The lodge of death is a weird one technically it has 3 write ups in 1st edition. The 1st edition Core which talks about them as uratha who travel to stygian for knowledge or speak to bygone spirits. The Lodge The faithfull writte up in which they get told when they will die and get a nice little voodoo doll. And the Hunting grounds the rockies write up for Obadiah Pickering, which says lodge members learn to bind ghost to fetish. Which apparently does something more? There is an example in the books of a mirror that has the Obadiah first wife ghost bound to it which allows him to see from the eyes of all women that have lost a son in an area.
In my current Denver Game one of my players is gonna make a new PC of the Lodge of Death. That means i have to actually figure out mechanics for them. I know what i dont want the Lodge of Death to be in my games but i am not sure what i want it to be. The PC is not the only one as Denver has Obadiah Pickering.
Of all the write ups of the Loge of Death i dont want the one they go to the underworld (as 2 planes are more than enough to handle) and i dont want the Geist connection because i dont wanna do crossover.
I am gonna take some ideas from
I am toying with the idea of Ghost Fetish but Rage book just gives you some fluffy details but no clear advantage to them over normal fetish or even how they function.
So my focus of this lodge is on ghost mostly and so far i got this.
Sacred Hunt: The Hunter can tocuh Ghost but can only see them as long as he maintain contact. This is unmovable as i introduce this ability on the game before when the PC came to Obadiah for help with a ghost.
Aspiration: Not needed, i dont use the Aspiration system in my games.
Blessing: I am torn on this one, at first i though spend 1 WP to see twilight for a scene. Or WP expenditures gives +5 but any failure is Dramatic one to go with the whole "they dont fear death" thing of Lodge of the Faithful. Or maybe something related to ghost fetish.
Ban: I dont have any idea.
Tools: Lodge armory and get all the ghost fetish in the books and Lodge sorcery Influences from Death, Smoke, and Ashes. Another page taken from @Deionscribe
So any help with Ghost Fetish or a ban would be appreciated. Thanks
In my current Denver Game one of my players is gonna make a new PC of the Lodge of Death. That means i have to actually figure out mechanics for them. I know what i dont want the Lodge of Death to be in my games but i am not sure what i want it to be. The PC is not the only one as Denver has Obadiah Pickering.
Of all the write ups of the Loge of Death i dont want the one they go to the underworld (as 2 planes are more than enough to handle) and i dont want the Geist connection because i dont wanna do crossover.
I am gonna take some ideas from
Originally posted by Deionscribe
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So my focus of this lodge is on ghost mostly and so far i got this.
Sacred Hunt: The Hunter can tocuh Ghost but can only see them as long as he maintain contact. This is unmovable as i introduce this ability on the game before when the PC came to Obadiah for help with a ghost.
Aspiration: Not needed, i dont use the Aspiration system in my games.
Blessing: I am torn on this one, at first i though spend 1 WP to see twilight for a scene. Or WP expenditures gives +5 but any failure is Dramatic one to go with the whole "they dont fear death" thing of Lodge of the Faithful. Or maybe something related to ghost fetish.
Ban: I dont have any idea.
Tools: Lodge armory and get all the ghost fetish in the books and Lodge sorcery Influences from Death, Smoke, and Ashes. Another page taken from @Deionscribe
So any help with Ghost Fetish or a ban would be appreciated. Thanks
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