This is awesome. Looking forward to if we get to see a stat block for the Eater of Names some time in the future!
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W:tF Actual Play: The Eater of Names
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Right, here's Vietnam:
Vietnam – The Harmonious Kings
Early in the 20th Century, the Pure of Vietnam began to tip the scales against their Forsaken counterparts; they took advantage of the disruption and conflict that plagued the country until, after the US-Vietnam war and the fall of the South, the Fire-Touched and Predator Kings had near total domination of the unified country. The Forsaken of today, though, are having a comparatively easy time of it; the Pure are far more focused on warring with each other, and there are a number of powerful spirit nobles that have sided with the Forsaken in the wake of the Pure calling down horrific spirit-horrors from beyond Luna's orbit. The Predator Kings have split into two factions that battle one another with brutal ferocity, mainly due to the emergence of a radical, heretical Ninna Farakh Lodge called the Lan that has rapidly surged in converts. The Lan adhere to portions of Dire Wolf's philosophy, but are far more connected to humanity than their erstwhile comrades; the totem's ban makes it difficult for the Lan to work within society so they instead use a large cult of human and Wolf-Blooded go-betweens to sink their claws into Vietnam. Espousing a creed that the Predator Kings should adapt to the changing world and shepherd humanity to a harmonious union with the wild and the hunt, the Lan are largely uninterested in pursuing the Forsaken compared to destroying the Fire-Touched and converting or killing the rest of their Tribe. To the Forsaken, it all looks very much like the Predator Kings' penchant for savagery has finally turned inwards while the real Vietnam moves beyond their outmoded ways – but there are those who worry that the Harmonious Kings of the Lan are winning, and fear what may happen once they have done so. Some wonder if the Lan might be converted in turn to the Forsaken, but the Lodge has shown little interest in any Urdaga Creeds.
- Chris Allen, Aberrant Line Developer, Freelance Writer
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Hey! You can't just drop something like the Pure summoning spirits from the outer space in one sentence and walk away like that! Give me my alien spirits!
(but seriously, cool stuff)
Check my STV content, Or My Homebrew
"And all our knowledge is, Ourselves to know"- An Essay on Man
I now blog in here
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Originally posted by LostLight View PostHey! You can't just drop something like the Pure summoning spirits from the outer space in one sentence and walk away like that! Give me my alien spirits!
(but seriously, cool stuff)
Plus, I would really like to see a write-up on the Lan, one of these days.
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The fourth episode is now up. The Bone Shadows get a worrying glimpse of death postponed, Min gets in an argument with a stubborn door, there are rats in the walls and then blood on the street.
- Chris Allen, Aberrant Line Developer, Freelance Writer
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The fifth episode is now up - it's only a short one as a player had to leave early. The pack questions the man behind the mask, while war is brewing and Min just can't catch a break anywhere she goes.
- Chris Allen, Aberrant Line Developer, Freelance Writer
Like my work? Feel like helping me stay supplied with tea? Check out my Patreon
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Originally posted by notanautomaton View PostI generally like this game, and look forward to more being posted. The only problem is that Min's player's voice annoys me. But that's relatively minor.
I am enjoying the game. Though I wish this one had a wiki like the other game where I could see more details on the characters. And also so that I can eventually see stats on The Eater of Names if/when he shows up. Though, chances are that will Chris will post it anyway (right Chris??) so I guess I'm not too worried.Last edited by Amravanti; 08-04-2016, 06:02 PM.
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The sixth episode is now up! Min has to show some humility, a training session is interrupted by a bid for power, and the pack seek the wisdom of the Wen.
- Chris Allen, Aberrant Line Developer, Freelance Writer
Like my work? Feel like helping me stay supplied with tea? Check out my Patreon
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This is great stuff. Sadly, due to my crappy rural internet I can't actually listen to the podcasts, but just reading the setting material is great! Thanks for doing this again, Chris.
Revlid wrote:
Yes, hollowing out your humanity to become an utterly utilitarian asura is the exact suggestion I would expect from you, Aiden.
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Originally posted by notanautomaton View PostI generally like this game, and look forward to more being posted. The only problem is that Min's player's voice annoys me. But that's relatively minor.
Originally posted by Amravanti View PostI am enjoying the game. Though I wish this one had a wiki like the other game where I could see more details on the characters. And also so that I can eventually see stats on The Eater of Names if/when he shows up. Though, chances are that will Chris will post it anyway (right Chris??) so I guess I'm not too worried.
Originally posted by Aiden View PostThis is great stuff. Sadly, due to my crappy rural internet I can't actually listen to the podcasts, but just reading the setting material is great! Thanks for doing this again, Chris.
- Chris Allen, Aberrant Line Developer, Freelance Writer
Like my work? Feel like helping me stay supplied with tea? Check out my Patreon
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Finally put episode 7 up! I've had it ready to go for a while, just kept forgetting to actually upload it. Lucky Rat seeks the Gift of the City, and schemes as to how he might catch a Claimed; Lao Min learns that there may be more answers in Macau; and the pack plunge into hostile territory.
- Chris Allen, Aberrant Line Developer, Freelance Writer
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First draft of the rite that the pack saw the results of in Mark's apartment, the one that caused everything to be inscribed with First Tongue words...
Shadow Signs (Pack Rite ●●●●)
This rite may only be invoked on a territory that the ritemaster's pack has already sanctified with the Hunting Ground rite. It draws upon the secrets, the names and the flows of Essence that thread between the spirits of the territory's Shadow, revealing truths to the Uratha.
Symbols: Writing or tattooing, wounds, whispers, the wind.
Action: Extended (10 successes; each roll represents 1 minute)
Duration: 1 month.
Success: The rite must be performed in the Shadow, within territory that the ritemaster's pack has placed the Hunting Ground rite upon. This causes that spot to become a nexus of information about the territory's Shadow. Over roughly a day, words and glyphs will carve themselves into the Shadow-stuff of an area roughly ten feet in radius, often oozing blood or ichor; these words spell out the names of powerful spirits in the area (Rank 3 and higher, as well as spirit nobles), indicate significant Shadow phenomena (like barrens, shoals, or an impending emotion-storm), and may also indicate other threats in the Shadow (such as warning of the warping spells that a Mage is using on the Hisil, or of a non-native monstrosity that has somehow breached the Gauntlet and is now marauding the spirits). The words update roughly every day, with old, bleeding warnings squirming aside for eruptions of fresh and oozing names as new, powerful spirits move in or a threat manifests itself. Any Uratha who reads the shadow signs gains a +3 bonus to locate or perceive spirits, entities or phenomena that they have seen the warnings or names of, while the rite lasts. However, picking key information out of the mass of glyphs and sigils is not necessarily straightforward.
- Chris Allen, Aberrant Line Developer, Freelance Writer
Like my work? Feel like helping me stay supplied with tea? Check out my Patreon
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