Werewolf has one of the smaller lines in 1e, but covered the majority of interesting topics that needed to be hit and then some. While 2e has some work to do in detailing the new focuses with the edition shift (The Pack was a great example of this), updating the necessary material (the Pure and Bale Hounds, many Lodges, etc), and of course adding more new fun stuff (Lodges, Gifts, Hunting Grounds), I feel like the one topic that feels most in need of existing is an 'endgame' book. Werewolf is one of those games that has the potential to ramp up into Tier 3 and Tier 4 plots - you have apocalyptic alien super spirit monsters as the primary antagonist in the core book! - but it could use some help paving the way to such high-end threats. What happens to werewolves when they hit the upper bounds of Primal Urge is a topic I've been curious about since 1e, and with the great stuff in Equinox Road and Imperial Mysteries for Changeling and Mage, respectively, it feels like a shame to not plump those possibilities for new material.
Am I crazy in wanting this? Is there anything huge I'm missing for it? Are there books that Werewolf needs more than this?
Am I crazy in wanting this? Is there anything huge I'm missing for it? Are there books that Werewolf needs more than this?
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