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  • Sample spirits

    Is there a thread or a corner of the forum with sample spirits for 2nd edition? Or a place to crowd-test new spirits as it were?

  • #2
    Just post them here and we will pass them through the Gauntlet!

    Comment


    • #3
      Here a batch of more "Generic" spirits that I have used in game.a few use Numina that haven't re-appeared in 2nd edition.



      Blood Spirit
      Rank: 2 (Spirit)
      Power 4, Finesse 6, Resistance 4, Willpower 10, Essence 15
      Initiative: 10
      Defense: 4
      Speed: 10
      Size: 3
      Corpus: 7
      Influences: Blood 2
      Ban: Can only manifest where blood has recently been spilled
      Bane: Styptic Herbs
      Manifestation: Discorporate, Materialize, Twilight Form
      Numina: Desiccate, Drain, Heal, Regenerate

      Darkness Spirit
      Rank: 2
      Power 4, Finesse 7, Resistance 3, Willpower 10, Essence 15
      Initiative: 11
      Defense: 4
      Speed: 14
      Size: 4
      Corpus: 7
      Influences: Darkness 2
      Ban: Cannot remain in the presence of bright light
      Bane: Fire
      Manifestation: Discorporate, Fetter, Reaching, Twilight Form
      Numina: Awe, Concealment, Innocuous

      Disease Spirit
      Rank: 3
      Power 7, Finesse 7, Resistance 6, Willpower 10, Essence 20
      Initiative: 13
      Defense: 7
      Speed: 19
      Size: 4
      Corpus: 10
      Influences: Disease 3
      Ban: Dematerialize in the presence of a Healer
      Bane: Medicinal Plants
      Manifestation: Discorporate, Materialize, Reaching, Twilight Form
      Numina: Awe, Blast, Drain, Hallucination, Innocuous, Regenerate

      Knowledge Spirit
      Rank: 2
      Power 5, Finesse 5, Resistance 4, Willpower 9, Essence 15
      Initiative: 9
      Defense: 5
      Speed: 15
      Size: 3
      Corpus: 7
      Influences: Knowledge 2
      Ban: Must acquire new information
      Bane: Remains of destroyed information
      Manifestation: Discorporate, Reaching, Twilight Form
      Numina: Innocuous, Omen Trance, Telekinesis, Telepathy

      Murder Spirit
      Rank: 3
      Power 8, Finesse 7, Resistance 7, Willpower 10, Essence 20
      Initiative: 14
      Defense: 7
      Speed: 20
      Size: 5
      Corpus: 7
      Influences: Death 2, Violence 1
      Ban: Cannot enter consecrated ground
      Bane: Bones of an executed murderer
      Manifestation: Fetter, Materialize, Possess, Twilight Form, Unfetter
      Numina: Dement, Hallucination, Phantom Arsenal, Rapture, Telekinesis

      Rage Spirit
      Rank: 2
      Power 7, Finesse 3, Resistance 4, Willpower 7, Essence 15
      Initiative: 7
      Defense: 3
      Speed: 14
      Size: 3
      Corpus: 7
      Influences: Anger 2
      Ban: Cannot manifest in the presence of fresh lavender
      Bane: Lavender petals
      Manifestation: Fetter, Materialize, Twilight Form
      Numina: Blast, Emotional Aura, Speed, Telekinesis


      Storm Spirit
      Rank: 4
      Power 10, Finesse 8, Resistance 10, Willpower 10, Essence 25
      Initiative: 18
      Defense: 10
      Speed: 25
      Size: 7
      Corpus: 17
      Influences: Storm 4
      Ban: Cannot manifest or use influence on a clear day.
      Bane: People and items that have survived a lighting strike.
      Manifestation: Fetter, Discorporate, Gauntlet Breach, Reaching, Twilight Form
      Numina: Blast, Concealment, Elemental Immunity (Lightning), Phantom Arsenal, Regenerate, Seek, Speed, Stalwart, Wail


      The Artificer's Workshop - A collection of Exalted Artifacts
      Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
      The Horror Lab - A collection of Beasts, Monsters and less definable things.
      Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
      Twilight Menagerie - A collection of Ephemeral Entities

      Comment


      • #4
        The Thrice-Veiled
        Rank: 4
        Attributes: Power 9, Finesse 12, Resistance 9
        Willpower: 10
        Essence: 25
        Initiative: 21
        Defense: 6
        Speed: 23
        Size: 6
        Corpus: 15
        Influences: Secrets ••, Harmony •••
        Manifestation: Image, Reaching, Shadow Gateway
        Numina: Implant Mission, Innocuous, Seek, Sign
        Ban: Anyone who presents the spirit with a piece of Theban limestone inscribed with a simple "fact," the Thrice-Veiled will use its power to make the fact come true. For example, the words "Mike Jones is a wealthy homeowner" on such a stone will mean the spirit bends its power to contrive a certain homeless man' ascendance to the upper class.
        Bane: ******[NOT SURE ABOUT THIS ONE YET]
        Description: The Thrice-Veiled appears as an indistinct figure -- blurred, dark, and even when you see him, you can never remember what he looks like.

        The Thrice-Veiled is a powerful servitor of the God Amun. The Thrice-Veiled deals in secrets (everything from where the bodies are to the Bans of half the local spirit court), but it is primarily involved with harmony. In this context, harmony can mean the proper functioning of the body, the local infrastructure, or society. Everyone plays their parts; even criminals have their place, but everyone knows their place and the spirit discourages imbalance and undue frictions. For example, when a mugger confronts his victim, the victim will put up little resistance and the mugger will take the money and go. Likewise, when the mugger is cornered by the police, he will surrender and the cop will not use undue force. The "order" which this Ensah gradually imposes on a locale isn't necessarily congruent with the "good" -- there is still destitution, crime, and inequality. But when the Thrice-Veiled is watching, the locals are, if not content, then a little less discontented with their lot. Of course, someone looking to shake up the status quo -- a gang, activists, or a pack of Uratha -- may find themselves facing pushback from the Shadows.

        Summoned by Neferankhet the leader of the local mystery cult, The Thrice-Veiled is the strongest spirit of the temple complex, and acts as an avatar of Amun. It helps to hide the temple and the worshippers. It also helps to keep order in the general area -- people tend not to litter, buildings and vehicles are kept up, and crime is kept to a petty level. The spirit acknowledges the authority of Neferankhet. In turn, it gains much essence from the worshippers and the locus, and is setting about to change the spiritual landscape in the neighborhood. As befits the "behind the scenes" style of the spirit, the local spirit courts are slow to realize there is a cunning new player in town.

        Comment


        • #5
          The Bane could be a perfectly balanced blade, as evidenced by an Armor Piercing rating of 4 or above. Or reflective glass: It must appear as it is before it.

          Comment


          • #6
            Here a few more individual Spirits


            Bright Cursor
            Bright Cursor is a helpful (if somewhat alien) spirit that draws essence from computerized devices, such as smart phones or laptops. Bright Cursor appears to be a blinking ball of light surrounded by a cloud of phantom text, images and sounds. It uses its influence to ensure optimum performance
            Rank 2[Spirit]
            Power 5, Finesse 6, Resistance 3, Willpower 8 Essence 15
            Corpus 5, Size 2, Initiative 9, Defense 5, Speed 21
            Influence: Communication Devices 2
            Ban: Goes into hibernation if covered in crushed glass; Bane: Fulgurite/Petrified Lightning
            Manifestation: Fetter, Possess, Twilight Form
            Numina: Aggressive Meme, Blast (Electricity), Host Jump, Left Handed Spanner, Sign


            The Chains of Vice
            The Chains of Vice is a spirit of death and addiction. Its draws is power from lives lost to excessive indulgence in vice. The entity can take human form, and appears as a tall man, with pale skin, thinning hair, and dressed in a black suit and pork pie hat. In its true form, The Chains of Vice appears as an inhumanly tall and lanky creature, with chalk white skin and no discernable facial features or gender. Its wrists and ankles are bound by chains of brass.
            Rank 3[Spirit]
            Power 7, Finesse 8, Resistance 8, Willpower 10, Essence 20
            Corpus 14, Size 6, Initiative 16, Defense 7, Speed 22
            Influence: Addiction 1, Death 2
            Ban: Cannot use Influence or Numina on a person that has fasted for 3days; Bane: Ashes of an Addict
            Manifestations: Discorporate, Image, Materialize, Twilight Form
            Numina: Dement, Implant Mission, Innocuous, Mortal Mask, Rapture, Seek


            Dreaming Kweo
            The Spirit named “Dreaming Kweo” protects the dreams of those that dwell within its territories. It hunts any creature that preys upon dreams, and can travel between the Shadow and Dream Space of a sleeper with ease. When manifested, Dreaming Kweo is a sleek, muscular Mexican gray wolf roughly the size of a horse. His fur is dark as the evening sky, traced with patterns similar to the weave of a dreamcatcher and his eyes, teeth, and claws glow with starlight.
            Rank 3[Spirit]
            Power 9, Finesse 8, Resistance 8, Willpower 10 Essence 20
            Corpus 15, Size 7, Initiative 16, Defense 8, Speed 29
            Influence: Dreams 3
            Ban: Cannot withdraw from battle until the enemy retreats or is defeated; Bane: Cottonwood
            Manifestation: Dreamwalker*, Gauntlet Breach, Materialize, Twilight Form
            Numina: Awe, Blast (Shattering Howl), Essence Thief, Regenerate, Seek, Speed

            Manifestation - Dreamwalker: (Requires Open Condition) by spending 2 Essence, the entity shifts from Twilight into the Dream Space of an individual or location with the Open condition. Once there, it can interact with the Dream Space in the same way it interacts with the real world (including other entities also active in the Dream Space), and may use influence and numina.



            The Artificer's Workshop - A collection of Exalted Artifacts
            Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
            The Horror Lab - A collection of Beasts, Monsters and less definable things.
            Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
            Twilight Menagerie - A collection of Ephemeral Entities

            Comment


            • #7
              Reighnhell You are a treasure to the forum good-being.


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

              Comment


              • #8
                Something a little different, but I've made an STL and 3D prints for the lock spirits in Dark Eras.

                This is a variation on the small version of the lock spirit that is a bit larger and easier to remove support material from. I've beefed up the legs too so that they won't snap while taking out the struts. This could represent a stronger spirit, or one that is less inclined to use stealth and more inclined towards blunt force.


                I'll give making a couple of these a shot too.


                Chris H | Patreon| He/His | Currently Writing: Daughters of Hera (Scion, Nexus) | God Companion (Scion, OPP)

                CofD booklists: Beast I Changeling | Demon | Deviant (WIP) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf

                Comment


                • #9
                  some more spirits
                  Forgotten Pain
                  Forgotten Pain is a spirit that feeds on the apathy that some caregivers in hospices and nursing homes develop over time. It uses it powers to manifest as a non-descript middle aged woman dressed in the clothing of a nurse or orderly. Its true form is of an androgynous living statue of ivory. It has a crown of obsidian horns, six arms, and dark eyes that weep black tears.

                  Rank 3[Spirit]
                  Power 6, Finesse 8, Resistance 8, Willpower 10, Essence 20
                  Corpus 13, Size 5, Initiative 16, Defense 8, Speed 20
                  Influence: Apathy 3
                  Ban: Cannot use Influence or Numina on a person wearing Witch Hazel flowers; Bane: Witch Hazel
                  Manifestations: Fetter, Materialize, Twilight Form, Unfetter
                  Numina: Dement, Drain, Emotional Aura (Apathy), Mortal Mask, Stalwart, Telekinesis


                  Mother Chrysalis
                  The Mother Chrysalis an ancient spirit of metamorphosis that uses its power to physically and spiritually transform those who make the proper offerings and sacrifices to her. The entity appears as a massive black moth with glowing eyes.

                  Rank 4[Spirit]
                  Power 10, Finesse 10, Resistance 10, Willpower 10, Essence 25
                  Corpus 20, Size 10, Initiative 20, Defense 10, Speed 30
                  Influence: Metamorphosis 4
                  Ban: Cannot use influence on an unwilling subject; Bane: Powdered moth chrysalis
                  Manifestations: Discorporate, Fetter, Image, Twilight Form, Unfetter
                  Numina: Awe, Drain, Essence Thief, Heal*, Metamorphosis*, Omen Trance, Regenerate, Telekinesis


                  Numina - Heal: The entity can heal others’ wounds, typically for a hefty price. This Numen costs 1 Essence and a Power+ Finesse roll to activate. Each success heals a level of bashing damage, while two successes can heal a point of lethal damage. The lethal damage healed can be used to mend aggravated damage, but each point of aggravated damage cured costs three additional points of Essence. This power may also be used to fight off disease or the effects of poison — each success adding to the subjects’ resistance rolls on a one-to-one basis.

                  Numina- Metamorphosis: When working on an incapacitated or unresisting living creature, the entity can alter that creature’s physical make up. This Numen requires a Finesse + Resistance roll to activate. Changes such as the targets appearance, race, or gender cost 3 Essence. Other, more substantial, changes may also be made. By spending 5 Essence, the entity can move one Attribute dot or turn an Attribute dot into one of:
                  • A point of Armor
                  • 1L of natural weaponry rating
                  • A sense that the victim does not normally possess (such as echolocation, infrared vision, or similar)
                  • A Dread Power that suits the change in question


                  The One Who Burns
                  The One Who Burns is a spirit of fire and reckless aggression. It uses it influence to trigger arson and violent outbursts; feeding from the resulting chaos and destruction. The One who Burns takes the form of a vaguely female creature of impressive stature. Its body is cracked and blackened as if by flame and noxious smoke rises from its form. Boiling hot blood seeps from its blistered flesh.

                  Rank 3[Spirit]
                  Power 9, Finesse 6, Resistance 7, Willpower 10, Essence 20
                  Corpus 14, Size 7, Initiative 13, Defense 6, Speed 25
                  Influence: Fire 2, Violence 1
                  Ban: Cannot harm a true pacifist; Bane: Holly (a plant representing peaceful accord)
                  Manifestations: Fetter, Posses, Reaching, Twilight Form
                  Numina: Aggressive Meme, Blast (Fire), Emotional Aura (Anger), Firestarter, Regenerate, Telekinesis


                  The Prince of Hungers
                  The Prince of Hungers is a spirit of gluttony and conspicuous consumption. It is often summoned by individuals seeking material gain, especially when the resources are used to support other appetites. When manifested, The Prince of Hungers is a corpulent 10ft tall giant, whose bald head is absent any features except for its oversized mouth with an impossible number of teeth. It always appears in clothing that would consider “finery”, which could be anything from an expensive suit to opulent robes, all cut to flatter his girth.

                  Rank 3[Spirit]
                  Power 9, Finesse 6, Resistance 9, Willpower 10 Essence 20
                  Corpus 17, Size 8, Initiative 15, Defense 9, Speed 20
                  Influence: Gluttony 2, Wealth 1
                  Ban: Must consume any edible item presented on a golden platter Bane: Azalea Blossoms
                  Manifestation: Discorporate, Materialize, Possess, Twilight Form
                  Numina: Awe, Drain, Rapture, Stalwart, Telekinesis, Transmute


                  The Artificer's Workshop - A collection of Exalted Artifacts
                  Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                  The Horror Lab - A collection of Beasts, Monsters and less definable things.
                  Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                  Twilight Menagerie - A collection of Ephemeral Entities

                  Comment


                  • #10
                    Originally posted by Vent0 View Post
                    Reighnhell You are a treasure to the forum good-being.
                    Agreed. These are awesome!

                    Here's my take on the Bright Cursor, although I diverged a bit from the description based off of the resources I could find. I think it sticks with the spirit (ha!) of the description. I've also got some photos of my trial print:







                    The pictures don't quite do it justice, I'm actually quite fond of it. I'll work on taking a crack at a couple of others.


                    Chris H | Patreon| He/His | Currently Writing: Daughters of Hera (Scion, Nexus) | God Companion (Scion, OPP)

                    CofD booklists: Beast I Changeling | Demon | Deviant (WIP) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf

                    Comment


                    • #11
                      Excellent. Please continue!

                      Comment


                      • #12
                        A few more for today -


                        The Ragged Tear
                        The Ragged Tear is a pain spirt that feeds on deliberate cruelty, and uses its influence to compel individuals to greater acts of emotional and physical sadism. It manifests as a dark-skinned, hairless and androgynous person, with empty eye sockets that leak a black fluid and is dressed in tattered wrappings of dark fabric.

                        Rank 2 [Spirit]
                        Power 4, Finesse 7, Resistance 3, Willpower 10 Essence 15
                        Corpus 8, Size 5, Initiative 10, Defense 4, Speed 21
                        Influence: Cruelty 2
                        Ban: Is repelled by the “Ako Konan”, a symbol of West African origin, associated with mercy Bane: Frankincense Resin
                        Manifestation: Fetter, Twilight Form, Unfetter
                        Numina: Dement, Emotional Aura, Hallucination, Seek


                        The Screaming Void
                        The Screaming Void is a strange spirit from the darker reaches of the Shadow, drawing its power from entropy and dissolution. It appears as a rippling distortion in the air accompanied by a high-pitched resonant noise.

                        Rank 4[Spirit]
                        Power 12, Finesse 8, Resistance 10, Willpower 10, Essence 25
                        Corpus 13, Size 3, Initiative 18, Defense 8, Speed 30
                        Influence: Entropy 3, Sound 1
                        Ban: Can only manifest in locations with a great amount of decay and neglect; Bane: A weapon plated in platinum
                        Manifestations: Discorporate, Gauntlet Breach, Materialize, Reaching, Twilight Form
                        Numina: Awe, Dement, Entropic Decay, Essence Thief, Left-Handed Spanner, Seek, Speed, Stalwart


                        Storm of Dread
                        The Spirit called Strom of Dread regains essence when creatures die from electrocution. It formed most of its identity from the execution of death row inmates via the electric chair. Since this form of execution is no longer common, Storm of Dread must seek its essence in other ways. Storm of Dread takes the form of a cloud of black smoke, crackling with lighting and carrying the lingering smells of ozone and burning flesh.

                        Rank 3[Spirit]
                        Power 8, Finesse 7, Resistance 7, Willpower 10, Essence 20
                        Corpus 13, Size 6, Initiative 14, Defense 7, Speed 25
                        Influence: Electricity 3
                        Ban: Loses Essence if submerged in salt water; Bane: Wood struck by lightning
                        Manifestations: Claim, Fetter, Posses, Twilight Form
                        Numina: Blast (Lightning), Host Jump, Left-Handed Spanner, Regenerate, Speed, Telekinesis


                        The Unyielding Lord
                        The Unyielding Lord is a spirit of Vengeance, especially acts of vengeance taken to satisfy ones pride. It uses it power to inflame petty insults and minor grievances to a violent extreme. It uses possession frequently, and prefers to occupy the bodies of wealthy professionals. The Unyielding Lord appears as a powerfully muscled red-skinned man, with two heads (each a fierce lion), the wings of an eagle, and writhing swarms of scarabs for arms.

                        Rank 3[Spirit]
                        Power 8, Finesse 7, Resistance 8, Willpower 10, Essence 20
                        Corpus 14, Size 6, Initiative 15, Defense 7, Speed 20
                        Influence: Vengeance 3
                        Ban: Must always keep its Word; Bane: Lily of the Valley (a flower representing humility)
                        Manifestations: Claim, Fetter, Posses, Twilight Form
                        Numina: Awe, Implant Mission, Pierce Mind, Regenerate, Seek, Telekinesis


                        Whisper in the Hall
                        Whisper in the Hall is a spirit dwells within schools, and derives its essence from the dedication and pride the students and faculty have for that institution. While normally harmless, it has begun to use its influence to encourage ever greater demonstrations of loyalty and to punish those who do not show the proper amount of “school spirit”. It appears as a vaguely humanoid swirl of posters, banners and bulletins from the school. It often manifests as a quiet, non-descript student, dressed in the school colors.
                        Rank 2[Spirit]
                        Power 6, Finesse 4, Resistance 4, Willpower 8 Essence 15
                        Corpus 8, Size 4, Initiative 10, Defense 4, Speed 21
                        Influence: Pride 2
                        Ban: Can only influence Faculty, Students or Alumni; Bane: A class ring from a rival school
                        Manifestation: Fetter, Materialize, Twilight Form
                        Numina: Aggressive Meme, Innocuous, Mortal Mask, Rapture


                        The Artificer's Workshop - A collection of Exalted Artifacts
                        Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                        The Horror Lab - A collection of Beasts, Monsters and less definable things.
                        Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                        Twilight Menagerie - A collection of Ephemeral Entities

                        Comment


                        • #13
                          Any ideas for a spirit of justice by opression.
                          Or police justice spirits?



                          With a bit of magic everything can be done.
                          All WoD gamelines wallpapers here!

                          Choose your favorite or create your own!

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                          • #14
                            try this -

                            Tarnished Badge
                            “Tarnished Badge” is a spirit that draws its strength from the abuse of the authority granted to police officers and others who enforce the law. The uses its power to urge law officers down the path of corruption. Tarnished Badge appears as a broad shouldered man wearing an antiquated policeman’s uniform. Its face is smooth and featureless except for its eyes, which flash with red light.
                            Rank 2[Spirit]
                            Power 6, Finesse 4, Resistance 4, Willpower 8 Essence 15
                            Corpus 9, Size 5, Initiative 9, Defense 4, Speed 17
                            Influence: Authority 2
                            Ban: Cannot physically harm a law officer unless attacked first; Bane: bones of a person unjustly slain by police
                            Manifestation: Fetter, Possess, Twilight Form
                            Numina: Awe, Blast (Revolver), Host Jump, Regenerate, Seek



                            The Artificer's Workshop - A collection of Exalted Artifacts
                            Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                            The Horror Lab - A collection of Beasts, Monsters and less definable things.
                            Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                            Twilight Menagerie - A collection of Ephemeral Entities

                            Comment


                            • #15
                              Originally posted by Reighnhell View Post
                              try this -

                              Tarnished Badge
                              “Tarnished Badge” is a spirit that draws its strength from the abuse of the authority granted to police officers and others who enforce the law. The uses its power to urge law officers down the path of corruption. Tarnished Badge appears as a broad shouldered man wearing an antiquated policeman’s uniform. Its face is smooth and featureless except for its eyes, which flash with red light.
                              Rank 2[Spirit]
                              Power 6, Finesse 4, Resistance 4, Willpower 8 Essence 15
                              Corpus 9, Size 5, Initiative 9, Defense 4, Speed 17
                              Influence: Authority 2
                              Ban: Cannot physically harm a law officer unless attacked first; Bane: bones of a person unjustly slain by police
                              Manifestation: Fetter, Possess, Twilight Form
                              Numina: Awe, Blast (Revolver), Host Jump, Regenerate, Seek

                              Thanks! Sometimes is quite hard to imagine certain things.
                              My game is about a pack working as a fight club that time to time go to missions around the neighborhood doing justice by their own hands first discovering a crime, punishing and then calling police leaving the criminal.

                              The pack territory is a mess of crime, poverty, drugdealers, but still is a neighborhood with normal and good people living around.

                              I haven't done a long season in the Shadow with all these details because I'm actualy afraid of so much information and my brain cant figure it out what is the appearence of all of this in buildings etc. I dont want to fill the spiritual streets with spirits clones of each other too.
                              Any tips discribing the basic Shadow version of this territory?



                              With a bit of magic everything can be done.
                              All WoD gamelines wallpapers here!

                              Choose your favorite or create your own!

                              Comment

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