The pavement buckled and cracked, a quintet of grooves cut into its surface, spreading out from the indentation. It did it again, two yards away. Amelia shook her head in disbelief, her eyes telling her what her nose couldn’t. Each crater was a footstep, and they were coming quicker towards her. She wanted to run, but the murderous scent tangled her limbs, her ability to think... And then wounds opened up across her flesh.
The Unseen is not distinctive for its invisibility; it is defined by it. It cannot make itself visible, and it’s uncertain whether it would even understand the concept of visibility at all. It is a blind aberration, completely cut off from light and vision. Yet its blindness does not keep it from hunting. In fact, it is a hunter with few equals capable of moving its bulk with great stealth.
From the pattern of its steps, the Unseen seems to be a quadruped, or a mostly bipedal creature that walks on its knuckles as well. It clearly has great claws on all its limbs that scar the earth and even asphalt where it strides; the terrible wounds it leaves on its prey also serve as grim evidence of its talons. It must also have powerful jaws or mandibles of some sort, though this is harder to determine; it does not bite its prey in combat. When it pauses to devour its prey, huge chunks simply vanish from the corpses with a terrible grinding noise and the occasional splatter of falling blood. It is presumably blind, for it is apparently unimpeded by mist, darkness or smoke.
The Unseen is not simply invisible — it can not be seen, even when circumstances might indicate otherwise. Blood or ink splattered across its form fades to translucence and then invisibility in less than a second. Mist or falling rain displaces, but only in the roughest outline. Whatever facet of its nature (or unnature) hides it from sight seems to work on an almost metaphysical level — the world refuses to regard the Nuigim, and will not make it visible.
Nuigim, The Unseen
Potency - ooooo
Attributes
Intelligence - ooo
Wits - oooo
Resolve - oooooo
----------
Strength - ooooooooo
Dexterity - oooo
Stamina - oooooooooo
----------
Presence - oo
Manipulation - o
Composure - oooooo
Skills
Academics
Computer
Crafts
Investigation
Medicine
Occult - o (Spirits)
Politics
Science
----------
Athletics - ooo
Brawl - oooo (Claws)
Drive
Firearms
Larceny
Stealth - oooooo (Moving Silently, Remaining Still)
Survival - ooooo
Weaponry
----------
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Ambidextrous - ooo
Direction Sense - o
=> Advanced - oo
Eidetic Memory - oo
Fast Reflexes - ooo
Hardy - ooo
Iron Stamina - ooo
Dread Powers
Armored Hide (ooo)
Chameleon Horror*
Maddening Scent*
Natural Weapon
=> Bite (o)
=> Claws (oo)
Stalks Without Seeing*
Regeneration*
Health: 19
Willpower: 20
Defense: 4
Armor: 3
Speed: 20 (Species Factor 7)
Size: 9
Notes
• Chameleon Horror: In addition to the standard effects, the Unseen cannot be seen under infrared or ultraviolet light. It also will not show on film, though it can still be detected by techniques such as echolocation, and devices like motion detectors.
• Maddening Scent: The Nuigim constantly gives off a peculiar scent that interferes with other creatures’ abilities to focus properly. The scent affects everyone within roughly 10 yards of the Nuigim, and potentially farther downwind. Creatures that have roughly a human level of scent acuity are at a –2 penalty to all Dexterity, Social or Mental dice pools while within scent range of the Unseen. Werewolves, dogs, vampires with a supernaturally heightened sense of smell and other creatures with a similar level of scent acuity are more powerfully affected, and suffer a -4 penalty instead.
• Regeneration: The Unseen regains either one level of lethal damage or two levels of bashing damage each turn as a reflexive action. It will regenerate lethal damage first, regenerating bashing only when no more lethal damage is left on its health track. Aggravated damage is healed at the rate of one level per day.
• Stalks Without Seeing: The Unseen is blind, but is able to perceive its surroundings through supernatural means. It is immune to any supernatural powers that require eye contact, as well as any penalties for darkness or visual impairment. The Unseen can accurately discern objects or creatures from one another to a distance of about 60 yards.
The Unseen is not distinctive for its invisibility; it is defined by it. It cannot make itself visible, and it’s uncertain whether it would even understand the concept of visibility at all. It is a blind aberration, completely cut off from light and vision. Yet its blindness does not keep it from hunting. In fact, it is a hunter with few equals capable of moving its bulk with great stealth.
From the pattern of its steps, the Unseen seems to be a quadruped, or a mostly bipedal creature that walks on its knuckles as well. It clearly has great claws on all its limbs that scar the earth and even asphalt where it strides; the terrible wounds it leaves on its prey also serve as grim evidence of its talons. It must also have powerful jaws or mandibles of some sort, though this is harder to determine; it does not bite its prey in combat. When it pauses to devour its prey, huge chunks simply vanish from the corpses with a terrible grinding noise and the occasional splatter of falling blood. It is presumably blind, for it is apparently unimpeded by mist, darkness or smoke.
The Unseen is not simply invisible — it can not be seen, even when circumstances might indicate otherwise. Blood or ink splattered across its form fades to translucence and then invisibility in less than a second. Mist or falling rain displaces, but only in the roughest outline. Whatever facet of its nature (or unnature) hides it from sight seems to work on an almost metaphysical level — the world refuses to regard the Nuigim, and will not make it visible.
Nuigim, The Unseen
Potency - ooooo
Attributes
Intelligence - ooo
Wits - oooo
Resolve - oooooo
----------
Strength - ooooooooo
Dexterity - oooo
Stamina - oooooooooo
----------
Presence - oo
Manipulation - o
Composure - oooooo
Skills
Academics
Computer
Crafts
Investigation
Medicine
Occult - o (Spirits)
Politics
Science
----------
Athletics - ooo
Brawl - oooo (Claws)
Drive
Firearms
Larceny
Stealth - oooooo (Moving Silently, Remaining Still)
Survival - ooooo
Weaponry
----------
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Ambidextrous - ooo
Direction Sense - o
=> Advanced - oo
Eidetic Memory - oo
Fast Reflexes - ooo
Hardy - ooo
Iron Stamina - ooo
Dread Powers
Armored Hide (ooo)
Chameleon Horror*
Maddening Scent*
Natural Weapon
=> Bite (o)
=> Claws (oo)
Stalks Without Seeing*
Regeneration*
Health: 19
Willpower: 20
Defense: 4
Armor: 3
Speed: 20 (Species Factor 7)
Size: 9
Notes
• Chameleon Horror: In addition to the standard effects, the Unseen cannot be seen under infrared or ultraviolet light. It also will not show on film, though it can still be detected by techniques such as echolocation, and devices like motion detectors.
• Maddening Scent: The Nuigim constantly gives off a peculiar scent that interferes with other creatures’ abilities to focus properly. The scent affects everyone within roughly 10 yards of the Nuigim, and potentially farther downwind. Creatures that have roughly a human level of scent acuity are at a –2 penalty to all Dexterity, Social or Mental dice pools while within scent range of the Unseen. Werewolves, dogs, vampires with a supernaturally heightened sense of smell and other creatures with a similar level of scent acuity are more powerfully affected, and suffer a -4 penalty instead.
• Regeneration: The Unseen regains either one level of lethal damage or two levels of bashing damage each turn as a reflexive action. It will regenerate lethal damage first, regenerating bashing only when no more lethal damage is left on its health track. Aggravated damage is healed at the rate of one level per day.
• Stalks Without Seeing: The Unseen is blind, but is able to perceive its surroundings through supernatural means. It is immune to any supernatural powers that require eye contact, as well as any penalties for darkness or visual impairment. The Unseen can accurately discern objects or creatures from one another to a distance of about 60 yards.
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