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W:tF Actual Play: The Eater of Names
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So I am fully aware that is is over a year later, but I recently started re-listening through all the old episodes again. And I was hoping there would still be some unreleased episodes out there somewhere.
Is there any chance of the story getting a continuation in some form or another? I absolutely love to get some more games Storytold by my favorite CofD Writer.
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Thanks for the reminder! I'll get cracking with processing the next ones.
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Is Episode 20 coming out soon? We ended on a bit of a Cliffhanger and I'm excited to see what happens to the pack next.
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Originally posted by Gullinbursti View PostHi Acrozatarim, just wanted to say I'm still enjoying this immensely, also that I still love the wiki, really inspiring for my lazy self
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Hi Acrozatarim, just wanted to say I'm still enjoying this immensely, also that I still love the wiki, really inspiring for my lazy self
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Originally posted by nofather View PostWe're trying to figure this out and you're the only authority I know that would really run this.
The Blast Numina.
'The spirit may wound opponents at a distance. Range is equal to 10 yards per dot of Power and the spirit does not suffer range penalties. If the activation roll succeeds, the Blast wounds as a +0L firearm. The spirit may increase the lethality of its Blast by paying Essence — every two Essence spent increases the “weapon” by +1L. The maximum weapon bonus is equal to the spirit’s Rank.'
We're discussing this in another thread and trying to decide if this power allows for the 'Defense vs Firearms' powers some people have. Some say that, because it doesn't say so, there is no way to avoid it beyond not being in range. But we're thinking because of 'the Blast wounds as a +0L firearm.' and how its damage bonus is called weapon bonus, it's treated similarly to a firearm.
Also, if it is indefensible, what rating fetish do you think would be appropriate to use a Numina?
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Finally caught up on a whole slew of session uploads! Here are sessions 15 to 19, as the pack return to Hong Kong in the Three Harmonies story!
Unfortunately, session 15 cut off only an hour into the recording for reasons we aren't entirely sure of
Session 15: http://shoutengine.com/InSanityWeTru...r-of-nam-30527
Session 16: http://shoutengine.com/InSanityWeTru...eater-of-30530
Session 17: http://shoutengine.com/InSanityWeTru...eater-of-30531
Session 18: http://shoutengine.com/InSanityWeTru...eater-of-30554
Session 19: http://shoutengine.com/InSanityWeTru...eater-of-30558
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We're trying to figure this out and you're the only authority I know that would really run this.
The Blast Numina.
'The spirit may wound opponents at a distance. Range is equal to 10 yards per dot of Power and the spirit does not suffer range penalties. If the activation roll succeeds, the Blast wounds as a +0L firearm. The spirit may increase the lethality of its Blast by paying Essence — every two Essence spent increases the “weapon” by +1L. The maximum weapon bonus is equal to the spirit’s Rank.'
We're discussing this in another thread and trying to decide if this power allows for the 'Defense vs Firearms' powers some people have. Some say that, because it doesn't say so, there is no way to avoid it beyond not being in range. But we're thinking because of 'the Blast wounds as a +0L firearm.' and how its damage bonus is called weapon bonus, it's treated similarly to a firearm.
Also, if it is indefensible, what rating fetish do you think would be appropriate to use a Numina?Last edited by nofather; 01-11-2017, 04:54 PM.
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Originally posted by MonsieurCutts View PostIs there any chance the Character Sheets for the Pack will be posted up anywhere? I'd be really curious to see them assuming there players consented of course.
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Here is Luck Rat's Character Sheet (from memory but should be fairly accurate).
Lucky Rat, “James” Song Li
Concept: The Exterminator
Blood: Destroyer
Bone: Philosopher
Auspice: Rahu
Tribe: Hunters in Darkness
Attributes:
Intelligence 2, Wits 3, Resolve 2
Strength 3, Dexterity 3, Stamina 3
Presence 2, Manipulation 2, Composure 2
Skills:
Academics 1, Investigation 3, Medicine 1, Occult 2 (Beshilu)
Athletics 4, Brawl 4 (Bite), Stealth 3, Survival 1, Weaponry 1
Empathy 1, Intimidation 1, Persuasion 1, Streetwise 2
Merits:
Contacts 1 (Exterminators), Trained Observer 3, Dedicated Locus 2, Residential Area 2, Resources 1, Totem 2, First Tongue, Language (English)
Primal Urge: 2
Willpower: 4
Harmony: 6
Renown: Cunning 1, Glory 1, Purity 2
Gifts: Full Moon (Killer Instinct, Warrior's Hide), Stealth (Shadow Pelt), Strength (Predator's Unmatched Pursuit, Primal Strength), City (City Eyes), Hunting (Honed Senses)
Rites: Sacred Hunt, Shadow Call
Last edited by mremann; 12-21-2016, 05:00 PM.
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Is there any chance the Character Sheets for the Pack will be posted up anywhere? I'd be really curious to see them assuming there players consented of course.
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Just finished today's session!
Sadly, for some reason the recording just... stopped after an hour, and I didn't notice til the end! I'll need to write up a summary post of stuff that was missed to go with the podcast when I put it up.
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I've been busy lately, so I'm just to the point where they're heading to Macau.
Really fun to hear another game.
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Yes! so pleased to see you lovely guys and girls are back doing more AP stuff. Listened to most of your content on the old In Sanity We Trust page and was sad once I'd exhausted everything. Now there's a whole host of Werewolf goodness to get stuck into. Here's to following the Pack's many trials and tribulations.
All Hail Mahu.
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