The Brotherhood of the Locust is a cult that worships Mussughana, the Idigam that created the Locust Host. Both the Idigam and some information about the Brotherhood can be found on page 148 of Night Horrors: Wolfsbane. This is an expanded write-up of the cult as a Hunter: the Vigil Conspiracy, but since the Locusts are mostly intended to be used as antagonists in a Werewolf game, I'll post it here. It also includes a description of the cult leader, Hieronymus Gesell, a powerful Duguthim created with the rules found in Predators. Enjoy!
Hieronymus Gesell, Most Enlightened Magister, Emissary of the Conqueror Worm
Quote: "You know why men cannot achieve happiness? Because they do not appreciate the value of what they got; they cannot see how precious their little life is. They take that blessing and waste it. But if they lose everything, if their skins cracks as they breath, if their bodies betray them, I guarantee you that they'll see what really matters and live happy. That's our gift to them: we open their eyes so that they'll embrace the glory of the Devourer with a smile on their faces."
Hieronymus Gesell was born in north-eastern part of the German region of Hesse during the first half of the 17th century. Son of a rich local merchant and third of six brothers, Gesell began to study occultism during his youth, using the wealth of his family to carry on his research and travel around Europe. During these years, he became a member of several hidden cults, but left each of them unsatisfied. The first cult he personally founded, the Bronze Sickle, was built around a doctrine originated by a mixture of distorted pagan beliefs, Judeo-Christian mysticism and arbitrary animism. The Bronze Sickle managed, by sheer luck, to attract the attention of a handful of minor spirits but, after barely surviving an unfortunate encounter with a pack of werewolves and an Azarath, it was rooted out by the religious authorities. Gesell managed to escape thanks to his family's influence, but he was forced to return home, keep a low profile and he became "the black sheep" of the family.
Persecuted, ostracized and terrified by the knowledge that monsters inhabited the world, Hieronymus behavior's quickly became more questionable. After a pestilence struck the region, Gesell personally financed the construction of a plague column, but he was only thankful because the lives of his father and elder brothers were lost in the plague's wake, thus making him the designated heir. As the head of the family, Gesell was able to do whatever he wanted to. He founded another cult, the Order of the Blazing Heron, that would have lasted for years. He might not have been a virtuous man, but Gesell had no desire to terrorize the region. He was a real tyrant with his own family, however: he tormented his sisters, beating them viciously at the slightest excuse and forbidding them from marrying (and leave the house), humiliated his younger brother on multiple occasions and allegedly sacrificed his mother during a Walpurgis Night's ritual. When he became older and fell prey to the dreaded consumption, his relatives were more than happy to took advantage of a bad crisis to put him into a sanitarium. Without his strong presence and tutelage, the Order of the Blazing Heron succumbed to internal strife and disbanded. Gesell remained in the sanitarium for several months as the symptoms slowly aggravated, weeping and cursing the world. That's when Mussughana's voice was heard by Gesell, and when he interpreted it as a promise to be healed and restored.
Armed with a newfound purpose determined to live, Gesell managed to contact some of his most loyal followers, who picked him up from the sanitarium and laid the basis around which the Brotherhood of the Locust was buit around (more about the foundation of the Brotherhood and its first years can be read in the "History" section below).
As a Duguthim, Hieronymus still answers to his human name, but there is not much left of his old self. Gesell's passion for the occult has not waned with time and he still enjoys his role as the supreme Magus of the Brotherhood, but perhaps it would be more correct to say that is because the cult's goals coincide with his. The safety and power that derive from his position allow the spirit to satisfy all his alien urges, extend his influence and feast on humans and spirits alike. Besides, the spirit that merged with Hieronymus, Bane of Kings, remembered Mussughana, remembered the wonderful devastation that followed it and, more importantly, is deathly afraid of the Great Devourer. That reverential fear, combined with Gesell's dedication to the Idigam's cause, ensures that the Duguthim first priority is to please Mussughana. Despite all his impressive powers and connections, the man has one hidden weakness. The fact is, his intellect notwithstanding, Gesell still is a monster born in the 17th century: his comprehension of the modern world is not only obstacled by the spirit that merged with him, but even by the passage of time. The world changes but Hieronymus does not, and that can ultimately cause his downfall. For example, he may understand the mechanism behind the scientific improvements of the last century, but it does not mean he wants to: several brave Locusts tried to explain the "Grey Goo" scenario and why it is so relevant to the Brotherhood's purposes to their Magus but, while he has authorized the expenditure of huge amounts of money to finance nanotechnology research, he still does not fully get it. A few members of the Brotherhood secretly argue that perhaps it is time to find a new leader, and their number slowly increases with time. They have yet to find a way to get rid of the Duguthim, not to mention that they are only a minority (for now) and wonder if Mussughana would smite them if they kill its Chosen One. Luckily for them, Gesell has not noticed their intentions.
Description: at first sight, Gesell does not seem much: the man has lived for more than three centuries and it shows. He looks like a little, wrinkly, old man. Presuming that he's about to die would not be weird. Decrepit, bound to a wheelchair and impossibly thin, he wheezes heavily every time he does any kind of movement. His withered skin is covered by sores and dried yellow crusts and his milky eyes constantly move around. But as soon as he speaks, as soon as he uses that deep, raucous voice, that first impression proves to be wrong: Gesell is very much alive, perhaps even too much. His tongue is fast, his mind is faster. And somehow he knows exactly what you are thinking. Then Gesell gets up, throws away the wheelchair and appears for the monster he really is. Now that you can look better, his eyes are have the same color of bronze, the devastated skin barely hides the grotesque extrusions of bone that grow beneath, not to mention those that effectively erupt from the flesh. He should not be able to move that fast, but he does. He should not be able to lift a grown man and snap his neck with ease, but he does. When someone spots the rows of jagged teeth inside it's mouth, it's usually too late.
Storytelling Hints: Gesell is a powerful Ridden, made even stronger by the his fearsome mastery of the Hunger Gospels. He is not to be used lightly, for he is a dangerous opponent for unprepared packs. That said, he is not meant to be a random encounter. Quite the opposite: after all, he is the Brotherhood's leader and he is more concerned about keeping an eye on the cult's operations, following Mussughana's orders (or at least what he interprets as orders) and satisfying his urges as a Duguthim. He is not goings to fight unless provoked, because he believes that his energies would be spent better elsewhere, but a smart opponent might exploit his volatile temper to make him do rash decision. He prefers to delegate more "trivial" matters to less enlightened subjects: three hundred years spent as the absolute leader and chosen vessel for a powerful spirit made him even more arrogant than he was as a mortal.
Mental: Intelligence 3 (6), Wits 2 (4), Resolve 3 (8)
Physical: Strength 2 (7), Dexterity 2 (5), Stamina 2 (8)
Social: Presence 4 (6), Manipulation 2 (4), Composure 1 (2)
Mental Skills:Academics 4, Investigation 3, Medicine 4 (Diseases), Occult 5 (Spirits), Politics 4, Science 1 (Nanotechnology)
Physical Skills: Athletics 2, Brawl 4, Survival 5, Weaponry 1
Social Skills: Animal Ken 3 (Insects), Expression 4, Intimidation 5 (I'm going to eat you!), Persuasion 4, Socialize 3, Subterfuge 3
Willpower: 5 (10)
Virtue: Faith. Gesell does not believe in a higher power. He already knows that Mussughana exist, he spoke with it. His faith is expressed by a belief that lasted for three centuries: even as a Duguthim, Gesell still blindly believes that his master truly cares about him and will turn him into a god in the new world who will be born from the ashes of the current one. If put in front of the truth that the Idigam would rather devour this world, the Shadow and all things that exist (no easy task since Gesell would refuse to believe all but the most direct evidence), no one can tell how he would react.
Vice: Wrath. Although Gesell is a prideful being, his true Vice has always been Wrath. The man is prone to violent temper tantrums if he feels that someone is not showing him due respect or is endangering the goals of the Brotherood of the Locust. Gesell does not tolerate incompetence or stupidity, for he consider each failure as a personal insult to him and , more importantly, to Mussughana. He once beat a young Locust to death with a cane because he made the mistake of spilling some wine on him, and that happened when he was an old man dying of tubercolosis. Becoming a duguthim just made it worse.
Health: 7 (13)
Initiative: 5 (11)
Defense: 2 (4)
Speed: 9 (16)
Merits: Allies 5 (Brotherhood of the Locust), Ambidextrous, Contacts 2, Iron Stomach, Language 3 (Dutch, English, French, Greek, Italian, Latin), Natural Immunity, Quick Healer, Resources 5 (this represent complete access to the funds of the Brotherhood's members), Status: Brotherhood of the Locust 5, Toxin Resistance, Hunger Gospel (Famine 5, Pestilence 5, Despair 5)
Synthesis: 5
Aspects: Life Drain 4, Longevity 5, Immune to Pain 2, Mind Reading 5, Natural Weaponry (2, 4, see below), Tough Skin 3
Essence: 10 (maximum 25)
Weapons/Attack
Bone Claws, 1L, Dice Pool 11
Gaping Maw, 3L, Dice Pool 13
Special:
Chosen of the Worm: Gesell is the favorite servant of Mussughana, the one that the Idigam contacted across the coldness of space and blessed more than any other. As such, he does not suffer any penalties due to deprivation and never needs to pay the additional price the Hunger Gospels would usually require to roll the full dice pool when using a power.
Hieronymus Gesell, Most Enlightened Magister, Emissary of the Conqueror Worm
Quote: "You know why men cannot achieve happiness? Because they do not appreciate the value of what they got; they cannot see how precious their little life is. They take that blessing and waste it. But if they lose everything, if their skins cracks as they breath, if their bodies betray them, I guarantee you that they'll see what really matters and live happy. That's our gift to them: we open their eyes so that they'll embrace the glory of the Devourer with a smile on their faces."
Hieronymus Gesell was born in north-eastern part of the German region of Hesse during the first half of the 17th century. Son of a rich local merchant and third of six brothers, Gesell began to study occultism during his youth, using the wealth of his family to carry on his research and travel around Europe. During these years, he became a member of several hidden cults, but left each of them unsatisfied. The first cult he personally founded, the Bronze Sickle, was built around a doctrine originated by a mixture of distorted pagan beliefs, Judeo-Christian mysticism and arbitrary animism. The Bronze Sickle managed, by sheer luck, to attract the attention of a handful of minor spirits but, after barely surviving an unfortunate encounter with a pack of werewolves and an Azarath, it was rooted out by the religious authorities. Gesell managed to escape thanks to his family's influence, but he was forced to return home, keep a low profile and he became "the black sheep" of the family.
Persecuted, ostracized and terrified by the knowledge that monsters inhabited the world, Hieronymus behavior's quickly became more questionable. After a pestilence struck the region, Gesell personally financed the construction of a plague column, but he was only thankful because the lives of his father and elder brothers were lost in the plague's wake, thus making him the designated heir. As the head of the family, Gesell was able to do whatever he wanted to. He founded another cult, the Order of the Blazing Heron, that would have lasted for years. He might not have been a virtuous man, but Gesell had no desire to terrorize the region. He was a real tyrant with his own family, however: he tormented his sisters, beating them viciously at the slightest excuse and forbidding them from marrying (and leave the house), humiliated his younger brother on multiple occasions and allegedly sacrificed his mother during a Walpurgis Night's ritual. When he became older and fell prey to the dreaded consumption, his relatives were more than happy to took advantage of a bad crisis to put him into a sanitarium. Without his strong presence and tutelage, the Order of the Blazing Heron succumbed to internal strife and disbanded. Gesell remained in the sanitarium for several months as the symptoms slowly aggravated, weeping and cursing the world. That's when Mussughana's voice was heard by Gesell, and when he interpreted it as a promise to be healed and restored.
Armed with a newfound purpose determined to live, Gesell managed to contact some of his most loyal followers, who picked him up from the sanitarium and laid the basis around which the Brotherhood of the Locust was buit around (more about the foundation of the Brotherhood and its first years can be read in the "History" section below).
As a Duguthim, Hieronymus still answers to his human name, but there is not much left of his old self. Gesell's passion for the occult has not waned with time and he still enjoys his role as the supreme Magus of the Brotherhood, but perhaps it would be more correct to say that is because the cult's goals coincide with his. The safety and power that derive from his position allow the spirit to satisfy all his alien urges, extend his influence and feast on humans and spirits alike. Besides, the spirit that merged with Hieronymus, Bane of Kings, remembered Mussughana, remembered the wonderful devastation that followed it and, more importantly, is deathly afraid of the Great Devourer. That reverential fear, combined with Gesell's dedication to the Idigam's cause, ensures that the Duguthim first priority is to please Mussughana. Despite all his impressive powers and connections, the man has one hidden weakness. The fact is, his intellect notwithstanding, Gesell still is a monster born in the 17th century: his comprehension of the modern world is not only obstacled by the spirit that merged with him, but even by the passage of time. The world changes but Hieronymus does not, and that can ultimately cause his downfall. For example, he may understand the mechanism behind the scientific improvements of the last century, but it does not mean he wants to: several brave Locusts tried to explain the "Grey Goo" scenario and why it is so relevant to the Brotherhood's purposes to their Magus but, while he has authorized the expenditure of huge amounts of money to finance nanotechnology research, he still does not fully get it. A few members of the Brotherhood secretly argue that perhaps it is time to find a new leader, and their number slowly increases with time. They have yet to find a way to get rid of the Duguthim, not to mention that they are only a minority (for now) and wonder if Mussughana would smite them if they kill its Chosen One. Luckily for them, Gesell has not noticed their intentions.
Description: at first sight, Gesell does not seem much: the man has lived for more than three centuries and it shows. He looks like a little, wrinkly, old man. Presuming that he's about to die would not be weird. Decrepit, bound to a wheelchair and impossibly thin, he wheezes heavily every time he does any kind of movement. His withered skin is covered by sores and dried yellow crusts and his milky eyes constantly move around. But as soon as he speaks, as soon as he uses that deep, raucous voice, that first impression proves to be wrong: Gesell is very much alive, perhaps even too much. His tongue is fast, his mind is faster. And somehow he knows exactly what you are thinking. Then Gesell gets up, throws away the wheelchair and appears for the monster he really is. Now that you can look better, his eyes are have the same color of bronze, the devastated skin barely hides the grotesque extrusions of bone that grow beneath, not to mention those that effectively erupt from the flesh. He should not be able to move that fast, but he does. He should not be able to lift a grown man and snap his neck with ease, but he does. When someone spots the rows of jagged teeth inside it's mouth, it's usually too late.
Storytelling Hints: Gesell is a powerful Ridden, made even stronger by the his fearsome mastery of the Hunger Gospels. He is not to be used lightly, for he is a dangerous opponent for unprepared packs. That said, he is not meant to be a random encounter. Quite the opposite: after all, he is the Brotherhood's leader and he is more concerned about keeping an eye on the cult's operations, following Mussughana's orders (or at least what he interprets as orders) and satisfying his urges as a Duguthim. He is not goings to fight unless provoked, because he believes that his energies would be spent better elsewhere, but a smart opponent might exploit his volatile temper to make him do rash decision. He prefers to delegate more "trivial" matters to less enlightened subjects: three hundred years spent as the absolute leader and chosen vessel for a powerful spirit made him even more arrogant than he was as a mortal.
Mental: Intelligence 3 (6), Wits 2 (4), Resolve 3 (8)
Physical: Strength 2 (7), Dexterity 2 (5), Stamina 2 (8)
Social: Presence 4 (6), Manipulation 2 (4), Composure 1 (2)
Mental Skills:Academics 4, Investigation 3, Medicine 4 (Diseases), Occult 5 (Spirits), Politics 4, Science 1 (Nanotechnology)
Physical Skills: Athletics 2, Brawl 4, Survival 5, Weaponry 1
Social Skills: Animal Ken 3 (Insects), Expression 4, Intimidation 5 (I'm going to eat you!), Persuasion 4, Socialize 3, Subterfuge 3
Willpower: 5 (10)
Virtue: Faith. Gesell does not believe in a higher power. He already knows that Mussughana exist, he spoke with it. His faith is expressed by a belief that lasted for three centuries: even as a Duguthim, Gesell still blindly believes that his master truly cares about him and will turn him into a god in the new world who will be born from the ashes of the current one. If put in front of the truth that the Idigam would rather devour this world, the Shadow and all things that exist (no easy task since Gesell would refuse to believe all but the most direct evidence), no one can tell how he would react.
Vice: Wrath. Although Gesell is a prideful being, his true Vice has always been Wrath. The man is prone to violent temper tantrums if he feels that someone is not showing him due respect or is endangering the goals of the Brotherood of the Locust. Gesell does not tolerate incompetence or stupidity, for he consider each failure as a personal insult to him and , more importantly, to Mussughana. He once beat a young Locust to death with a cane because he made the mistake of spilling some wine on him, and that happened when he was an old man dying of tubercolosis. Becoming a duguthim just made it worse.
Health: 7 (13)
Initiative: 5 (11)
Defense: 2 (4)
Speed: 9 (16)
Merits: Allies 5 (Brotherhood of the Locust), Ambidextrous, Contacts 2, Iron Stomach, Language 3 (Dutch, English, French, Greek, Italian, Latin), Natural Immunity, Quick Healer, Resources 5 (this represent complete access to the funds of the Brotherhood's members), Status: Brotherhood of the Locust 5, Toxin Resistance, Hunger Gospel (Famine 5, Pestilence 5, Despair 5)
Synthesis: 5
Aspects: Life Drain 4, Longevity 5, Immune to Pain 2, Mind Reading 5, Natural Weaponry (2, 4, see below), Tough Skin 3
Essence: 10 (maximum 25)
Weapons/Attack
Bone Claws, 1L, Dice Pool 11
Gaping Maw, 3L, Dice Pool 13
Special:
Chosen of the Worm: Gesell is the favorite servant of Mussughana, the one that the Idigam contacted across the coldness of space and blessed more than any other. As such, he does not suffer any penalties due to deprivation and never needs to pay the additional price the Hunger Gospels would usually require to roll the full dice pool when using a power.
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