Here's a complete list of Shartha Aspects like the ones in Predators for the Locust Host that can be found in the same book. The general rules for Host Aspects refer to that book.
I also wrote a complete write-up of the Brotherhood of the Locust which, while a human organization, worship Mussughana, the same Idigam that birthed the Srizaku. I'll post it as soon as I can. All the "canon" information about the Brotherhood and the Great Devourer can be found in Night Horrors: Wolfsbane. Now, let's get to the Shartha.
The keywords I've used when working on this Host are "Hunger", "Ruin" and "Wasteland". Nothing too original, since this time I've just followed what can be found in their original write-up and their patron's description, but it has been useful to follow a certain mood and theme.
"They have no king, yet they advance together in ranks"
Though the Srizaku are exceedingly rare, in those few occasion when more Shards manage to meet and not devour each other for a while, the Locust Host displays a uncanny ability to coordinate their movements and improve their reactions. Their reflexes become sharper, their strikes more precise and their mind manage to translate their primal hunger into a obsessive yet calculated determination. While such power is hard to notice at first, it becomes frighteningly evident if the number of the Srizaku increases.
Mechanics:
- Each Srizaku Hybrid somehow emits an aura of control and discipline around itself. The aura has a radius in yards equal to the Hybrid's Essence rating. All the other Srizaku which happen to be within this radius, no matter which form they currently have, gain a +1 on all rolls. The Srizaku know this, and they change their tactics accordingly. If more than of Hybrid is present, the effect of their respectives auras is cumulative.
- The Srizaku's Swarm Form follows the Swarm rules. The Swarm's radius in yards is equal to the Shard's square Essence rating. For example, an Essence 4 Srizaku will have a 16 yards Swarm radius. For the purpose of determining whether a Srizaku has been killed, every locust in the Swarm is considered to be part of the Locust Host. If even a single locust survives, the Swarm will eventually reform. The Swarm is vulnerable to area-effect attacks, but ignores most other kinds of damage. Bigger swarms are extremely difficult to destroy, but high-Essence Srizaku avoid the spend much time in their Swarm Form if they can: the Hybrid Form is superior in too many ways to be ignored. A Swarm-possessed human dies as soon as the Shard takes over the body: what's left behind is a mere puppet. The Swarm swallows the poor human's soul and absorbs its memories. At first, there are no clear signs of the Srizaku's presence inside the body, except for an occasional locust that comes out of the mouth and some movements under the skin, but after a while the flesh starts to decay until it cannot further support the Host's presence. The locusts constantly feast on the body's flesh, so it cannot last for long. When living inside the body, the swarm is much more vulnerable: setting the body on fire or drowning the infested human are know to be the surest ways to deal with the Srizaku before it can fly away in a cloud of ravenous locusts.
General Aspects
BREACH THE BARRIER (INNATE)
A Srizaku with this Aspect can step sideways when in a locus’ area of effect, much as werewolves do (for more information, see Werewolf: The Forsaken, p. 250). This Aspect is innate to all Srizaku.
SHADOW OF THE DEVOURER (•••)
With this Aspect, the Locust Host is able to unleash the terror of their cold nature into the mind of any beings that witness his demonic presence. The Storyteller spends one of the Srizaku’s Essence and rolls Presence + Intimidation in a contested roll against the Resolve + Composure of each creature that can see the Bharsalu. Resistance is reflexive. (If a crowd sees the Locust Host, roll the highest Resolve + Composure in the crowd for the whole group.) If the Locust Host loses or ties the roll, all beings in the area are unaffected and are immune to uses of this power for the remainder of the scene. Beings that lose the roll flee from the spirit and will not return to the area for at least one day.
HUNTER’S LEAP (•)
This Aspect allows the Srizaku to greatly increase its leaping distances. No roll is required, but the Locust Host must spend an Essence point. For the next roll the Srizaku makes that involves jumping, the Locust Host gains a +8 modifier on the dice pool. Srizaku with this Aspect active always land safely, as though they had just performed a standard jump. They only suffer falling damage if they miss their intended landing spot, and plummet further than they had intended — such as missing a rooftop and falling from the edge of a building. The Locust Host can use this Aspect while in control of a human body.
INSATIABLE (INNATE)
The defining imperative of the Srizaku is not to strengthen or destroy the Gauntlet, but a simpler, more absolute desire to consume everything. Many Srizaku simply cannot wait for the end of the combat to feed. This primal need cannot be satisfied enough when the Locust Host is in its Swarm Form, but once it takes posses of a body or mutates into a Hybryd, the Srizaku may take nourishment from the flesh and blood of its enemies even during a fight. Unless the Srizaku has a bite attack as a result of a Aspect, it uses the normal human biting rules Every two points of bashing damage it inflicts with such attacks gives it one point of Essence. Alternatively, Srizaku that do have the means of inflicting lethal damage with their teeth simply take large chunks out of their foes. In such a case, each point of lethal damage thus inflicted grants the Srizaku one Essence. Srizaku that attack with claws and bone spurs do so by gouging out fistfuls of flesh and consuming it as they fight. This method is less than reliable for feeding, however. The Locust Host gain one Essence per two points of lethal damage inflicted with claws. If the Srizaku focuses on feeding itself as efficiently as possible, it may gain one Essence per lethal health point inflicted, but it is denied its Defense for that turn.
SENSE PREY (INNATE)
This Aspect allows the Srizaku to sense the location of the closest source of nourishment, be it in the form of a field of oilseed rape, a grove of fruit trees or a village of humans. Of course, the power can be vague, as the Srizaku are capable of eating almost anything. The Srizaku spends an Essence point and rolls Wits + Survival. Success reveals a vague direction and a promise of “food,” but an exceptional success reveals accordingly more details about the nourishment on offer.
SPIRIT SIGHT (•)
The Srizaku are not going to let their hunger unsatisfied because of a mere barrier between the worlds. With this power, which many Srizaku use a great deal in the physical world, the Locust Host can perceive what occurs on the other side of the Gauntlet. The Srizaku rolls Wits + Occult. Success allows the Srizaku to extend one sense across the Gauntlet; each additional success allows the Bharsalu to extend another sense across the Gauntlet, to a maximum of all five physical senses with an exceptional success.
VIRULENT HUNGER (••)
The Srizaku is able to infect his enemies with a portion of its hunger, turning them into mindless killers. When used on a werewolf, this Gift usually triggers Kuruth. When used a human being, the Aspect causes a terrible fit of ravenous fury. Worse, this anger is contagious, meaning that if the Locust Host uses this Gift in a crowd, it will quickly spiral into a brutal, cannibalistic mob. The Srizaku must touch the target’s flesh to use this Aspect. It spends an Essence point and, as a instant action, rolls a Presence + Persuasion – target's Resolve + Primal Urge dice pools. If Virulent Hunger is used on a werewolf, she must immediately check for Death Rage. Even if she fails to resist Kuruth, though, the player may roll Stamina + Resolve each turn (beginning on the turn following the one in which she was infected) reflexively to end the frenzy. During this time, her Rage is contagious (see below). The Death Rage lasts until the character can free herself from it, or until it runs its course. If Virulent Hunger is used on a human being, she immediately attacks the nearest target other than the Srizaku. The attack is brutal and persistent, if not entirely focused. The infected human lashes out with fists, teeth, feet and anything that happens to be in her hands when the Hunger takes over. She cannot use guns, Fighting Styles or any semblance of true strategy. Any attacks she makes are considered all-out attacks (see p. 157 of the World of Darkness Rulebook); she receives a +2 to her attack roll but loses her Defense. In addition, this state of frenzy is contagious. Anyone she touches (including in an attack) must succeed on a Stamina roll or succumb to the Aspect’s effects. Human are subject to Lunacy in this state, but they don’t respond with fear. Instead, any werewolf engendering Lunacy in a human infected with Virulent Hunger immediately becomes the target of the human’s frenzy. The Aspect’s effects last for a number of turns equal to the Srizaku’s Essence rating, but any victims can be re-infected. Therefore, in a large crowd of people, the Aspect’s effects likely will end only when the rioters are separated and subdued (or dead). With an exceptional success, the horrific hunger is particularly strong. All rolls made to resist the frenzy are made at a –1 penalty and the effect on normal humans becomes permanent.
I also wrote a complete write-up of the Brotherhood of the Locust which, while a human organization, worship Mussughana, the same Idigam that birthed the Srizaku. I'll post it as soon as I can. All the "canon" information about the Brotherhood and the Great Devourer can be found in Night Horrors: Wolfsbane. Now, let's get to the Shartha.
The keywords I've used when working on this Host are "Hunger", "Ruin" and "Wasteland". Nothing too original, since this time I've just followed what can be found in their original write-up and their patron's description, but it has been useful to follow a certain mood and theme.
"They have no king, yet they advance together in ranks"
Though the Srizaku are exceedingly rare, in those few occasion when more Shards manage to meet and not devour each other for a while, the Locust Host displays a uncanny ability to coordinate their movements and improve their reactions. Their reflexes become sharper, their strikes more precise and their mind manage to translate their primal hunger into a obsessive yet calculated determination. While such power is hard to notice at first, it becomes frighteningly evident if the number of the Srizaku increases.
Mechanics:
- Each Srizaku Hybrid somehow emits an aura of control and discipline around itself. The aura has a radius in yards equal to the Hybrid's Essence rating. All the other Srizaku which happen to be within this radius, no matter which form they currently have, gain a +1 on all rolls. The Srizaku know this, and they change their tactics accordingly. If more than of Hybrid is present, the effect of their respectives auras is cumulative.
- The Srizaku's Swarm Form follows the Swarm rules. The Swarm's radius in yards is equal to the Shard's square Essence rating. For example, an Essence 4 Srizaku will have a 16 yards Swarm radius. For the purpose of determining whether a Srizaku has been killed, every locust in the Swarm is considered to be part of the Locust Host. If even a single locust survives, the Swarm will eventually reform. The Swarm is vulnerable to area-effect attacks, but ignores most other kinds of damage. Bigger swarms are extremely difficult to destroy, but high-Essence Srizaku avoid the spend much time in their Swarm Form if they can: the Hybrid Form is superior in too many ways to be ignored. A Swarm-possessed human dies as soon as the Shard takes over the body: what's left behind is a mere puppet. The Swarm swallows the poor human's soul and absorbs its memories. At first, there are no clear signs of the Srizaku's presence inside the body, except for an occasional locust that comes out of the mouth and some movements under the skin, but after a while the flesh starts to decay until it cannot further support the Host's presence. The locusts constantly feast on the body's flesh, so it cannot last for long. When living inside the body, the swarm is much more vulnerable: setting the body on fire or drowning the infested human are know to be the surest ways to deal with the Srizaku before it can fly away in a cloud of ravenous locusts.
General Aspects
BREACH THE BARRIER (INNATE)
A Srizaku with this Aspect can step sideways when in a locus’ area of effect, much as werewolves do (for more information, see Werewolf: The Forsaken, p. 250). This Aspect is innate to all Srizaku.
SHADOW OF THE DEVOURER (•••)
With this Aspect, the Locust Host is able to unleash the terror of their cold nature into the mind of any beings that witness his demonic presence. The Storyteller spends one of the Srizaku’s Essence and rolls Presence + Intimidation in a contested roll against the Resolve + Composure of each creature that can see the Bharsalu. Resistance is reflexive. (If a crowd sees the Locust Host, roll the highest Resolve + Composure in the crowd for the whole group.) If the Locust Host loses or ties the roll, all beings in the area are unaffected and are immune to uses of this power for the remainder of the scene. Beings that lose the roll flee from the spirit and will not return to the area for at least one day.
HUNTER’S LEAP (•)
This Aspect allows the Srizaku to greatly increase its leaping distances. No roll is required, but the Locust Host must spend an Essence point. For the next roll the Srizaku makes that involves jumping, the Locust Host gains a +8 modifier on the dice pool. Srizaku with this Aspect active always land safely, as though they had just performed a standard jump. They only suffer falling damage if they miss their intended landing spot, and plummet further than they had intended — such as missing a rooftop and falling from the edge of a building. The Locust Host can use this Aspect while in control of a human body.
INSATIABLE (INNATE)
The defining imperative of the Srizaku is not to strengthen or destroy the Gauntlet, but a simpler, more absolute desire to consume everything. Many Srizaku simply cannot wait for the end of the combat to feed. This primal need cannot be satisfied enough when the Locust Host is in its Swarm Form, but once it takes posses of a body or mutates into a Hybryd, the Srizaku may take nourishment from the flesh and blood of its enemies even during a fight. Unless the Srizaku has a bite attack as a result of a Aspect, it uses the normal human biting rules Every two points of bashing damage it inflicts with such attacks gives it one point of Essence. Alternatively, Srizaku that do have the means of inflicting lethal damage with their teeth simply take large chunks out of their foes. In such a case, each point of lethal damage thus inflicted grants the Srizaku one Essence. Srizaku that attack with claws and bone spurs do so by gouging out fistfuls of flesh and consuming it as they fight. This method is less than reliable for feeding, however. The Locust Host gain one Essence per two points of lethal damage inflicted with claws. If the Srizaku focuses on feeding itself as efficiently as possible, it may gain one Essence per lethal health point inflicted, but it is denied its Defense for that turn.
SENSE PREY (INNATE)
This Aspect allows the Srizaku to sense the location of the closest source of nourishment, be it in the form of a field of oilseed rape, a grove of fruit trees or a village of humans. Of course, the power can be vague, as the Srizaku are capable of eating almost anything. The Srizaku spends an Essence point and rolls Wits + Survival. Success reveals a vague direction and a promise of “food,” but an exceptional success reveals accordingly more details about the nourishment on offer.
SPIRIT SIGHT (•)
The Srizaku are not going to let their hunger unsatisfied because of a mere barrier between the worlds. With this power, which many Srizaku use a great deal in the physical world, the Locust Host can perceive what occurs on the other side of the Gauntlet. The Srizaku rolls Wits + Occult. Success allows the Srizaku to extend one sense across the Gauntlet; each additional success allows the Bharsalu to extend another sense across the Gauntlet, to a maximum of all five physical senses with an exceptional success.
VIRULENT HUNGER (••)
The Srizaku is able to infect his enemies with a portion of its hunger, turning them into mindless killers. When used on a werewolf, this Gift usually triggers Kuruth. When used a human being, the Aspect causes a terrible fit of ravenous fury. Worse, this anger is contagious, meaning that if the Locust Host uses this Gift in a crowd, it will quickly spiral into a brutal, cannibalistic mob. The Srizaku must touch the target’s flesh to use this Aspect. It spends an Essence point and, as a instant action, rolls a Presence + Persuasion – target's Resolve + Primal Urge dice pools. If Virulent Hunger is used on a werewolf, she must immediately check for Death Rage. Even if she fails to resist Kuruth, though, the player may roll Stamina + Resolve each turn (beginning on the turn following the one in which she was infected) reflexively to end the frenzy. During this time, her Rage is contagious (see below). The Death Rage lasts until the character can free herself from it, or until it runs its course. If Virulent Hunger is used on a human being, she immediately attacks the nearest target other than the Srizaku. The attack is brutal and persistent, if not entirely focused. The infected human lashes out with fists, teeth, feet and anything that happens to be in her hands when the Hunger takes over. She cannot use guns, Fighting Styles or any semblance of true strategy. Any attacks she makes are considered all-out attacks (see p. 157 of the World of Darkness Rulebook); she receives a +2 to her attack roll but loses her Defense. In addition, this state of frenzy is contagious. Anyone she touches (including in an attack) must succeed on a Stamina roll or succumb to the Aspect’s effects. Human are subject to Lunacy in this state, but they don’t respond with fear. Instead, any werewolf engendering Lunacy in a human infected with Virulent Hunger immediately becomes the target of the human’s frenzy. The Aspect’s effects last for a number of turns equal to the Srizaku’s Essence rating, but any victims can be re-infected. Therefore, in a large crowd of people, the Aspect’s effects likely will end only when the rioters are separated and subdued (or dead). With an exceptional success, the horrific hunger is particularly strong. All rolls made to resist the frenzy are made at a –1 penalty and the effect on normal humans becomes permanent.
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