Now, I know that some people want these; they're cool (in concept, at least), and can lend distinctiveness to a character (not just everyone can pick up The Destroyer's Jaws or Absolute Authority.)
So here's how I would do it:
There are two new Shadow Gifts; the Gift of the Auspice and the Gift of the Tribe. You may only learn the Facet corresponding to your Tribe or Auspice; additionally, these Gifts are not for lesser wolves. You see, these Gifts may only be unlocked if your appropriate Renown is at four dots; additionally, the Facets cannot be purchased by experience, only unlocked through increasing your Renown.
But what if your Tribe and Auspice Renowns are the same? Then you need to perform two acts of great Renown, each of which must be enough to take you from Renown 4 to Renown 5. Upon completing the second one, you unlock the Facet even though you didn't actually gain another dot of Renown.
Gift of the Tribe
Backstage Synchronicity (Cunning; Iron Masters Only)
A good plan is hard to come by... unless everything falls into place. Then it is as easy as one two three...
Cost: 5 Essence
Duration: Special
Action: Reflexive
This Gift may only be activated when drafting a plan that would win at least one member a dot of Renown. Upon activation, their Essence layers itself into every pack member involved in the execution of that plan, granting them an eerily perfect coordination that is practically telepathy. Until the plan is executed in its completion, is rendered impossible, or is abandoned, any teamwork action that helps another member of the "network" fulfil their part of the plan receives a bonus equal to the Iron Master's Cunning, and they may communicate complex concepts with each-other with nothing more than a twitch of an eye or a grunt.
As an added benefit, the plan is safe from accidental sabotage; while intentional efforts to derail it are unaffected, accidents and plain bad luck never prevent the pursuit of the plan.
Of course, this synchronicity has a drawback; if any member of the network falls to Basu-Im, every other member of the network has to roll to avoid entering Death Rage as if they were present. If they wouldn't normally have to roll, they instead gain the Berserk condition.
Jaws of the Destroyer (Glory; Blood Talons Only)
Fenris-Ur recognizes the true warriors, and bestows this Gift upon them.
Cost: 1 Essence
Duration: 1 Scene
Action: Reflexive
Upon activating this Facet, the Blood Talon's jaws distend into a vast muzzle of terrifying fangs and a gullet as deep as the void. Any damage they deal with their bite while this Facet is active is Aggravated and cannot be downgraded. In addition, anything that has their rightmost Health Level filled by damage from their bite suffers the You Are Fucking Dead tilt.
If the Blood Talon is in Basu-Im, this Facet costs no Essence to use and the Uratha will use it automatically.
Storm's Whisper (Honor; Storm Lords Only)
Still unsure...
The Hunter's Bounty (Purity; Hunters-in-Darkness Only)
The Wolf Must Hunt; there can be nothing purer than that.
Cost: None
Duration: Permanent
Action: None
You may consume the flesh of anything wolves in your area consider normal prey as if it were human flesh for the purposes of recovering Essence; you may do so regardless of your Primal Urge. If you are under the effects of the Siskur-Dah condition, you may consume the flesh of the hunt's target as if it were human flesh, and doing so is never a Harmony breaking point.
If you were the one that invoked the Sacred Hunt, your entire pack gains the benefit of this Gift.
Eye of Death Wolf (Wisdom; Bone Shadows Only)
Death Wolf takes away her wisest children, and takes their eyes. Then she tells them to take hers as well.
Cost: None
Duration: Permanent
Action: None
Your eyes are clouded over and obviously blind; however, that could not be further from the truth.
As far as vision goes, your Human Senses, Wolf Senses, and Spirit Senses are now one and the same. Regardless of which set of senses you are using, your eyesight simultaneously gains the benefits of both Human Senses and Wolf Senses, and you can see on both sides of the Gauntlet without taking an action to switch (indeed, you don't need to even concentrate; you simply see the Shadow superimposed on the World of Flesh). You are entirely immune to the Blinded tilt; you could see perfectly with nothing but bloody eye-sockets.
So here's how I would do it:
There are two new Shadow Gifts; the Gift of the Auspice and the Gift of the Tribe. You may only learn the Facet corresponding to your Tribe or Auspice; additionally, these Gifts are not for lesser wolves. You see, these Gifts may only be unlocked if your appropriate Renown is at four dots; additionally, the Facets cannot be purchased by experience, only unlocked through increasing your Renown.
But what if your Tribe and Auspice Renowns are the same? Then you need to perform two acts of great Renown, each of which must be enough to take you from Renown 4 to Renown 5. Upon completing the second one, you unlock the Facet even though you didn't actually gain another dot of Renown.
Gift of the Tribe
Backstage Synchronicity (Cunning; Iron Masters Only)
A good plan is hard to come by... unless everything falls into place. Then it is as easy as one two three...
Cost: 5 Essence
Duration: Special
Action: Reflexive
This Gift may only be activated when drafting a plan that would win at least one member a dot of Renown. Upon activation, their Essence layers itself into every pack member involved in the execution of that plan, granting them an eerily perfect coordination that is practically telepathy. Until the plan is executed in its completion, is rendered impossible, or is abandoned, any teamwork action that helps another member of the "network" fulfil their part of the plan receives a bonus equal to the Iron Master's Cunning, and they may communicate complex concepts with each-other with nothing more than a twitch of an eye or a grunt.
As an added benefit, the plan is safe from accidental sabotage; while intentional efforts to derail it are unaffected, accidents and plain bad luck never prevent the pursuit of the plan.
Of course, this synchronicity has a drawback; if any member of the network falls to Basu-Im, every other member of the network has to roll to avoid entering Death Rage as if they were present. If they wouldn't normally have to roll, they instead gain the Berserk condition.
Jaws of the Destroyer (Glory; Blood Talons Only)
Fenris-Ur recognizes the true warriors, and bestows this Gift upon them.
Cost: 1 Essence
Duration: 1 Scene
Action: Reflexive
Upon activating this Facet, the Blood Talon's jaws distend into a vast muzzle of terrifying fangs and a gullet as deep as the void. Any damage they deal with their bite while this Facet is active is Aggravated and cannot be downgraded. In addition, anything that has their rightmost Health Level filled by damage from their bite suffers the You Are Fucking Dead tilt.
If the Blood Talon is in Basu-Im, this Facet costs no Essence to use and the Uratha will use it automatically.
You Are Fucking Dead [Tilt]
Congratulations, you're fucking dead. You don't leave a Ghost, and anything that can interrogate your corpse or dig through your body's memories gets nothing but incoherent screaming.
If you're an Ephemeral Being and still had Essence in your pool, your Essence pool is immediately reduced to 0 and you're dead. Not coming back.
If you actually have the supernatural ability to come back from death, or someone tries to resurrect you, it's going to take twice the normal effort. The cost will be doubled, it'll take twice as long, and, if you've got a limited number of lives, you are considered to have lost two of them.
Causing the Tilt: Getting torn to shreds by an Uratha with Jaws of the Destroyer.
Removing the Tilt: Get brought back to life somehow.
Congratulations, you're fucking dead. You don't leave a Ghost, and anything that can interrogate your corpse or dig through your body's memories gets nothing but incoherent screaming.
If you're an Ephemeral Being and still had Essence in your pool, your Essence pool is immediately reduced to 0 and you're dead. Not coming back.
If you actually have the supernatural ability to come back from death, or someone tries to resurrect you, it's going to take twice the normal effort. The cost will be doubled, it'll take twice as long, and, if you've got a limited number of lives, you are considered to have lost two of them.
Causing the Tilt: Getting torn to shreds by an Uratha with Jaws of the Destroyer.
Removing the Tilt: Get brought back to life somehow.
Still unsure...
The Hunter's Bounty (Purity; Hunters-in-Darkness Only)
The Wolf Must Hunt; there can be nothing purer than that.
Cost: None
Duration: Permanent
Action: None
You may consume the flesh of anything wolves in your area consider normal prey as if it were human flesh for the purposes of recovering Essence; you may do so regardless of your Primal Urge. If you are under the effects of the Siskur-Dah condition, you may consume the flesh of the hunt's target as if it were human flesh, and doing so is never a Harmony breaking point.
If you were the one that invoked the Sacred Hunt, your entire pack gains the benefit of this Gift.
Eye of Death Wolf (Wisdom; Bone Shadows Only)
Death Wolf takes away her wisest children, and takes their eyes. Then she tells them to take hers as well.
Cost: None
Duration: Permanent
Action: None
Your eyes are clouded over and obviously blind; however, that could not be further from the truth.
As far as vision goes, your Human Senses, Wolf Senses, and Spirit Senses are now one and the same. Regardless of which set of senses you are using, your eyesight simultaneously gains the benefits of both Human Senses and Wolf Senses, and you can see on both sides of the Gauntlet without taking an action to switch (indeed, you don't need to even concentrate; you simply see the Shadow superimposed on the World of Flesh). You are entirely immune to the Blinded tilt; you could see perfectly with nothing but bloody eye-sockets.
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