Hello everybody. I figured that, since I saved all the stuff I wrote on the old forum, I might as well repost the ones I liked the most. A few good souls usually provide the links when others ask and I'm too lazy to answer properly but I had some spare time today, so here's my old work on the Snake Host from Predators: a complete list of Aspects and a bit of extra material. Once I have enough topics around here, I'll probably create a hub to regroup all my stuff (mostly Shartha for now) to make them easier to find. The rules for Shartha evolution can be found in Predators as well.
Predators does not give a specific purpose to the Snake Host and neither do I. Thus, the Aspect are not exactly shaped towards a specific goal. But, because I prefer to do things well at the first time, after the list there are some more "optional" Aspects just in case you have a specific role for the Razilu in your game. What's more, I'm more a fluff guy than a crunch guy, so I took the liberty to add some other purposes for the Snake Host, the reasons behind them and how you may add some flavor for each of those. Myths and legend attribute a lot of different roles to snakes, so there's plenty of choices.
There are a couple of plot hooks right at the end, just because those never hurt.
A warning: the Snake Host are powerful. With Predators calling them possibly the strongest Host around and the sheer amount of mythological relevance snakes have (seriously, if symbolic weight becomes an Olympic discipline, snakes would win the gold by a large margin without breaking a sweat) the list of the appropriate Aspects they have makes them quite versatile, not to mention subtler differences in some Aspects. For example, the Hydraulic Muscle Aspect allows a Azlu to increase their physical Attributes to a maximum of eight. The limit of the corresponding Aspect for a Razilu is nine. Theoretically speaking, the Razilu are supposed to be rare and the Aspect to still need evolution points to be bought, but, given the same amount of points, a Razilu has some advantages over a Azlu or a Beshilu in a white-room scenario.
Thorbes and Helel helped me solve some problems, so they deserve some credit as well.
Ok, wall of text now.
General Aspects
AMPHIBIOUS (•)
According to some legends about the Snake Host, their progenitor was an ancient creature known as the Sea Serpent which may or not be still alive even these days. Many human legends link snakes with water as well. Nobody knows the truth behind these tales, but some Razilu are indeed able to live underwater as easily as they can on land. These Razilu prefer to hide inside bodies of water of any kind, but seas, rivers and lakes aren't the only option. Those urban legend about alligators in the sewers might have a starting point within amphibious Snake Host.
BREACH THE BARRIER(•)
The Razilu can mimic the werewolves’ ability to cross between the worlds. A Razilu with this Aspect can step sideways in the presence of a locus as a werewolf would (see Werewolf: The Forsaken, p.250)
COILS OF TERROR (••••)
This Aspect allows the Razilu to overwhelm a victim’s mind for a short while with a burst of psychic fear. Unlike other supernatural compulsions to obey, this power forces the target to slavishly obey out of sheer terror. The Razilu rolls Presence + Intimidation against in a contested roll against the target’s Resolve + Composure; resistance is reflexive. Each success forces the victim to obey a single command made by the Razilu. Even Razilu unable to form human speech are able to use this Aspect, as the “command” of this power is sent through a crude form of instinctual telepathy. The target obeys the commands as best he is able, though he will betray signs of fear and unease while he does so, such as sweaty palms and a rapid heartbeat. Individuals with low Willpower might even weep as they frantically attempt to carry out the orders given to them. Note: Some Razilu possess a variant of this Aspect known as Psychic Charmer. The roll for that Aspect is the same as Coils of Terror, but the target obeys through a hazy desire to do so, rather than through inflicted terror.
COLD BLOOD (INNATE)
Mundane snakes are, like most scaled reptiles, cold-blooded beings and the Snake Host are not different under this aspect. The Razilu doesn't show up on infrared scanners and he's capable of functioning in unusually hot environments without suffering from heat stroke or other detrimental effects.
CRAWLING HORROR (•••)
With this Aspect, the Snake Host is able to unleash the terror of their primal nature into the mind of any beings that witness his demonic presence. The Storyteller spends one of the Razilu’s Essence and rolls Presence + Intimidation in a contested roll against the Resolve + Composure of each creature that can see him. Resistance is reflexive. (If a crowd sees the Razilu, roll the highest Resolve + Composure in the crowd for the whole group.) If the Snake Host loses or ties the roll, all beings in the area are unaffected and are immune to uses of this power for the remainder of the scene. Beings that lose the roll flee from the spirit and will not return to the area for at least one day.
PRESERVE THE HOLLOW SHELL (•)
Though the Razilu are vulnerable to the speedy degeneration of their stolen human bodies, this power helps maintain the masquerade for a little longer. A stolen body decays at half the usual rate if the Razilu possesses this Aspect.
SPIRIT SIGHT (•)
The Razilu are prepared to deal with of the dangers of the Shadow Realm and its denizens. With this power, which many Razilu use a great deal in the physical world, the Snake Host can perceive what occurs on the other side of the Gauntlet. The Razilu rolls Wits + Occult. Success allows the Razilu to sense across the Gauntlet; each additional success allows the Razilu to extend another sense across the Gauntlet, to a maximum of all five physical senses with an exceptional success.
VENOMOUS BITE (••)
The Razilu may spend one Essence as a reflexive action after making a successful melee attack. The victim loses one point of Stamina for every success scored on the attack roll. (The victim’s player may make a reflexive Stamina + Primal Urge roll to reduce this Stamina damage by one point per success.) The victim’s Health trait may be affected by the loss of Stamina. Stamina lost to this power recovers at the same rate that the victim would heal aggravated wounds.
SENSE THE HUNTER (•••)
The Razilu with this Aspect have a “sixth sense” when it comes to the presence of werewolves. Usually felt as a powerful shiver along the Snake Host’s spine, the Razilu unfailingly detects the presence of any werewolf within a hundred yards. The Snake Host does not know from which direction the werewolf (or werewolves…) are coming from, it merely knows that there are Uratha in the vicinity, giving the Razilu time to prepare accordingly.
Predators does not give a specific purpose to the Snake Host and neither do I. Thus, the Aspect are not exactly shaped towards a specific goal. But, because I prefer to do things well at the first time, after the list there are some more "optional" Aspects just in case you have a specific role for the Razilu in your game. What's more, I'm more a fluff guy than a crunch guy, so I took the liberty to add some other purposes for the Snake Host, the reasons behind them and how you may add some flavor for each of those. Myths and legend attribute a lot of different roles to snakes, so there's plenty of choices.
There are a couple of plot hooks right at the end, just because those never hurt.
A warning: the Snake Host are powerful. With Predators calling them possibly the strongest Host around and the sheer amount of mythological relevance snakes have (seriously, if symbolic weight becomes an Olympic discipline, snakes would win the gold by a large margin without breaking a sweat) the list of the appropriate Aspects they have makes them quite versatile, not to mention subtler differences in some Aspects. For example, the Hydraulic Muscle Aspect allows a Azlu to increase their physical Attributes to a maximum of eight. The limit of the corresponding Aspect for a Razilu is nine. Theoretically speaking, the Razilu are supposed to be rare and the Aspect to still need evolution points to be bought, but, given the same amount of points, a Razilu has some advantages over a Azlu or a Beshilu in a white-room scenario.
Thorbes and Helel helped me solve some problems, so they deserve some credit as well.
Ok, wall of text now.
General Aspects
AMPHIBIOUS (•)
According to some legends about the Snake Host, their progenitor was an ancient creature known as the Sea Serpent which may or not be still alive even these days. Many human legends link snakes with water as well. Nobody knows the truth behind these tales, but some Razilu are indeed able to live underwater as easily as they can on land. These Razilu prefer to hide inside bodies of water of any kind, but seas, rivers and lakes aren't the only option. Those urban legend about alligators in the sewers might have a starting point within amphibious Snake Host.
BREACH THE BARRIER(•)
The Razilu can mimic the werewolves’ ability to cross between the worlds. A Razilu with this Aspect can step sideways in the presence of a locus as a werewolf would (see Werewolf: The Forsaken, p.250)
COILS OF TERROR (••••)
This Aspect allows the Razilu to overwhelm a victim’s mind for a short while with a burst of psychic fear. Unlike other supernatural compulsions to obey, this power forces the target to slavishly obey out of sheer terror. The Razilu rolls Presence + Intimidation against in a contested roll against the target’s Resolve + Composure; resistance is reflexive. Each success forces the victim to obey a single command made by the Razilu. Even Razilu unable to form human speech are able to use this Aspect, as the “command” of this power is sent through a crude form of instinctual telepathy. The target obeys the commands as best he is able, though he will betray signs of fear and unease while he does so, such as sweaty palms and a rapid heartbeat. Individuals with low Willpower might even weep as they frantically attempt to carry out the orders given to them. Note: Some Razilu possess a variant of this Aspect known as Psychic Charmer. The roll for that Aspect is the same as Coils of Terror, but the target obeys through a hazy desire to do so, rather than through inflicted terror.
COLD BLOOD (INNATE)
Mundane snakes are, like most scaled reptiles, cold-blooded beings and the Snake Host are not different under this aspect. The Razilu doesn't show up on infrared scanners and he's capable of functioning in unusually hot environments without suffering from heat stroke or other detrimental effects.
CRAWLING HORROR (•••)
With this Aspect, the Snake Host is able to unleash the terror of their primal nature into the mind of any beings that witness his demonic presence. The Storyteller spends one of the Razilu’s Essence and rolls Presence + Intimidation in a contested roll against the Resolve + Composure of each creature that can see him. Resistance is reflexive. (If a crowd sees the Razilu, roll the highest Resolve + Composure in the crowd for the whole group.) If the Snake Host loses or ties the roll, all beings in the area are unaffected and are immune to uses of this power for the remainder of the scene. Beings that lose the roll flee from the spirit and will not return to the area for at least one day.
PRESERVE THE HOLLOW SHELL (•)
Though the Razilu are vulnerable to the speedy degeneration of their stolen human bodies, this power helps maintain the masquerade for a little longer. A stolen body decays at half the usual rate if the Razilu possesses this Aspect.
SPIRIT SIGHT (•)
The Razilu are prepared to deal with of the dangers of the Shadow Realm and its denizens. With this power, which many Razilu use a great deal in the physical world, the Snake Host can perceive what occurs on the other side of the Gauntlet. The Razilu rolls Wits + Occult. Success allows the Razilu to sense across the Gauntlet; each additional success allows the Razilu to extend another sense across the Gauntlet, to a maximum of all five physical senses with an exceptional success.
VENOMOUS BITE (••)
The Razilu may spend one Essence as a reflexive action after making a successful melee attack. The victim loses one point of Stamina for every success scored on the attack roll. (The victim’s player may make a reflexive Stamina + Primal Urge roll to reduce this Stamina damage by one point per success.) The victim’s Health trait may be affected by the loss of Stamina. Stamina lost to this power recovers at the same rate that the victim would heal aggravated wounds.
SENSE THE HUNTER (•••)
The Razilu with this Aspect have a “sixth sense” when it comes to the presence of werewolves. Usually felt as a powerful shiver along the Snake Host’s spine, the Razilu unfailingly detects the presence of any werewolf within a hundred yards. The Snake Host does not know from which direction the werewolf (or werewolves…) are coming from, it merely knows that there are Uratha in the vicinity, giving the Razilu time to prepare accordingly.
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