your setting is your setting. You have different needs than other people do when making or running their own games. Gifts are something people can get behind easier, but restrictive rules on said gifts that don't necessarily fit within the setting as written aren't.

                          Look, werewolves are not hunting only one prey,or only their sacred prey, its just that so far there is not a tribal gift list that boosts their tribal sacred hunting, appart from that, a sacred prey gift list its just another mood element, that you may or may not include in a setting, like anything else in the game. If the rituals are enough for you for example, fine by me, afterall there is a level 5 ritual that allows you to do aggravated to werewolves, you can easily make variations of it for each tribe and allow them to make aggravated to their favored prey.
                          You wouldn't really need to, humans take aggravated from eating, spirits and claimed you find their own bane, and so forth.

                          Also gifts are not that open, not more than the old edition, you are not likely to see a hunter in darkness with weather gifts or a blood talon with elemental gifts. Not that it can't happen but it needs far great effort in roleplaying and experience, like in the old edition, if you find a spirit and you are able to convince it you can gain any gift, given that it is not a Moon gift.
                          As first edition went on they stopped mentioning whether Gifts were Affinity and Non-Affinity and just said things like they were the 'mainstay' of a lodge or 'Red Wolf's' Gifts. It is basically the same, any werewolf can get any Gift, so why would you make a Gift tribe only?

                          That said I think you're really overestimating the rarity of getting Gifts outside of your lodges affinity, as well as how much effort and Experience it takes. It just takes two more Experience dots to open the Gift and a sacred hunt. Once you get that down extra facets cost the same as Affinity Gifts would. My own character had two non-Affinity Gifts, with five facets between them. All of the example werewolves in the book have multiple Non-Affinity Gifts.

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                          • #73
                            Of course anyone can do anything they like, afterall I made this topic for personal reason, if it helps other people put there, even better, I don't remember trying convince anyone for anything, I don't get why you come up with the yours and mine things.

                            Its ok not agreeing with an idea, but don't say things like, ''don't expect to be followed'', threads are to be followed by anyone who cares about the topic, if you don't care don't paricipate, no hard feelings.

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                            • #74
                              Originally posted by Story Letter View Post
                              Its ok not agreeing with an idea, but don't say things like, ''don't expect to be followed'', threads are to be followed by anyone who cares about the topic, if you don't care don't paricipate, no hard feelings.
                              Oh I see. I didn't mean don't expect the thread to be followed. I meant don't expect other people would use the same 'this is a one tribe-only Gift' thing. Sorry for that, I can be unclear at times.
                              Last edited by nofather; 10-03-2017, 12:45 PM.

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                              • #75
                                Coolness !!!

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