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W:tF Actual Play: The Eater of Names

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  • #61
    Originally posted by Acrozatarim View Post

    ​Any characters in particular?
    Honestly, any!

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    • #62
      Hom Wie would be cool.

      To be honest I've been curious about the totems of the Five Great Packs since you posted the wiki, though I'd understand if you hadn't had stats for them available.

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      • #63
        Hmm, does this forum support spoiler tags? I wouldn't want the players to accidentally stumble on the stats of Hom Wie if they looked at this thread


        - Chris Allen, Aberrant Line Developer, Freelance Writer

        ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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        • #64
          Originally posted by Acrozatarim View Post
          Hmm, does this forum support spoiler tags? I wouldn't want the players to accidentally stumble on the stats of Hom Wie if they looked at this thread
          It certainly does

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          • #65
            Here's Hom Wie then:
            Hom Wie, Hive-Claimed Taoist Sorcerer
            Attributes: Intelligence 4, Wits 4, Resolve 7, Strength 8, Dexterity 4, Stamina 15, Presence 6, Manipulation 3, Composure 3
            Notable Skills: Occult 5, Science 4, Athletics 4, Brawl 4, Weaponry 4, Intimidation 4, Streetwise 4
            Willpower: 10
            Essence: 30
            Health: 20
            Initiative: 7
            Defence: 8
            Size: 7
            Speed: 17
            Influences: Mercury 3, Lead 3
            Dread Powers: Armoured Hide 1, Juggernaut, Monstrous Resilience, Pierce Mind, Regenerate 3, Venomous Ichor.
            Rites: Hom Wie knows a number of rites, including several unique and strange ones.

            As a former human occultist, Hom Wie may have other strange abilities or tricks up his sleeve.




            - Chris Allen, Aberrant Line Developer, Freelance Writer

            ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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            • #66
              Ugh, as nasty as I thought. And that's without the sorcery. I figured no one had taken him out for a reason, now we see. He truly is a big guy. You did his first appearance very well.

              Interesting influences. I guess they're from Chinese Alchemy. I'd hate to see those in action.
              Last edited by nofather; 11-18-2016, 03:21 PM.

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              • #67
                And here's session 13, so I'm now caught up



                - Chris Allen, Aberrant Line Developer, Freelance Writer

                ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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                • #68
                  Session 14, and the pack are done in Macau - for now




                  - Chris Allen, Aberrant Line Developer, Freelance Writer

                  ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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                  • #69
                    Yes! so pleased to see you lovely guys and girls are back doing more AP stuff. Listened to most of your content on the old In Sanity We Trust page and was sad once I'd exhausted everything. Now there's a whole host of Werewolf goodness to get stuck into. Here's to following the Pack's many trials and tribulations.

                    All Hail Mahu.

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                    • #70
                      I've been busy lately, so I'm just to the point where they're heading to Macau.

                      Really fun to hear another game.

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                      • #71
                        Just finished today's session!

                        ​Sadly, for some reason the recording just... stopped after an hour, and I didn't notice til the end! I'll need to write up a summary post of stuff that was missed to go with the podcast when I put it up.


                        - Chris Allen, Aberrant Line Developer, Freelance Writer

                        ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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                        • #72
                          Is there any chance the Character Sheets for the Pack will be posted up anywhere? I'd be really curious to see them assuming there players consented of course.

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                          • #73
                            Here is Luck Rat's Character Sheet (from memory but should be fairly accurate).

                            Lucky Rat, “James” Song Li

                            Concept: The Exterminator

                            Blood: Destroyer
                            Bone: Philosopher

                            Auspice: Rahu
                            Tribe: Hunters in Darkness

                            Attributes:
                            Intelligence 2, Wits 3, Resolve 2
                            Strength 3, Dexterity 3, Stamina 3
                            Presence 2, Manipulation 2, Composure 2

                            Skills:
                            Academics 1, Investigation 3, Medicine 1, Occult 2 (Beshilu)
                            Athletics 4, Brawl 4 (Bite), Stealth 3, Survival 1, Weaponry 1
                            Empathy 1, Intimidation 1, Persuasion 1, Streetwise 2

                            Merits:
                            Contacts 1 (Exterminators), Trained Observer 3, Dedicated Locus 2, Residential Area 2, Resources 1, Totem 2, First Tongue, Language (English)

                            Primal Urge: 2
                            Willpower: 4
                            Harmony: 6
                            Renown: Cunning 1, Glory 1, Purity 2

                            Gifts: Full Moon (Killer Instinct, Warrior's Hide), Stealth (Shadow Pelt), Strength (Predator's Unmatched Pursuit, Primal Strength), City (City Eyes), Hunting (Honed Senses)

                            Rites: Sacred Hunt, Shadow Call
                            Last edited by mremann; 12-21-2016, 05:00 PM.

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                            • #74
                              Originally posted by MonsieurCutts View Post
                              Is there any chance the Character Sheets for the Pack will be posted up anywhere? I'd be really curious to see them assuming there players consented of course.
                              ​I'll ask the rest of the group if they're happy to have their character sheets posted up; if so, sure.


                              - Chris Allen, Aberrant Line Developer, Freelance Writer

                              ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

                              Comment


                              • #75
                                We're trying to figure this out and you're the only authority I know that would really run this.

                                The Blast Numina.

                                'The spirit may wound opponents at a distance. Range is equal to 10 yards per dot of Power and the spirit does not suffer range penalties. If the activation roll succeeds, the Blast wounds as a +0L firearm. The spirit may increase the lethality of its Blast by paying Essence — every two Essence spent increases the “weapon” by +1L. The maximum weapon bonus is equal to the spirit’s Rank.'

                                We're discussing this in another thread and trying to decide if this power allows for the 'Defense vs Firearms' powers some people have. Some say that, because it doesn't say so, there is no way to avoid it beyond not being in range. But we're thinking because of 'the Blast wounds as a +0L firearm.' and how its damage bonus is called weapon bonus, it's treated similarly to a firearm.

                                Also, if it is indefensible, what rating fetish do you think would be appropriate to use a Numina?
                                Last edited by nofather; 01-11-2017, 04:54 PM.

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