Water fell away from it as it lifted its head into the unfamiliar air. Eyes that were used to the bl ackness swiveled, re-focused to take in the cold light. Pallid, slick skin swelled outward, and plates of organic not-bone ground against one another. Rows of teeth parted from one another, and a rush of the unfamiliar air flooded into long-disused lungs. Yes. This felt — different, but somehow, dimly remembered. It had done this before, and it still bore the scars from the strongest things it had hunted and killed. It was time to do it again.
The Deep has not felt the touch of sunlight or moonlight for millennia, but it has not rested. It has slipped through pitch-black waters at the coldest and furthest reaches of the oceans, feeding its bulk on the lesser creatures that also survive there.
The Deep is neither vertebrate nor invertebrate; it seems to be a blasphemous hybrid of both. Where it is not protected by plates of armor that seem to be part chitin and part coral, it has the pale and unwholesome flesh of an invertebrate or a drowned man. Fat, writhing arms like swollen eels end in rasps reminiscent of a lamprey’s mouth, and chitinous limbs sprout oddly fanned fins. Its “face” is mercifully hidden in shadow, below a prow-like extrusion of armor — but what can be seen is a hateful mishmash of unusual mouthparts and stunted sensory organs.
No werewolves have penetrated to the lightless reaches of the ocean where the Deep swims, and no Uratha can attest to what its form is like when it passes through its icy grottoes. Whatever its form may be in the depths, it alters horribly as the Deep enters shallower water and even open air. Its body, no longer constrained by the high pressure to which it is accustomed, bloats outward — it is as if its body knows that by rights it should explode, but cannot. It is not graceful on land, but neither is it helpless there. The Tha’hon can move its bulk with surprising speed, smashing into its surface prey before tearing them apart and devouring them.
Tha'hon, the Deep
Potency: ooooo
Attributes
Intelligence - o
Wits - ooo
Resolve - oooooo
----------
Strength - ooooooooo
Dexterity - oo
Stamina - oooooooooo
----------
Presence - oooooo
Manipulation - o
Composure - oooo
Skills
Academics
Computer
Crafts
Investigation - o
Medicine
Occult
Politics
Science
----------
Athletics - oooo [Swimming]
Brawl - oooo [Ram, Tail Lash, Underwater Combat]
Drive
Firearms
Larceny
Stealth - oo [Swimming]
Survival - oooooo [Underwater]
Weaponry
----------
Animal Ken
Empathy
Expression
Intimidation - oooo
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Danger Sense - oo
> Advanced - oo
Direction Sense - o
> Advanced - oo
Hardy - ooo
Iron Stamina - ooo
Dread Powers
Colossus
Elemental Fury
Home Ground (Water)
Natural Weaponry
=>Tail (ooo)
=> Forelimbs (oo)
Numina
=> Drain
=> Emotional Aura
Regeneration*
Swift*
Advantages
Health: 30
Willpower: 20
Defense: 6
Armor: 10
Size: 10
Notes
• Colossus: The Deep uses Stamina in place of Resistance.
• Elemental Fury: The Deep has Influence (Floods) 5, and rolls Stamina + Survival to use it.
• Numina: The Deep rolls Strength + Occult for Drain, and Presence + Intimidation for Emotional Aura.
• Regeneration: The Deep regains either one level of lethal damage or two levels of bashing damage each turn as a reflexive action. Lethal damage takes priority, and Aggravated damage is healed at the rate of one level per day. This regeneration is possible only while the creature is at least 50 percent immersed in water.
• Swift: The Deep may only use this Dread Power while at least 50 percent immersed in water.
The Deep has not felt the touch of sunlight or moonlight for millennia, but it has not rested. It has slipped through pitch-black waters at the coldest and furthest reaches of the oceans, feeding its bulk on the lesser creatures that also survive there.
The Deep is neither vertebrate nor invertebrate; it seems to be a blasphemous hybrid of both. Where it is not protected by plates of armor that seem to be part chitin and part coral, it has the pale and unwholesome flesh of an invertebrate or a drowned man. Fat, writhing arms like swollen eels end in rasps reminiscent of a lamprey’s mouth, and chitinous limbs sprout oddly fanned fins. Its “face” is mercifully hidden in shadow, below a prow-like extrusion of armor — but what can be seen is a hateful mishmash of unusual mouthparts and stunted sensory organs.
No werewolves have penetrated to the lightless reaches of the ocean where the Deep swims, and no Uratha can attest to what its form is like when it passes through its icy grottoes. Whatever its form may be in the depths, it alters horribly as the Deep enters shallower water and even open air. Its body, no longer constrained by the high pressure to which it is accustomed, bloats outward — it is as if its body knows that by rights it should explode, but cannot. It is not graceful on land, but neither is it helpless there. The Tha’hon can move its bulk with surprising speed, smashing into its surface prey before tearing them apart and devouring them.
Tha'hon, the Deep
Potency: ooooo
Attributes
Intelligence - o
Wits - ooo
Resolve - oooooo
----------
Strength - ooooooooo
Dexterity - oo
Stamina - oooooooooo
----------
Presence - oooooo
Manipulation - o
Composure - oooo
Skills
Academics
Computer
Crafts
Investigation - o
Medicine
Occult
Politics
Science
----------
Athletics - oooo [Swimming]
Brawl - oooo [Ram, Tail Lash, Underwater Combat]
Drive
Firearms
Larceny
Stealth - oo [Swimming]
Survival - oooooo [Underwater]
Weaponry
----------
Animal Ken
Empathy
Expression
Intimidation - oooo
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Danger Sense - oo
> Advanced - oo
Direction Sense - o
> Advanced - oo
Hardy - ooo
Iron Stamina - ooo
Dread Powers
Colossus
Elemental Fury
Home Ground (Water)
Natural Weaponry
=>Tail (ooo)
=> Forelimbs (oo)
Numina
=> Drain
=> Emotional Aura
Regeneration*
Swift*
Advantages
Health: 30
Willpower: 20
Defense: 6
Armor: 10
Size: 10
Notes
• Colossus: The Deep uses Stamina in place of Resistance.
• Elemental Fury: The Deep has Influence (Floods) 5, and rolls Stamina + Survival to use it.
• Numina: The Deep rolls Strength + Occult for Drain, and Presence + Intimidation for Emotional Aura.
• Regeneration: The Deep regains either one level of lethal damage or two levels of bashing damage each turn as a reflexive action. Lethal damage takes priority, and Aggravated damage is healed at the rate of one level per day. This regeneration is possible only while the creature is at least 50 percent immersed in water.
• Swift: The Deep may only use this Dread Power while at least 50 percent immersed in water.
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