Is there a thread or a corner of the forum with sample spirits for 2nd edition? Or a place to crowd-test new spirits as it were?
Announcement
Collapse
No announcement yet.
Sample spirits
Collapse
X
-
Here a batch of more "Generic" spirits that I have used in game.a few use Numina that haven't re-appeared in 2nd edition.
Blood Spirit
Rank: 2 (Spirit)
Power 4, Finesse 6, Resistance 4, Willpower 10, Essence 15
Initiative: 10
Defense: 4
Speed: 10
Size: 3
Corpus: 7
Influences: Blood 2
Ban: Can only manifest where blood has recently been spilled
Bane: Styptic Herbs
Manifestation: Discorporate, Materialize, Twilight Form
Numina: Desiccate, Drain, Heal, Regenerate
Darkness Spirit
Rank: 2
Power 4, Finesse 7, Resistance 3, Willpower 10, Essence 15
Initiative: 11
Defense: 4
Speed: 14
Size: 4
Corpus: 7
Influences: Darkness 2
Ban: Cannot remain in the presence of bright light
Bane: Fire
Manifestation: Discorporate, Fetter, Reaching, Twilight Form
Numina: Awe, Concealment, Innocuous
Disease Spirit
Rank: 3
Power 7, Finesse 7, Resistance 6, Willpower 10, Essence 20
Initiative: 13
Defense: 7
Speed: 19
Size: 4
Corpus: 10
Influences: Disease 3
Ban: Dematerialize in the presence of a Healer
Bane: Medicinal Plants
Manifestation: Discorporate, Materialize, Reaching, Twilight Form
Numina: Awe, Blast, Drain, Hallucination, Innocuous, Regenerate
Knowledge Spirit
Rank: 2
Power 5, Finesse 5, Resistance 4, Willpower 9, Essence 15
Initiative: 9
Defense: 5
Speed: 15
Size: 3
Corpus: 7
Influences: Knowledge 2
Ban: Must acquire new information
Bane: Remains of destroyed information
Manifestation: Discorporate, Reaching, Twilight Form
Numina: Innocuous, Omen Trance, Telekinesis, Telepathy
Murder Spirit
Rank: 3
Power 8, Finesse 7, Resistance 7, Willpower 10, Essence 20
Initiative: 14
Defense: 7
Speed: 20
Size: 5
Corpus: 7
Influences: Death 2, Violence 1
Ban: Cannot enter consecrated ground
Bane: Bones of an executed murderer
Manifestation: Fetter, Materialize, Possess, Twilight Form, Unfetter
Numina: Dement, Hallucination, Phantom Arsenal, Rapture, Telekinesis
Rage Spirit
Rank: 2
Power 7, Finesse 3, Resistance 4, Willpower 7, Essence 15
Initiative: 7
Defense: 3
Speed: 14
Size: 3
Corpus: 7
Influences: Anger 2
Ban: Cannot manifest in the presence of fresh lavender
Bane: Lavender petals
Manifestation: Fetter, Materialize, Twilight Form
Numina: Blast, Emotional Aura, Speed, Telekinesis
Storm Spirit
Rank: 4
Power 10, Finesse 8, Resistance 10, Willpower 10, Essence 25
Initiative: 18
Defense: 10
Speed: 25
Size: 7
Corpus: 17
Influences: Storm 4
Ban: Cannot manifest or use influence on a clear day.
Bane: People and items that have survived a lighting strike.
Manifestation: Fetter, Discorporate, Gauntlet Breach, Reaching, Twilight Form
Numina: Blast, Concealment, Elemental Immunity (Lightning), Phantom Arsenal, Regenerate, Seek, Speed, Stalwart, Wail
The Artificer's Workshop - A collection of Exalted Artifacts
Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
The Horror Lab - A collection of Beasts, Monsters and less definable things.
Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
Twilight Menagerie - A collection of Ephemeral Entities
-
👍 8
Comment
-
-
The Thrice-Veiled
Rank: 4
Attributes: Power 9, Finesse 12, Resistance 9
Willpower: 10
Essence: 25
Initiative: 21
Defense: 6
Speed: 23
Size: 6
Corpus: 15
Influences: Secrets ••, Harmony •••
Manifestation: Image, Reaching, Shadow Gateway
Numina: Implant Mission, Innocuous, Seek, Sign
Ban: Anyone who presents the spirit with a piece of Theban limestone inscribed with a simple "fact," the Thrice-Veiled will use its power to make the fact come true. For example, the words "Mike Jones is a wealthy homeowner" on such a stone will mean the spirit bends its power to contrive a certain homeless man' ascendance to the upper class.
Bane: ******[NOT SURE ABOUT THIS ONE YET]
Description: The Thrice-Veiled appears as an indistinct figure -- blurred, dark, and even when you see him, you can never remember what he looks like.
The Thrice-Veiled is a powerful servitor of the God Amun. The Thrice-Veiled deals in secrets (everything from where the bodies are to the Bans of half the local spirit court), but it is primarily involved with harmony. In this context, harmony can mean the proper functioning of the body, the local infrastructure, or society. Everyone plays their parts; even criminals have their place, but everyone knows their place and the spirit discourages imbalance and undue frictions. For example, when a mugger confronts his victim, the victim will put up little resistance and the mugger will take the money and go. Likewise, when the mugger is cornered by the police, he will surrender and the cop will not use undue force. The "order" which this Ensah gradually imposes on a locale isn't necessarily congruent with the "good" -- there is still destitution, crime, and inequality. But when the Thrice-Veiled is watching, the locals are, if not content, then a little less discontented with their lot. Of course, someone looking to shake up the status quo -- a gang, activists, or a pack of Uratha -- may find themselves facing pushback from the Shadows.
Summoned by Neferankhet the leader of the local mystery cult, The Thrice-Veiled is the strongest spirit of the temple complex, and acts as an avatar of Amun. It helps to hide the temple and the worshippers. It also helps to keep order in the general area -- people tend not to litter, buildings and vehicles are kept up, and crime is kept to a petty level. The spirit acknowledges the authority of Neferankhet. In turn, it gains much essence from the worshippers and the locus, and is setting about to change the spiritual landscape in the neighborhood. As befits the "behind the scenes" style of the spirit, the local spirit courts are slow to realize there is a cunning new player in town.
-
👍 4
Comment
-
-
Here a few more individual Spirits
Bright Cursor
Bright Cursor is a helpful (if somewhat alien) spirit that draws essence from computerized devices, such as smart phones or laptops. Bright Cursor appears to be a blinking ball of light surrounded by a cloud of phantom text, images and sounds. It uses its influence to ensure optimum performance
Rank 2[Spirit]
Power 5, Finesse 6, Resistance 3, Willpower 8 Essence 15
Corpus 5, Size 2, Initiative 9, Defense 5, Speed 21
Influence: Communication Devices 2
Ban: Goes into hibernation if covered in crushed glass; Bane: Fulgurite/Petrified Lightning
Manifestation: Fetter, Possess, Twilight Form
Numina: Aggressive Meme, Blast (Electricity), Host Jump, Left Handed Spanner, Sign
The Chains of Vice
The Chains of Vice is a spirit of death and addiction. Its draws is power from lives lost to excessive indulgence in vice. The entity can take human form, and appears as a tall man, with pale skin, thinning hair, and dressed in a black suit and pork pie hat. In its true form, The Chains of Vice appears as an inhumanly tall and lanky creature, with chalk white skin and no discernable facial features or gender. Its wrists and ankles are bound by chains of brass.
Rank 3[Spirit]
Power 7, Finesse 8, Resistance 8, Willpower 10, Essence 20
Corpus 14, Size 6, Initiative 16, Defense 7, Speed 22
Influence: Addiction 1, Death 2
Ban: Cannot use Influence or Numina on a person that has fasted for 3days; Bane: Ashes of an Addict
Manifestations: Discorporate, Image, Materialize, Twilight Form
Numina: Dement, Implant Mission, Innocuous, Mortal Mask, Rapture, Seek
Dreaming Kweo
The Spirit named “Dreaming Kweo” protects the dreams of those that dwell within its territories. It hunts any creature that preys upon dreams, and can travel between the Shadow and Dream Space of a sleeper with ease. When manifested, Dreaming Kweo is a sleek, muscular Mexican gray wolf roughly the size of a horse. His fur is dark as the evening sky, traced with patterns similar to the weave of a dreamcatcher and his eyes, teeth, and claws glow with starlight.
Rank 3[Spirit]
Power 9, Finesse 8, Resistance 8, Willpower 10 Essence 20
Corpus 15, Size 7, Initiative 16, Defense 8, Speed 29
Influence: Dreams 3
Ban: Cannot withdraw from battle until the enemy retreats or is defeated; Bane: Cottonwood
Manifestation: Dreamwalker*, Gauntlet Breach, Materialize, Twilight Form
Numina: Awe, Blast (Shattering Howl), Essence Thief, Regenerate, Seek, Speed
Manifestation - Dreamwalker: (Requires Open Condition) by spending 2 Essence, the entity shifts from Twilight into the Dream Space of an individual or location with the Open condition. Once there, it can interact with the Dream Space in the same way it interacts with the real world (including other entities also active in the Dream Space), and may use influence and numina.
The Artificer's Workshop - A collection of Exalted Artifacts
Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
The Horror Lab - A collection of Beasts, Monsters and less definable things.
Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
Twilight Menagerie - A collection of Ephemeral Entities
-
👍 13
Comment
-
-
Reighnhell You are a treasure to the forum good-being.
Malkydel: "And the Machine dictated; let there be adequate illumination."
Yossarian: "And lo, it was optimal."
-
👍 2
Comment
-
-
Something a little different, but I've made an STL and 3D prints for the lock spirits in Dark Eras.
This is a variation on the small version of the lock spirit that is a bit larger and easier to remove support material from. I've beefed up the legs too so that they won't snap while taking out the struts. This could represent a stronger spirit, or one that is less inclined to use stealth and more inclined towards blunt force.
I'll give making a couple of these a shot too.
-
👍 2
Comment
-
-
some more spirits
Forgotten Pain
Forgotten Pain is a spirit that feeds on the apathy that some caregivers in hospices and nursing homes develop over time. It uses it powers to manifest as a non-descript middle aged woman dressed in the clothing of a nurse or orderly. Its true form is of an androgynous living statue of ivory. It has a crown of obsidian horns, six arms, and dark eyes that weep black tears.
Rank 3[Spirit]
Power 6, Finesse 8, Resistance 8, Willpower 10, Essence 20
Corpus 13, Size 5, Initiative 16, Defense 8, Speed 20
Influence: Apathy 3
Ban: Cannot use Influence or Numina on a person wearing Witch Hazel flowers; Bane: Witch Hazel
Manifestations: Fetter, Materialize, Twilight Form, Unfetter
Numina: Dement, Drain, Emotional Aura (Apathy), Mortal Mask, Stalwart, Telekinesis
Mother Chrysalis
The Mother Chrysalis an ancient spirit of metamorphosis that uses its power to physically and spiritually transform those who make the proper offerings and sacrifices to her. The entity appears as a massive black moth with glowing eyes.
Rank 4[Spirit]
Power 10, Finesse 10, Resistance 10, Willpower 10, Essence 25
Corpus 20, Size 10, Initiative 20, Defense 10, Speed 30
Influence: Metamorphosis 4
Ban: Cannot use influence on an unwilling subject; Bane: Powdered moth chrysalis
Manifestations: Discorporate, Fetter, Image, Twilight Form, Unfetter
Numina: Awe, Drain, Essence Thief, Heal*, Metamorphosis*, Omen Trance, Regenerate, Telekinesis
Numina - Heal: The entity can heal others’ wounds, typically for a hefty price. This Numen costs 1 Essence and a Power+ Finesse roll to activate. Each success heals a level of bashing damage, while two successes can heal a point of lethal damage. The lethal damage healed can be used to mend aggravated damage, but each point of aggravated damage cured costs three additional points of Essence. This power may also be used to fight off disease or the effects of poison — each success adding to the subjects’ resistance rolls on a one-to-one basis.
Numina- Metamorphosis: When working on an incapacitated or unresisting living creature, the entity can alter that creature’s physical make up. This Numen requires a Finesse + Resistance roll to activate. Changes such as the targets appearance, race, or gender cost 3 Essence. Other, more substantial, changes may also be made. By spending 5 Essence, the entity can move one Attribute dot or turn an Attribute dot into one of:
• A point of Armor
• 1L of natural weaponry rating
• A sense that the victim does not normally possess (such as echolocation, infrared vision, or similar)
• A Dread Power that suits the change in question
The One Who Burns
The One Who Burns is a spirit of fire and reckless aggression. It uses it influence to trigger arson and violent outbursts; feeding from the resulting chaos and destruction. The One who Burns takes the form of a vaguely female creature of impressive stature. Its body is cracked and blackened as if by flame and noxious smoke rises from its form. Boiling hot blood seeps from its blistered flesh.
Rank 3[Spirit]
Power 9, Finesse 6, Resistance 7, Willpower 10, Essence 20
Corpus 14, Size 7, Initiative 13, Defense 6, Speed 25
Influence: Fire 2, Violence 1
Ban: Cannot harm a true pacifist; Bane: Holly (a plant representing peaceful accord)
Manifestations: Fetter, Posses, Reaching, Twilight Form
Numina: Aggressive Meme, Blast (Fire), Emotional Aura (Anger), Firestarter, Regenerate, Telekinesis
The Prince of Hungers
The Prince of Hungers is a spirit of gluttony and conspicuous consumption. It is often summoned by individuals seeking material gain, especially when the resources are used to support other appetites. When manifested, The Prince of Hungers is a corpulent 10ft tall giant, whose bald head is absent any features except for its oversized mouth with an impossible number of teeth. It always appears in clothing that would consider “finery”, which could be anything from an expensive suit to opulent robes, all cut to flatter his girth.
Rank 3[Spirit]
Power 9, Finesse 6, Resistance 9, Willpower 10 Essence 20
Corpus 17, Size 8, Initiative 15, Defense 9, Speed 20
Influence: Gluttony 2, Wealth 1
Ban: Must consume any edible item presented on a golden platter Bane: Azalea Blossoms
Manifestation: Discorporate, Materialize, Possess, Twilight Form
Numina: Awe, Drain, Rapture, Stalwart, Telekinesis, Transmute
The Artificer's Workshop - A collection of Exalted Artifacts
Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
The Horror Lab - A collection of Beasts, Monsters and less definable things.
Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
Twilight Menagerie - A collection of Ephemeral Entities
-
👍 8
Comment
-
-
Originally posted by Vent0 View PostReighnhell You are a treasure to the forum good-being.
Here's my take on the Bright Cursor, although I diverged a bit from the description based off of the resources I could find. I think it sticks with the spirit (ha!) of the description. I've also got some photos of my trial print:
The pictures don't quite do it justice, I'm actually quite fond of it. I'll work on taking a crack at a couple of others.
-
👍 2
Comment
-
-
A few more for today -
The Ragged Tear
The Ragged Tear is a pain spirt that feeds on deliberate cruelty, and uses its influence to compel individuals to greater acts of emotional and physical sadism. It manifests as a dark-skinned, hairless and androgynous person, with empty eye sockets that leak a black fluid and is dressed in tattered wrappings of dark fabric.
Rank 2 [Spirit]
Power 4, Finesse 7, Resistance 3, Willpower 10 Essence 15
Corpus 8, Size 5, Initiative 10, Defense 4, Speed 21
Influence: Cruelty 2
Ban: Is repelled by the “Ako Konan”, a symbol of West African origin, associated with mercy Bane: Frankincense Resin
Manifestation: Fetter, Twilight Form, Unfetter
Numina: Dement, Emotional Aura, Hallucination, Seek
The Screaming Void
The Screaming Void is a strange spirit from the darker reaches of the Shadow, drawing its power from entropy and dissolution. It appears as a rippling distortion in the air accompanied by a high-pitched resonant noise.
Rank 4[Spirit]
Power 12, Finesse 8, Resistance 10, Willpower 10, Essence 25
Corpus 13, Size 3, Initiative 18, Defense 8, Speed 30
Influence: Entropy 3, Sound 1
Ban: Can only manifest in locations with a great amount of decay and neglect; Bane: A weapon plated in platinum
Manifestations: Discorporate, Gauntlet Breach, Materialize, Reaching, Twilight Form
Numina: Awe, Dement, Entropic Decay, Essence Thief, Left-Handed Spanner, Seek, Speed, Stalwart
Storm of Dread
The Spirit called Strom of Dread regains essence when creatures die from electrocution. It formed most of its identity from the execution of death row inmates via the electric chair. Since this form of execution is no longer common, Storm of Dread must seek its essence in other ways. Storm of Dread takes the form of a cloud of black smoke, crackling with lighting and carrying the lingering smells of ozone and burning flesh.
Rank 3[Spirit]
Power 8, Finesse 7, Resistance 7, Willpower 10, Essence 20
Corpus 13, Size 6, Initiative 14, Defense 7, Speed 25
Influence: Electricity 3
Ban: Loses Essence if submerged in salt water; Bane: Wood struck by lightning
Manifestations: Claim, Fetter, Posses, Twilight Form
Numina: Blast (Lightning), Host Jump, Left-Handed Spanner, Regenerate, Speed, Telekinesis
The Unyielding Lord
The Unyielding Lord is a spirit of Vengeance, especially acts of vengeance taken to satisfy ones pride. It uses it power to inflame petty insults and minor grievances to a violent extreme. It uses possession frequently, and prefers to occupy the bodies of wealthy professionals. The Unyielding Lord appears as a powerfully muscled red-skinned man, with two heads (each a fierce lion), the wings of an eagle, and writhing swarms of scarabs for arms.
Rank 3[Spirit]
Power 8, Finesse 7, Resistance 8, Willpower 10, Essence 20
Corpus 14, Size 6, Initiative 15, Defense 7, Speed 20
Influence: Vengeance 3
Ban: Must always keep its Word; Bane: Lily of the Valley (a flower representing humility)
Manifestations: Claim, Fetter, Posses, Twilight Form
Numina: Awe, Implant Mission, Pierce Mind, Regenerate, Seek, Telekinesis
Whisper in the Hall
Whisper in the Hall is a spirit dwells within schools, and derives its essence from the dedication and pride the students and faculty have for that institution. While normally harmless, it has begun to use its influence to encourage ever greater demonstrations of loyalty and to punish those who do not show the proper amount of “school spirit”. It appears as a vaguely humanoid swirl of posters, banners and bulletins from the school. It often manifests as a quiet, non-descript student, dressed in the school colors.
Rank 2[Spirit]
Power 6, Finesse 4, Resistance 4, Willpower 8 Essence 15
Corpus 8, Size 4, Initiative 10, Defense 4, Speed 21
Influence: Pride 2
Ban: Can only influence Faculty, Students or Alumni; Bane: A class ring from a rival school
Manifestation: Fetter, Materialize, Twilight Form
Numina: Aggressive Meme, Innocuous, Mortal Mask, Rapture
The Artificer's Workshop - A collection of Exalted Artifacts
Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
The Horror Lab - A collection of Beasts, Monsters and less definable things.
Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
Twilight Menagerie - A collection of Ephemeral Entities
-
👍 13
Comment
-
-
try this -
Tarnished Badge
“Tarnished Badge” is a spirit that draws its strength from the abuse of the authority granted to police officers and others who enforce the law. The uses its power to urge law officers down the path of corruption. Tarnished Badge appears as a broad shouldered man wearing an antiquated policeman’s uniform. Its face is smooth and featureless except for its eyes, which flash with red light.
Rank 2[Spirit]
Power 6, Finesse 4, Resistance 4, Willpower 8 Essence 15
Corpus 9, Size 5, Initiative 9, Defense 4, Speed 17
Influence: Authority 2
Ban: Cannot physically harm a law officer unless attacked first; Bane: bones of a person unjustly slain by police
Manifestation: Fetter, Possess, Twilight Form
Numina: Awe, Blast (Revolver), Host Jump, Regenerate, Seek
The Artificer's Workshop - A collection of Exalted Artifacts
Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
The Horror Lab - A collection of Beasts, Monsters and less definable things.
Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
Twilight Menagerie - A collection of Ephemeral Entities
-
👍 4
Comment
-
-
Originally posted by Reighnhell View Posttry this -
Tarnished Badge
“Tarnished Badge” is a spirit that draws its strength from the abuse of the authority granted to police officers and others who enforce the law. The uses its power to urge law officers down the path of corruption. Tarnished Badge appears as a broad shouldered man wearing an antiquated policeman’s uniform. Its face is smooth and featureless except for its eyes, which flash with red light.
Rank 2[Spirit]
Power 6, Finesse 4, Resistance 4, Willpower 8 Essence 15
Corpus 9, Size 5, Initiative 9, Defense 4, Speed 17
Influence: Authority 2
Ban: Cannot physically harm a law officer unless attacked first; Bane: bones of a person unjustly slain by police
Manifestation: Fetter, Possess, Twilight Form
Numina: Awe, Blast (Revolver), Host Jump, Regenerate, Seek
Thanks! Sometimes is quite hard to imagine certain things.
My game is about a pack working as a fight club that time to time go to missions around the neighborhood doing justice by their own hands first discovering a crime, punishing and then calling police leaving the criminal.
The pack territory is a mess of crime, poverty, drugdealers, but still is a neighborhood with normal and good people living around.
I haven't done a long season in the Shadow with all these details because I'm actualy afraid of so much information and my brain cant figure it out what is the appearence of all of this in buildings etc. I dont want to fill the spiritual streets with spirits clones of each other too.
Any tips discribing the basic Shadow version of this territory?
With a bit of magic everything can be done.
All WoD gamelines wallpapers here!
Choose your favorite or create your own!
Comment
-
Comment