The following is meant to serve as a Model to maintain some commonality and consistency with the creation, representation and investigation of Spirits Ban/Bane.
I put a table guide for ghost in the Geist forum and was asked if I could do something for Spirits so I created this. This is a good model specially for Banes. I tried to do something similar for bans but it didn't work right. The best I could do was find their most their most common themes. This is basically a nice condensed description of a thought process. I took great inspiration from the 1e and 2e Werewolf books, Shunned by the Moon and Reighnhell's Twilight Menagerie topic. This model descriptions should fit almost all of the Spirits there.
Bans & Banes for Spirits
Most Spirit Banes relate to 3 fundamental characteristics, or investigation angles. Rank 0-1 Spirits' Bane typically only have one investigation venue related to their type called their Main Factor. Rank 2+ Spirits may have a second factor mixed into their main. A third factor only appears for 4+ ranked spirits. Bans, on the other hand, are normally related to a spirit's type: Artificial, Celestial, Conceptual, Elemental or Natural, and fall into 4 groups depending on their restriction. Spirits may have 3 or more Bans of 1 or 2 Ranks lower instead of 1 of their Rank.
Bane Factors
· Birth: These are elements that were around when it formed, landed, evolved, ranked-up or was corrupted.
· Karma: These are elements related to something endangered or destroyed by one of their influences or their own actions. Alternately, a damaged, weaponized, modified or malfunctioning, resonant element.
· Opposition: These are elements relating to opposing concepts, predator and prey relationships or past enemies.
Ban Groups
· Capabilities: Bans that restrict the use of some capabilities. Usually evoke Opposition elements.
· Compulsion: Bans that require to act faithful, loyal and true to its resonances. Usually evoke resonant elements.
· Movement: Bans related to going in/out, moving or staying in an area, world plane, etc.
· Offerings: Bans related to the offering/taking of food, challenges and deals. Usually evoke resonant elements.
Spirit Types
Artificial
Members: Information, Manmade Objects, Structures, Tools, Vehicles, etc.
Banes
· Main Factor: Karma.
· Themes/Symbols: Entropy, Extreme Weather, Nature, Official Documents.
Ban Themes/Activities: Counting, Inactivity (Sleep, Shutdown), Order, Servitude (Master-Slave), Transactions.
Celestial
Members: Celestial Objects, Coalesced Idigam, Meteors, Mulhithim, Helions, Lunes, Void Leviathans, etc.
Banes
· Main Factor: Birth.
· Themes/Symbols: Astronomy, Greco-Roman and others Myths, Celestial Light, Clouds, Mirrors.
Ban Themes/Activities: Boundaries, Celestial Events, Mirrors, Silence, Purity.
Conceptual
Members: Concepts, Emotions, Ideologies, Reactions, etc.
Banes
· Main Factor: Opposition.
· Themes/Symbols: Colors, Emblems, Flowers, Records (Books, DVDs, etc), Symbols.
Ban Themes/Activities: Concepts, Emotions, Ideologies, Reactions, Music.
Elemental
Members: Earth, Fire, Iron, Plastic, Water, Wind, etc.
Banes
· Main Factor: Opposition.
· Themes/Symbols: Alchemy, Chemicals, Machines, Opposing Elements.
Ban Themes/Activities: Challenges, Bigotry, Displacement, Proximity, Transformation.
Natural
Members: Animals, Plants, Fungi, Bacteria, Sicknesses, etc.
Banes
· Main Factor: Karma.
· Themes/Symbols: Natural Weapons, Hunting Tools, Medicine, Poisons.
Ban Themes/Activities: Conditional Attack, Cycles (Day/Night, Seasons), Food, Natural Behavior, Territory.
Spirit Bans Classification & Difficulty Examples
Capabilities Bans: Restrict the use of capabilities
Rank 0-1
· Must/Mustn't use a sense on Opposition elements.
· Must/Mustn't attack unless a simple condition is met.
Rank 2-3
· Can only/Cannot use its Influence/Numina/Manifestation/etc on Opposition/resonant elements.
· When triggered by an Opposition element, must use a specific Manifestation.
· When triggered by an Opposition element, must take Influence dots as a penalty.
Rank 4-5
· Cannot use its Defense on Opposition elements.
· Cannot physically harm Opposition/resonant elements.
· Must/Mustn't be in a specific Manifestation around a specific Opposition/resonant element.
Compulsive Bans: Act loyal and true to its resonances
Rank 0-1
· Must act compulsive within 3 months or lose Rank in essence/day (minimum 1).
· When triggered by a resonant element, must act compulsive for a turn or exceptionally succeed a Resistance roll.
Rank 2-3
· When triggered by a resonant element, must act compulsive for a turn.
· Must act compulsive within a month or lose all Willpower or Rank in essence/day.
· When triggered by a resonant element, must keep acting compulsive until a condition is met.
Rank 4-5
· When triggered by a resonant element, must perform compulsive acts within 4 turns or lose 1 essence/turn.
· Must perform 3 or more compulsive acts within a month or lose Rank in essence/day.
· Must take orders from a holder of a specific resonance.
Movement Bans: Go in/out, move or stay in area, world plane, etc
Rank 0-1
· Must/Mustn't go in/out a resonant/Opposition area for more than 10 yards or minutes.
· Must/Mustn't stand still in a resonant/Opposition area or lose 1 Willpower/hour.
Rank 2-3
· Must/Mustn't go in/out a resonant/Opposition area.
· Must/Mustn't stand still in a resonant/Opposition area or lose Rank in essence/minute.
Rank 4-5
· Must runaway from a specific Opposition element.
· Must be around a specific resonant element or take a -5 penalty to 3 Advantages.
Offerings Bans: Offering/Taking of food, challenges and deals
Rank 0-1
· Must take offerings of something resonant or that causes it (Gathra — ups impression).
· Must/Mustn't engage in negotiations that involve a resonant/Opposition element.
Rank 2-3
· Must/Mustn't take on any offer of a specific resonance challenge.
· Must/Mustn't consume a specific resonance element when seen.
· Must/Mustn't take/offer specific resonance elements deals.
Rank 4-5
· Must take at least 1 order from an offerer of a specific resonance.
· Once offered, it cannot go back on an offering.
· Must take on offers of any challenge.
I put a table guide for ghost in the Geist forum and was asked if I could do something for Spirits so I created this. This is a good model specially for Banes. I tried to do something similar for bans but it didn't work right. The best I could do was find their most their most common themes. This is basically a nice condensed description of a thought process. I took great inspiration from the 1e and 2e Werewolf books, Shunned by the Moon and Reighnhell's Twilight Menagerie topic. This model descriptions should fit almost all of the Spirits there.
Bans & Banes for Spirits
Most Spirit Banes relate to 3 fundamental characteristics, or investigation angles. Rank 0-1 Spirits' Bane typically only have one investigation venue related to their type called their Main Factor. Rank 2+ Spirits may have a second factor mixed into their main. A third factor only appears for 4+ ranked spirits. Bans, on the other hand, are normally related to a spirit's type: Artificial, Celestial, Conceptual, Elemental or Natural, and fall into 4 groups depending on their restriction. Spirits may have 3 or more Bans of 1 or 2 Ranks lower instead of 1 of their Rank.
Bane Factors
· Birth: These are elements that were around when it formed, landed, evolved, ranked-up or was corrupted.
· Karma: These are elements related to something endangered or destroyed by one of their influences or their own actions. Alternately, a damaged, weaponized, modified or malfunctioning, resonant element.
· Opposition: These are elements relating to opposing concepts, predator and prey relationships or past enemies.
Ban Groups
· Capabilities: Bans that restrict the use of some capabilities. Usually evoke Opposition elements.
· Compulsion: Bans that require to act faithful, loyal and true to its resonances. Usually evoke resonant elements.
· Movement: Bans related to going in/out, moving or staying in an area, world plane, etc.
· Offerings: Bans related to the offering/taking of food, challenges and deals. Usually evoke resonant elements.
Spirit Types
Artificial
Members: Information, Manmade Objects, Structures, Tools, Vehicles, etc.
Banes
· Main Factor: Karma.
· Themes/Symbols: Entropy, Extreme Weather, Nature, Official Documents.
Ban Themes/Activities: Counting, Inactivity (Sleep, Shutdown), Order, Servitude (Master-Slave), Transactions.
Celestial
Members: Celestial Objects, Coalesced Idigam, Meteors, Mulhithim, Helions, Lunes, Void Leviathans, etc.
Banes
· Main Factor: Birth.
· Themes/Symbols: Astronomy, Greco-Roman and others Myths, Celestial Light, Clouds, Mirrors.
Ban Themes/Activities: Boundaries, Celestial Events, Mirrors, Silence, Purity.
Conceptual
Members: Concepts, Emotions, Ideologies, Reactions, etc.
Banes
· Main Factor: Opposition.
· Themes/Symbols: Colors, Emblems, Flowers, Records (Books, DVDs, etc), Symbols.
Ban Themes/Activities: Concepts, Emotions, Ideologies, Reactions, Music.
Elemental
Members: Earth, Fire, Iron, Plastic, Water, Wind, etc.
Banes
· Main Factor: Opposition.
· Themes/Symbols: Alchemy, Chemicals, Machines, Opposing Elements.
Ban Themes/Activities: Challenges, Bigotry, Displacement, Proximity, Transformation.
Natural
Members: Animals, Plants, Fungi, Bacteria, Sicknesses, etc.
Banes
· Main Factor: Karma.
· Themes/Symbols: Natural Weapons, Hunting Tools, Medicine, Poisons.
Ban Themes/Activities: Conditional Attack, Cycles (Day/Night, Seasons), Food, Natural Behavior, Territory.
Spirit Bans Classification & Difficulty Examples
Capabilities Bans: Restrict the use of capabilities
Rank 0-1
· Must/Mustn't use a sense on Opposition elements.
· Must/Mustn't attack unless a simple condition is met.
Rank 2-3
· Can only/Cannot use its Influence/Numina/Manifestation/etc on Opposition/resonant elements.
· When triggered by an Opposition element, must use a specific Manifestation.
· When triggered by an Opposition element, must take Influence dots as a penalty.
Rank 4-5
· Cannot use its Defense on Opposition elements.
· Cannot physically harm Opposition/resonant elements.
· Must/Mustn't be in a specific Manifestation around a specific Opposition/resonant element.
Compulsive Bans: Act loyal and true to its resonances
Rank 0-1
· Must act compulsive within 3 months or lose Rank in essence/day (minimum 1).
· When triggered by a resonant element, must act compulsive for a turn or exceptionally succeed a Resistance roll.
Rank 2-3
· When triggered by a resonant element, must act compulsive for a turn.
· Must act compulsive within a month or lose all Willpower or Rank in essence/day.
· When triggered by a resonant element, must keep acting compulsive until a condition is met.
Rank 4-5
· When triggered by a resonant element, must perform compulsive acts within 4 turns or lose 1 essence/turn.
· Must perform 3 or more compulsive acts within a month or lose Rank in essence/day.
· Must take orders from a holder of a specific resonance.
Movement Bans: Go in/out, move or stay in area, world plane, etc
Rank 0-1
· Must/Mustn't go in/out a resonant/Opposition area for more than 10 yards or minutes.
· Must/Mustn't stand still in a resonant/Opposition area or lose 1 Willpower/hour.
Rank 2-3
· Must/Mustn't go in/out a resonant/Opposition area.
· Must/Mustn't stand still in a resonant/Opposition area or lose Rank in essence/minute.
Rank 4-5
· Must runaway from a specific Opposition element.
· Must be around a specific resonant element or take a -5 penalty to 3 Advantages.
Offerings Bans: Offering/Taking of food, challenges and deals
Rank 0-1
· Must take offerings of something resonant or that causes it (Gathra — ups impression).
· Must/Mustn't engage in negotiations that involve a resonant/Opposition element.
Rank 2-3
· Must/Mustn't take on any offer of a specific resonance challenge.
· Must/Mustn't consume a specific resonance element when seen.
· Must/Mustn't take/offer specific resonance elements deals.
Rank 4-5
· Must take at least 1 order from an offerer of a specific resonance.
· Once offered, it cannot go back on an offering.
· Must take on offers of any challenge.
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