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Changing Breeds 2.0- Because Someone had to

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  • #16
    Originally posted by Hexmeister Vic View Post
    WORDS
    Yeah, interesting stuff, but, and I hope I'm not being rude, maybe split these up into spoiler tags?

    Comment


    • #17
      Originally posted by ZealousChristian24 View Post
      Yeah, interesting stuff, but, and I hope I'm not being rude, maybe split these up into spoiler tags?
      My tablet doesn't like coding, but I have something temporary up to neaten things. Sorry
      EDIT: Done and done..
      Last edited by Hexmeister Vic; 03-14-2015, 12:03 PM.


      Crunch isn't a hobby; it's a calling.

      Comment


      • #18
        You know one of the things that bothered me most consistently about the CB book? How "Breed" encompasses several "Species".

        That's not the way biology works, and even if this is a magical world of magic and magic, sheeeeeeesh.

        Comment


        • #19
          Originally posted by gebbethine View Post
          You know one of the things that bothered me most consistently about the CB book? How "Breed" encompasses several "Species".

          That's not the way biology works, and even if this is a magical world of magic and magic, sheeeeeeesh.
          Platonic Metaphysics, and design limits.


          Crunch isn't a hobby; it's a calling.

          Comment


          • #20
            They're all different breeds of human. Sort of.

            Speaking of, 2e shapeshifters might be able to breed with each other. How exactly do we handle a half-werewolf-half-weredolphin?

            Comment


            • #21
              In short I love this, it will save alot of trouble for me when making my own game.

              In regards to shifters breeding I'd say that if they are both equal then I'll roll a die to see what race the child gets, or if one side can be argued to be "stronger" like higher "Primal Urge", a more shifters in the near lineage etc. than the child will belong to that race. That's how I'll do it anyway.

              Comment


              • #22
                One way that always irked me about changing breed was how insanely powerful as good as everything in there was compared to an uratha. IF you had the right powers from the book you could do almost everything an uratha could do and were better at that thanks to way higher stats (given with the background that they should hunt almost everything it was almost a joke how weak even a pack of them was compared to some of the changers in the book).

                Thus the question is are the uratha the limit or are the others as strong / stronger (one should not forget that some of these species like lions also tend to move around in packs as wolves do).

                Comment


                • #23
                  WATP had each form limited to getting the same number of bonus dots as it's werewolf equivalent. That seems like a good limit to impose.

                  Comment


                  • #24
                    My main problem with Changing Breeds was the assumption that almost every type of animal had a shapeshifting breed. I like my shapeshifters to be somewhat rare, for example Werewolves and maybe a few other types that are preferably more than reskinned Werewolves for other animal types. So the idea of Changing Breeds as some sort of canon does not appeal to me, but I'll grant that it has some toolbox uses.

                    Comment


                    • #25
                      Originally posted by Ryu View Post
                      One way that always irked me about changing breed was how insanely powerful as good as everything in there was compared to an uratha. IF you had the right powers from the book you could do almost everything an uratha could do and were better at that thanks to way higher stats (given with the background that they should hunt almost everything it was almost a joke how weak even a pack of them was compared to some of the changers in the book).

                      Thus the question is are the uratha the limit or are the others as strong / stronger (one should not forget that some of these species like lions also tend to move around in packs as wolves do).
                      That's why I'm hard-coding form abilities and having everyone use Gifts and Auspices, to avoid as much of that as possible.


                      Crunch isn't a hobby; it's a calling.

                      Comment


                      • #26
                        Tribes Master List
                        Tribe: The Colony

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Cursed and Mind of a Madman merits for free. All members of this tribe automatically inflict the Delusional Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Insight, Inspiration, Stealth
                        Renown: Honor
                        The Hunt: Shifters

                        Tribe: Rajanya

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the first dots of the Iron Skin and Hardy merits for free.
                        Gifts: Inspiration, Rage, Strength
                        Renown: Glory
                        The Hunt: Maeljin

                        Tribe: Bubasti

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Cursed and Omen Sensitivity merits for free. All members of this tribe automatically inflict the Receptive Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Death, Elements, Knowledge
                        Renown: Honor
                        The Hunt: Man

                        Tribe: Hatara

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Inspiring and Sympathetic merits for free.
                        Gifts: Dominance, Inspiration, Rage
                        Renown: Glory
                        The Hunt: Spirits

                        Tribe: Bahgrasha

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Aura Perception merit for free.
                        Gifts: Death, Inspiration, Warding
                        Renown: Purity
                        The Hunt: Hosts

                        Tribe: Balam

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the first dots of the Demolisher and Hardy merits for free.
                        Gifts: Nature, Shaping, Weather
                        Renown: Purity
                        The Hunt: Man

                        Tribe: Cait Sith

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Pusher merit and the first dot of the Trained Observer merit for free.
                        Gifts: Evasion, Knowledge, Technology
                        Renown: Cunning
                        The Hunt: The Undead

                        Tribe: Klinkerash

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Omen Sensitivity merit for free.
                        Gifts: Elements, Insight, Inspiration
                        Renown: Cunning
                        The Hunt: Mages

                        Tribe: Qualm'a Ni

                        Breed: Bastet
                        Tribal Favor: members of the tribe gain the Psychometry merit for free.
                        Gifts: Insight, Knowledge, Warding
                        Renown: Wisdom
                        The Hunt: Spirits

                        Tribe: Azubuike

                        Breed: Land Titans
                        Tribal Favor: In any form other than Man-Guise, members of this tribe gain a Horn in place of the tusks of other Land Titans. Additionally, while in any form other than Man-guise, a tribe member may deal magical Lethal Damage equal to ½ the Feral’s Primal Urge (rounded up) to any creature that manages to hit the Feral with a Brawl based attack (including attempts to touch or grapple the Feral).
                        Gifts: Dominance, Elements, Strength
                        Renown: Wisdom
                        The Hunt: Man

                        Tribe: Irrvati

                        Breed: Land Titans
                        Tribal Favor: members of the tribe gain the first dot of the Demolisher merit for free. In any form other than Man-Guise, members of this tribe gain a prehensile trunk, which grants a +1 to Defense, can initiate grapples, and can cause magical Lethal damage as part of a grapple without needing to make a separate grapple test.
                        Gifts: Inspiration, Nature, Strength
                        Renown: Glory
                        The Hunt: Spirits

                        Tribe: Jhaa

                        Breed: Land Titans
                        Tribal Favor: members of the tribe gain the first dot of the Demolisher merit for free. In any form other than Man-Guise, members of this tribe gain a prehensile trunk, which grants a +1 to Defense, can initiate grapples, and can cause magical Lethal damage as part of a grapple without needing to make a separate grapple test.
                        Gifts: Insight, Inspiration, Strength
                        Renown: Honor
                        The Hunt: Shifters

                        Tribe: Mabwana Mto

                        Breed: Land Titans
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. Members of this tribe may bite, grapple, and apply tilts with their tusks in the same fashion as an Uratha in their respective forms.
                        Gifts: Death, Knowledge, Rage
                        Renown: Purity
                        The Hunt: Hosts

                        Tribe: Mholé-Rho

                        Breed: Land Titans
                        Tribal Favor: members of the tribe gain the first dot of the Demolisher merit for free. In any form other than Man-Guise, members of this tribe gain a prehensile trunk, which grants a +1 to Defense, can initiate grapples, and can cause magical Lethal damage as part of a grapple without needing to make a separate grapple test.
                        Gifts: Rage, Shaping, Strength
                        Renown: Cunning
                        The Hunt: Claimed

                        Tribe: Archunem

                        Breed: Laughing Strangers
                        Tribal Favor: members of the tribe gain the Cursed and Sympathetic merits for free. All members of this tribe automatically inflict the Delusional Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Evasion, Nature, Stealth
                        Renown: Cunning
                        The Hunt: Spirits

                        Tribe: Baitu

                        Breed: Laughing Strangers
                        Tribal Favor: members of the tribe gain the Thief of Fate merit and the one dot version of the Trained Observer merit for free.
                        Gifts: Evasion, Inspiration, Nature
                        Renown: Purity
                        The Hunt: Mages

                        Tribe: Minjur

                        Breed: Laughing Strangers
                        Tribal Favor: members of the tribe gain the first dot of Demolisher merit for free.With a successful bite attack while in War-Form, Dire Beast or Primal Beast form, a tribe member imposes the grave version of the Sick tilt, and exposes the victim to a Disease with a Severity of ½ the Feral’s Primal Urge (rounded up), that deals 1 magical Lethal Damage per hour for a duration of 1 day per point of Primal Urge.
                        Gifts: Insight, Shaping, Warding
                        Renown: Wisdom
                        The Hunt: Shifters

                        Tribe: Mistai

                        Breed: Laughing Strangers
                        Tribal Favor: members of the tribe gain the Cursed and Mind of a Madman merits for free. All members of this tribe automatically inflict the Delusional Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Death, Inspiration, Technology
                        Renown: Wisdom
                        The Hunt: Man

                        Tribe: Reynardi

                        Breed: Laughing Strangers
                        Tribal Favor: members of the tribe gain the Cursed and Pusher merits for free. All members of this tribe automatically inflict the Delusional Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Evasion, Inspiration, Weather
                        Renown: Glory
                        The Hunt: Claimed

                        Tribe: Wapathemwa

                        Breed: Laughing Strangers
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. While in any form other than Man-Guise, a tribe member gains a prehensile tail, which grants a +1 to all Athletics rolls and to Defense.
                        Gifts: Dominance, Nature, Stealth
                        Renown: Honor
                        The Hunt: Hosts

                        Tribe: Maerans

                        Breed: The Pack
                        Tribal Favor: members of the tribe gain the Inspiring merit for free. While in Primal Beast form, a tribe member inflicts Lunacy as if they were in Throwback form.
                        Gifts: Dominance, Strength, Warding
                        Renown: Honor
                        The Hunt: Spirits

                        Tribe: Riantes

                        Breed: The Pack
                        Tribal Favor: members of the tribe gain the Cursed and Psychometry merits for free. All members of this tribe automatically inflict Atavism when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Death, Evasion, Nature
                        Renown: Purity
                        The Hunt: Man

                        Tribe: Vargr

                        Breed: The Pack
                        Tribal Favor: members of the tribe gain the Cursed and Common Sense merits for free. All members of this tribe automatically inflict the Delusional Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Insight, Inspiration, Strength
                        Renown: Cunning
                        The Hunt: Shifters

                        Tribe: Warrigal

                        Breed: The Pack
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit and the Omen Sensitivity merit for free.
                        Gifts: Insight, Nature, Weather
                        Renown: Wisdom
                        The Hunt: Spirits

                        Tribe: Abathakathi

                        Breed: Royal Apes
                        Tribal Favor: members of the tribe gain the Cursed and Thief of Fate merits for free. All members of this tribe automatically inflict Atavism when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Death, Elements, Insight
                        Renown: Wisdom
                        The Hunt: Man

                        Tribe: Babi-Ahsh

                        Breed: Royal Apes
                        Tribal Favor: members of the tribe gain the Omen Sensitivity and Patient merit for free.
                        Gifts: Dominance, Nature, Weather
                        Renown: Purity
                        The Hunt: Mages

                        Tribe: Hanumani Brahman

                        Breed: Royal Apes
                        Tribal Favor: members of the tribe gain the Inspiring merit for free. The Lunacy caused by members of this tribe never inflicts the Atavism Condition, but instead may inflict the Awestruck Condition, which in this case lasts a number of days equal to the Feral’s Primal Urge, unless they meet the Condition’s Beat requirement.
                        Gifts: Evasion, Rage, Strength
                        Renown: Glory
                        The Hunt: Spirits

                        Tribe: Hugranjah

                        Breed: Royal Apes
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. In all forms, members of this tribe benefit from the Innocuous Numen.
                        Gifts: Nature, Stealth, Strength
                        Renown: Cunning
                        The Hunt: Shifters

                        Tribe: The Order of the Luminous Way of Sun Wukong

                        Breed: Royal Apes
                        Tribal Favor: members of the tribe gain the one dot version of the Meditative Mind merit for free. In all forms, members of this tribe may utilize Fighting Style merits, regardless of Attitude requirements.
                        Gifts: Evasion, Insight, Inspiration
                        Renown: Cunning
                        The Hunt: Hosts

                        Tribe: Tothians

                        Breed: Royal Apes
                        Tribal Favor: members of the tribe gain the Psychometry and Patient merits for free.
                        Gifts: Elements, Insight, Inspiration
                        Renown: Wisdom
                        The Hunt: Mages

                        Tribe: Carapaché

                        Breed: Spinner Kin
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. A member of this tribe gains the benefits of the Swarm Form merit (V:tR 2.0), using Primal Urge in place of Blood Potency, using the Gauru Strength adjustment for determining Swarm Damage. The Swarm ignores effects that downgrade mundane damage, and is able to use its other War-Form benefits while in Swarm Form.
                        Gifts: Death, Rage, Stealth
                        Renown: Glory
                        The Hunt: Hosts

                        Tribe: C'hi Hsu

                        Breed: Spinner Kin
                        Tribal Favor: members of the tribe gain the Patience and Omen Sensitivity merits for free.
                        Gifts: Death, Evasion, Inspiration
                        Renown: Purity
                        The Hunt: Man

                        Tribe: Nanekisu

                        Breed: Spinner Kin
                        Tribal Favor: members of the tribe gain the Cursed and Psychometry merits for free. All members of this tribe automatically inflict the Receptive Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Dominance, Insight, Stealth
                        Renown: Wisdom
                        The Hunt: Claimed

                        Tribe: Sicarius

                        Breed: Spinner Kin
                        Tribal Favor: members of the tribe gain the Patience and Thief of Fate merits for free.
                        Gifts: Death, Stealth, Technology
                        Renown: Cunning
                        The Hunt: Spirits

                        Tribe: Nanuq

                        Breed: Ursara
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit and the one dot version of the Striking Looks merit for free.
                        Gifts: Death, Dominance, Weather
                        Renown: Purity
                        The Hunt: Spirits

                        Tribe: Storm Bears

                        Breed: Ursara
                        Tribal Favor: members of the tribe gain the first dots of the Demolisher and Hardy merits for free.
                        Gifts: Inspiration, Rage, Warding
                        Renown: Glory
                        The Hunt: Man

                        Tribe: Yonah

                        Breed: Ursara
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit and the Sympathetic merit for free.
                        Gifts: Nature, Rage, Weather
                        Renown: Wisdom
                        The Hunt: Claimed

                        Tribe: Alces

                        Breed: Wind Runners
                        Tribal Favor: members of the tribe gain the one dot version of the Meditative Mind merit for free. While in any form other than Man-guise, a tribe member gains antlers, which allow for Head-butting for magical lethal damage, which may be used as part of a Trample attack, and grant armor against called shots to the head, as follows:
                        • War-Form/Dire Beast Form: Antlers deal 2L, and grant armor 2/2 to the Head.
                        • Throwback/Primal Beast Form: Antlers deal 1L, and grant armor 1/1 to the Head.
                        Additionally, a members of this tribe gain Claws that are functionally identical to those of an Uratha in the appropriate form when in Throwback or War-Form.
                        Gifts: Evasion, Insight, Nature
                        Renown: Wisdom
                        The Hunt: Hosts

                        Tribe: Flidaisin

                        Breed: Wind Runners
                        Tribal Favor: members of the tribe gain the one dot version of the Trained Observer merit for free. While in any form other than Man-guise, a tribe member gains antlers, which allow for Head-butting for magical lethal damage, which may be used as part of a Trample attack, and grant armor against called shots to the head, as follows:
                        • War-Form/Dire Beast Form: Antlers deal 2L, and grant armor 2/2 to the Head.
                        • Throwback/Primal Beast Form: Antlers deal 1L, and grant armor 1/1 to the Head.
                        Additionally, a members of this tribe gain Claws that are functionally identical to those of an Uratha in the appropriate form when in Throwback or War-Form.
                        Gifts: Death, Dominance, Evasion, Inspiration
                        Renown: Purity
                        The Hunt: Man

                        Tribe: Takuskansa

                        Breed: Wind Runners
                        Tribal Favor: members of the tribe gain the Sympathetic merit for free. The War-Form of members of this tribe possesses an additional pair of hind limbs and a more or less human upper body. Members of this tribe, while in War-Form, halve the equipment bonus (rounding down) for all attempts to apply the Knocked Down tilt to them, or adds an additional -1 to called shots to the legs with the intent of Knocking down the character.
                        Gifts: Inspiration, Nature, Weather
                        Renown: Honor
                        The Hunt: Claimed

                        Tribe: Uchchaihshravi

                        Breed: Wind Runners
                        Tribal Favor: members of the tribe gain the Danger Sense merit for free. The War-Form of members of this tribe possesses an additional pair of hind limbs and a more or less human upper body. Members of this tribe, while in War-Form, halve the equipment bonus (rounding down) for all attempts to apply the Knocked Down tilt to them, or adds an additional -1 to called shots to the legs with the intent of Knocking down the character.
                        Gifts: Dominance, Inspiration, Strength
                        Renown: Glory
                        The Hunt: Spirits

                        Tribe: Brythians

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the Holistic Awareness merit for free. The Lunacy caused by members of this tribe never inflicts the Atavism Condition, but instead may inflict the Awestruck Condition, which in this case lasts a number of days equal to the Feral’s Primal Urge, unless they meet the Condition’s Beat requirement.
                        Gifts: Death, Evasion, Knowledge
                        Renown: Glory
                        The Hunt: Claimed

                        Tribe: Chevaliers Rapace

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the Taste merit for free. While in any form other than Man-guise, a tribe member may make a diving attack with their talons; this is an all-out attack that increases the attack pool by +4, and reduces penalties for called shots by 2.
                        Gifts: Dominance, Insight, Rage
                        Renown: Purity
                        The Hunt: Man

                        Tribe: Corvians

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the Barfly merit for free. Unlike most Wing-Folk, Corvians have Claws, and arms separate from their wings, in Throwback and War-Form. These claws are identical to those of the Uratha in all respects. Their beaks also may be used in the same manner as an Uratha’s bite in all forms.
                        Gifts: Evasion, Inspiration, Warding
                        Renown: Honor
                        The Hunt: Hosts

                        Tribe: The Distant Ones

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the one dot version of the Trained Observer and the first Dot of the Hardy merit for free. The Distant Ones have Claws, on their wings, in Throwback and War-Form. These claws are identical to those of the Uratha in all respects; however, they may not make Claw attacks and Glide/fly at the same time. Their beaks also may be used in the same manner as an Uratha’s bite in all forms.
                        Gifts: Dominance, Nature, Weather
                        Renown: Cunning
                        The Hunt: Shifters

                        Tribe: Gente Alada

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the first dot of the Demolisher merit for free. While in any form other than Man-guise, a tribe member may make a spearing attack with their beak; this is an all-out attack that increases the attack pool by +4, and reduces penalties for called shots by 2.
                        Gifts: Death, Rage, Strength
                        Renown: Purity
                        The Hunt: Shifters

                        Tribe: The Strigoi

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the Pusher merit for free. Unlike most Wing-Folk, Strigoi have Claws, and arms separate from their wings, in Throwback and War-Form. These claws are identical to those of the Uratha in all respects. Their beaks also may be used in the same manner as an Uratha’s bite in all forms.
                        Gifts: Death, Inspiration, Rage
                        Renown: Wisdom
                        The Hunt: Vampires

                        Tribe: Vagahuir

                        Breed: Wing-Folk
                        Tribal Favor: members of the tribe gain the Direction Sense merit for free. With a successful bite attack while in War-Form, Dire Beast or Primal Beast form, a tribe member imposes the moderate version of the Poisoned tilt, and exposes the victim to a Poison with a Toxicity of ½ the Feral’s Primal Urge (rounded up), that deals magical Lethal Damage for a duration of 1 hour per point of Primal Urge.
                        Gifts: Dominance, Evasion, Insight
                        Renown: Cunning
                        The Hunt: Spirits

                        Tribe: Them that Bear the World

                        Breed: The Cold Kings
                        Tribal Favor: members of the tribe gain the Strong Back merit for free. While in any form other than Man-guise, a tribe member gains additional Armor equal to ½ their Primal Urge, applied to both normal and ballistic ratings. This extra only covers the Torso.
                        Gifts: Shaping, Strength, Warding
                        Renown: Honor
                        The Hunt: Spirits

                        Tribe: Whiskey Croc

                        Breed: The Cold Kings
                        Tribal Favor: members of the tribe gain the Eidetic Memory merit for free. While in any form other than Man-guise, a tribe member may deal magical Lethal Damage equal to ½ the Feral’s Primal Urge (rounded up) to any creature that manages to hit the Feral with a Brawl based attack (including attempts to touch or grapple the Feral).
                        Gifts: Dominance, Knowledge, Stealth
                        Renown: Wisdom
                        The Hunt: Hosts

                        Tribe: Xin'lai Bitsoi

                        Breed: The Cold Kings
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. With a successful bite attack while in War-Form, Dire Beast or Primal Beast form, a tribe member imposes the grave version of the Poisoned tilt, and exposes the victim to a Poison with a Toxicity of ½ the Feral’s Primal Urge (rounded up), that deals magical Lethal Damage for a duration of 1 hour per point of Primal Urge.
                        Gifts: Death, Insight, Rage
                        Renown: Purity
                        The Hunt: Man

                        Tribe: The Bringers of Thunder

                        Breed: The Horned Folk
                        Tribal Favor: members of the tribe gain the Strong Back and Holistic Awareness merits for free.
                        Gifts: Inspiration, Strength, Weather
                        Renown: Glory
                        The Hunt: Claimed

                        Tribe: The Honoured Goat Society

                        Breed: The Horned Folk
                        Tribal Favor: members of the tribe gain the Omen Sensitivity and Sympathetic merits for free.
                        Gifts: Dominance, Insight, Nature
                        Renown: Honor
                        The Hunt: Spirits

                        Tribe: Mendeans

                        Breed: The Horned Folk
                        Tribal Favor: members of the tribe gain the Pusher merit for free. The Lunacy caused by members of this tribe never inflicts the Atavism Condition, but instead may inflict the Swooning Condition, which in this case lasts a number of days equal to the Feral’s Primal Urge, unless they meet the Condition’s Beat requirement.
                        Gifts: Death, Knowledge, Shaping
                        Renown: Cunning
                        The Hunt: Mages

                        Tribe: The Brineborn

                        Breed: Oceanborn
                        Tribal Favor: members of the tribe gain the Danger Sense merit for free. While in any form other than Man-guise, a tribe member may deal magical Lethal Damage equal to ½ the Feral’s Primal Urge (rounded up) to any creature that manages to hit the Feral with a Brawl based attack (including attempts to touch or grapple the Feral).
                        Gifts: Death, Elements, Insight
                        Renown: Purity
                        The Hunt: Claimed

                        Tribe: Olutakami

                        Breed: The Oceanborn
                        Tribal Favor: members of the tribe gain the Direction Sense merit for free. While in War-Form, Dire Beast or Primal Beast form, a tribe member may Ram an opponent in the water, dealing Lethal Damage as appropriate for an Uratha’s claws while in Dire Beast form, or as 0 Lethal melee weapons, while in Primal Beast form. Members of this tribe may also trample an opponent in the water as part of an all-out attack, increasing the attack pool with the Ram by +4 and applying the Knocked Down tilt if successful.
                        Gifts: Inspiration, Knowledge, Weather
                        Renown: Wisdom
                        The Hunt: Spirits

                        Tribe: The Karakinoi

                        Breed: The Oceanborn​
                        Tribal Favor: members of the tribe gain the Sympathetic merit for free. Additionally, members of this tribe possess Natural armor at the following levels:
                        • Throwback/Primal Beast: 1/0
                        • War-Form/Dire Beast: 2/1
                        Gifts: Nature, Stealth, Strength
                        Renown: Glory
                        The Hunt: Hosts

                        Tribe: The Hearth-Bellies

                        Breed: The Riverkin
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. When touched by a creature while in War-Form, Dire Beast or Primal Beast form, a tribe member imposes the grave version of the Poisoned tilt, and exposes the victim to a Poison with a Toxicity of ½ the Feral’s Primal Urge (rounded up), that deals magical Lethal Damage for a duration of 1 hour per point of Primal Urge.
                        Gifts: Elements, Insight, Shaping
                        Renown: Purity
                        The Hunt: Claimed


                        Tribe: Kinno’balo

                        Breed: The Riverkin
                        Tribal Favor: members of the tribe gain the Omen Sensitivity merit for free. If a member of this tribe touches, or is touched on their exposed flesh while in War-Form, Dire Beast or Primal Beast form, they impose the grave version of the Poisoned tilt upon the creature touching them, and expose the victim to a Poison with a Toxicity of ½ the Feral’s Primal Urge (rounded up), that deals magical Lethal Damage for a duration of 1 hour per point of Primal Urge.
                        Gifts: Death, Insight, Inspiration
                        Renown: Wisdom
                        The Hunt: Spirits

                        Tribe: Mélusinae

                        Breed: Serpentines
                        Tribal Favor: members of the tribe gain the Pusher merit for free. Despite lacking limbs, while in Dire Beast or Primal Beast form, a tribe member takes no penalties to rolls to establish a grapple, and deals magical Lethal Damage when damaging a grappled opponent. Additionally, a Feral that deals damage this way can impose the Immobilized tilt on a target.
                        Gifts: Dominance, Knowledge, Nature
                        Renown: Cunning
                        The Hunt: Man

                        Tribe: Ourboroi

                        Breed: Serpentines
                        Tribal Favor: members of the tribe gain the Strong Back merit for free. Despite lacking limbs, while in Dire Beast or Primal Beast form, a tribe member takes no penalties to rolls to establish a grapple, and deals magical Lethal Damage when damaging a grappled opponent. Additionally, a Feral that deals damage this way can impose the Immobilized tilt on a target.
                        Gifts: Stealth, Strength, Warding
                        Renown: Honor
                        The Hunt: Spirits

                        Tribe: The Tattooed Serpents

                        Breed: Serpentines
                        Tribal Favor: members of the tribe gain the first dot of the Hardy merit for free. With a successful bite attack while in War-Form, Dire Beast or Primal Beast form, a tribe member imposes the grave version of the Poisoned tilt, and exposes the victim to a Poison with a Toxicity of ½ the Feral’s Primal Urge (rounded up), that deals magical Lethal Damage for a duration of 1 hour per point of Primal Urge.
                        Gifts: Inspiration, Rage, Weather
                        Renown: Purity
                        The Hunt: Shifters

                        Tribe: The Unclean

                        Breed: The Swarm
                        Tribal Favor: members of the tribe gain the Cursed and Psychometry merits for free. All members of this tribe automatically inflict the Delusional Condition when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Shaping, Stealth, Technology
                        Renown: Purity
                        The Hunt: Spirits

                        Tribe: Mimma Lemnua

                        Breed: The Swarm
                        Tribal Favor: members of the tribe gain the Iron Will merit for free. While in Dire Beast War-Form or Primal Beast form, a tribe member can burrow through most soft surfaces, including flesh. The tribe member gains a burrowing speed equal to twice their Primal Urge, and can inflict Tilts as an Urshul on creatures they have bitten or engulfed in their Swarm.
                        Gifts: Death, Nature, Warding
                        Renown: Purity
                        The Hunt: Man

                        Tribe: Myrmidons

                        Breed: The Swarm
                        Tribal Favor: members of the tribe gain the Strong Back merit for free. With a successful bite attack while in Dire Beast or Primal Beast form, a tribe member imposes the moderate version of the Poisoned tilt, and exposes the victim to a Poison with a Toxicity of ½ the Feral’s Primal Urge (rounded up), that deals magical Lethal Damage for a duration of 1 hour per point of Primal Urge.
                        Gifts: Evasion, Inspiration, Strength
                        Renown: Honor
                        The Hunt: Hosts

                        Tribe: Baal-Hadad

                        Breed: Taurae
                        Tribal Favor: members of the tribe gain the Cursed and Inspiring merits for free. All members of this tribe automatically inflict Atavism when provoking Lunacy, unless they spend a Willpower to choose a more appropriate Condition.
                        Gifts: Dominance, Rage, Warding
                        Renown: Glory
                        The Hunt: Claimed

                        Tribe: The Golokani

                        Breed: The Taurae
                        Tribal Favor: members of the tribe gain the Holistic Awareness merit for free. The Lunacy caused by members of this tribe never inflicts the Atavism Condition, but instead may inflict the Awestruck Condition, which in this case lasts a number of days equal to the Feral’s Primal Urge, unless they meet the Condition’s Beat requirement.
                        Gifts: Inspiration, Nature, Strength
                        Renown: Honor
                        The Hunt: Spirits

                        Tribe: Yumni

                        Breed: The Taurae
                        Tribal Favor: members of the tribe gain the Inspiring merit for free. Additionally, members of this tribe possess Natural armor at the following levels:
                        • Throwback/Primal Beast: 1/0
                        • War-Form/Dire Beast: 2/1
                        Gifts: Evasion, Inspiration, Weather
                        Renown: Purity
                        The Hunt: Man
                        Last edited by Hexmeister Vic; 07-06-2017, 12:17 AM. Reason: Consistency, shifting tribal alignments, and discarding bad attempts at localizing through naming conventions.


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                        • #27
                          Honestly, my biggest beef with Changing Breeds was the ever-pressent Eco-Nazi mentality that seemed to permeate every fiber of the book. It seemed like the bloody thing had been written by a Green Peace activist inbetween smoking lethal amounts of pod and throwing red paint at expensive fur-coats.

                          I am not at all opposed to there being vastly more powerful shifter than the Uratha nor that there are shifter of every variety. Why should wolves be special? Whats so special about the canines? And why should a wolf - an animal that can be slain by an unarmed moderately physically fit adult human - be even close to as powerful as a Lion-Man, Tiger-Man or especially an Elephant-Man?
                          Surely, the wolves only advantage is their numbers.

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                          • #28
                            Originally posted by Krobeles View Post
                            Honestly, my biggest beef with Changing Breeds was the ever-pressent Eco-Nazi mentality that seemed to permeate every fiber of the book. It seemed like the bloody thing had been written by a Green Peace activist inbetween smoking lethal amounts of pod and throwing red paint at expensive fur-coats.

                            I am not at all opposed to there being vastly more powerful shifter than the Uratha nor that there are shifter of every variety. Why should wolves be special? Whats so special about the canines? And why should a wolf - an animal that can be slain by an unarmed moderately physically fit adult human - be even close to as powerful as a Lion-Man, Tiger-Man or especially an Elephant-Man?
                            Surely, the wolves only advantage is their numbers.
                            Yeah that big focus on nature was my main turn-off too.

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                            • #29
                              Please don't compare Nazis to anything other than Nazis.

                              It's presented from an eco-terrorist viewpoint for a reason, mainly so as not to step on Werewolf's toes the way the Fera did the Garou. It may not be your thing (it wasn't mine) but there was a major theme from the cWoD that wasn't covered by nWoD and CB was the chance to fill that niche. Unfortunately the execution was pretty bad from a mechanical standpoint, it also needed significantly more page count to properly flesh out the breeds. You learn more from your failures and all that.



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                              • #30
                                Next Challenge: Breed Gifts.


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