I’ve been running a Werewolf 2.0 game for a couple of months now, and with at least two stories under our belt, I decided we had enough buffer to post up our sessions on the forum.
The chronicle takes place in Cleveland, Ohio starting three days after Halloween, 2015. Without further ado...
Welcome to the Sixth City.
The Pack:
Alexis Bailey, Storm Lord Irraka – Forged into bitter cold after the murder of her twin brother.
Aldo “Burning Man” Ramirez, Bone Shadow Rahu – Ex Fire-Touched, atoning for the sins of his family.
Finn McCain, Hunter in Darkness Ithaeur – One of Luna’s adopted, has made a few too many bad deals to get where he’s at.
Markus Zilhmann, Iron Master Cahalith – A man with way too much fame and way too much money.
Cass Wicker, Wolf Blooded – A runaway who finds solace in her second skin.
Thir Han’zagar – The Pack’s Totem. A firebird spirit of death and rebirth.
Themes of the Sixth City:
Glitter and Rust - Cleveland’s a city desperate to stay afloat and it shows in the marketing and advertisements. It promises a ‘Come-Back City’ and a booming culture, but in reality C-Town’s on the brink of collapse. Leave the gilded main street and the blocks turn into war zones of drugs, gangs, and devastating poverty. In Cleveland, the Haves have everything and the Have-Nots fight over scraps.
Raze The Earth - Cleveland has a sordid history with fire. No less than ten major disasters since the city’s official founding, and that’s only what was worth putting on the front page. It’s an alarming cycle of filth, fire, and rebirth that doesn’t seem to be stopping anytime soon.
Infection - Cleveland’s at the center of a Medical Mecca, but for every intensive and laborious advancement they put on display, hundreds die of neglect and disease in the streets. In Cleveland, it’s only the outsiders who think it’s safe to go to the hospital. Everyone who lives here has a story about a family member and the last time they were in the hospital.
Leylines of Violence - C-Town is right in the center of an international smuggling route that has left a permanent stain on the city. Drugs, humans, art - you name it, it’s been trafficked through C-Town’s harbor and the families who control the trade will like to keep it that way. Step out of line, and you might wind up as one of the faceless missing persons.
Who Are You? The People Change. It’s a constant since the moment Luna touches them with moonlight and they find themselves shifting between forms, lives, even genders. When everything that you are can be churned into something else at the drop of an essence, what exactly does that make you at the end of the day?
The Protectorates of Cleveland
Cleveland’s wolves run like the mafia never left town. There are five big contenders that rule the roost, so to speak.
The Union Central Protectorate - The larger of two protectorates that patrol Cleveland; Union Central is made up of all the packs that lay claim to real estate along Euclid and Superior Avenues. The majority of the werewolves hold allegiance to either the Iron Masters or the Storm Lords. Union Central tries to keep most of downtown and Tower City neutral ground as long as visitors announce themselves and follow the rules: 1) Clean Up After Your Hunts and 2) Don’t Fucking Draw Attention to Yourself.
Northcoast Nobodies - The joke is that the name came from an Blood Talon Irraka gouging out the eye of the Collinwood Neighborhood Watch Spirit while he quoted the Odyssey but the truth is the packs that make up the Northcoast Nobodies recruit from the poverty-stricken east-side and that in the grand scheme of things, aren’t much of anything outside of the neighborhoods they claim. Beyond the established Runs, ain’t nobody running through Northcoast without their say-so.
I-90 Runners - Not big enough to be a Protectorate, but not small enough to be a pack, the Runners are a mixed bag of Bone Shadows and Iron Masters that have established safe runs that travel along the major interstates and avenues in Cleveland. Nomadic, the only territory they claim is a section of bridge that’s nestled right at Dead Man’s Turn - the rest is just under supervision.
The Hounds of Saint Roch - One of the cruelest jokes in C-Town is that one of the most beautiful neighborhoods is currently locked down underneath the unmovable claws of a Pure Protectorate that has recently seen a change in management by a Fire-Touched Pack that has not only forced the Protectorate to take on their name, but aggressively recruits the numerous Ghost Wolves and unaffiliated Pure Packs to their banner.
Bursu’idu The worst enemy is the enemy that used to be you. The Bursu’idu, or Moonborn Freaks, is a pack made solely of Predator Kings who have defected from the Tribes of the Moon. Their alpha is Nicolas Forever-Free, once the pride of the Storm Lords.
--
Though the Protectorates have the power and choice territories, they’re actually overrun in numbers by the Ghost Wolf population. Something about Cleveland either draws the unaffiliated to the city itself, or influences wolf-blooded to undergo the First Change more than expected. The history between the Ghost Wolves and the Tribes is tense, and filled with aggressive recruitment and conversion of the Ghost Wolves by both the Forsaken and the Pure. One of the central themes to the players’ pack is how they adjust to this police state and if they stand with the oppressors, or rise up against what they’ve been taught was right.
Next post will have the first session. While we run the game on Skype via text, and we do it in a narrative style, it is a far more daunting task to adjust the flow for five points of view without confusing myself or anyone reading this, so I’ll try to keep to the style that DaveB presented in his Mage APs.
The chronicle takes place in Cleveland, Ohio starting three days after Halloween, 2015. Without further ado...
Welcome to the Sixth City.
The Pack:
Alexis Bailey, Storm Lord Irraka – Forged into bitter cold after the murder of her twin brother.
Aldo “Burning Man” Ramirez, Bone Shadow Rahu – Ex Fire-Touched, atoning for the sins of his family.
Finn McCain, Hunter in Darkness Ithaeur – One of Luna’s adopted, has made a few too many bad deals to get where he’s at.
Markus Zilhmann, Iron Master Cahalith – A man with way too much fame and way too much money.
Cass Wicker, Wolf Blooded – A runaway who finds solace in her second skin.
Thir Han’zagar – The Pack’s Totem. A firebird spirit of death and rebirth.
Themes of the Sixth City:
Glitter and Rust - Cleveland’s a city desperate to stay afloat and it shows in the marketing and advertisements. It promises a ‘Come-Back City’ and a booming culture, but in reality C-Town’s on the brink of collapse. Leave the gilded main street and the blocks turn into war zones of drugs, gangs, and devastating poverty. In Cleveland, the Haves have everything and the Have-Nots fight over scraps.
Raze The Earth - Cleveland has a sordid history with fire. No less than ten major disasters since the city’s official founding, and that’s only what was worth putting on the front page. It’s an alarming cycle of filth, fire, and rebirth that doesn’t seem to be stopping anytime soon.
Infection - Cleveland’s at the center of a Medical Mecca, but for every intensive and laborious advancement they put on display, hundreds die of neglect and disease in the streets. In Cleveland, it’s only the outsiders who think it’s safe to go to the hospital. Everyone who lives here has a story about a family member and the last time they were in the hospital.
Leylines of Violence - C-Town is right in the center of an international smuggling route that has left a permanent stain on the city. Drugs, humans, art - you name it, it’s been trafficked through C-Town’s harbor and the families who control the trade will like to keep it that way. Step out of line, and you might wind up as one of the faceless missing persons.
Who Are You? The People Change. It’s a constant since the moment Luna touches them with moonlight and they find themselves shifting between forms, lives, even genders. When everything that you are can be churned into something else at the drop of an essence, what exactly does that make you at the end of the day?
The Protectorates of Cleveland
Cleveland’s wolves run like the mafia never left town. There are five big contenders that rule the roost, so to speak.
The Union Central Protectorate - The larger of two protectorates that patrol Cleveland; Union Central is made up of all the packs that lay claim to real estate along Euclid and Superior Avenues. The majority of the werewolves hold allegiance to either the Iron Masters or the Storm Lords. Union Central tries to keep most of downtown and Tower City neutral ground as long as visitors announce themselves and follow the rules: 1) Clean Up After Your Hunts and 2) Don’t Fucking Draw Attention to Yourself.
Northcoast Nobodies - The joke is that the name came from an Blood Talon Irraka gouging out the eye of the Collinwood Neighborhood Watch Spirit while he quoted the Odyssey but the truth is the packs that make up the Northcoast Nobodies recruit from the poverty-stricken east-side and that in the grand scheme of things, aren’t much of anything outside of the neighborhoods they claim. Beyond the established Runs, ain’t nobody running through Northcoast without their say-so.
I-90 Runners - Not big enough to be a Protectorate, but not small enough to be a pack, the Runners are a mixed bag of Bone Shadows and Iron Masters that have established safe runs that travel along the major interstates and avenues in Cleveland. Nomadic, the only territory they claim is a section of bridge that’s nestled right at Dead Man’s Turn - the rest is just under supervision.
The Hounds of Saint Roch - One of the cruelest jokes in C-Town is that one of the most beautiful neighborhoods is currently locked down underneath the unmovable claws of a Pure Protectorate that has recently seen a change in management by a Fire-Touched Pack that has not only forced the Protectorate to take on their name, but aggressively recruits the numerous Ghost Wolves and unaffiliated Pure Packs to their banner.
Bursu’idu The worst enemy is the enemy that used to be you. The Bursu’idu, or Moonborn Freaks, is a pack made solely of Predator Kings who have defected from the Tribes of the Moon. Their alpha is Nicolas Forever-Free, once the pride of the Storm Lords.
--
Though the Protectorates have the power and choice territories, they’re actually overrun in numbers by the Ghost Wolf population. Something about Cleveland either draws the unaffiliated to the city itself, or influences wolf-blooded to undergo the First Change more than expected. The history between the Ghost Wolves and the Tribes is tense, and filled with aggressive recruitment and conversion of the Ghost Wolves by both the Forsaken and the Pure. One of the central themes to the players’ pack is how they adjust to this police state and if they stand with the oppressors, or rise up against what they’ve been taught was right.
Next post will have the first session. While we run the game on Skype via text, and we do it in a narrative style, it is a far more daunting task to adjust the flow for five points of view without confusing myself or anyone reading this, so I’ll try to keep to the style that DaveB presented in his Mage APs.
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