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[Character Sheet] Trinity Continnum Character-Sheet Project for Roll-20
Other issue raised by my players - When using Core Roll, you cannot edit name of it, to show what you doing on Roll20 chat. We wanted to put things like 'Hitting X' or 'Persuade' instead of 'Core Roll'.
Jonnes.Derik Trinity Core rules points that PCs Talents ALSO have Defense Rating that is generally 1 - but can be higher. I do not see this rating on PCs variants of sheets...
The Circunstantials tab is just for these cases, for character default stat modifiers.
Other issue raised by my players - When using Core Roll, you cannot edit name of it, to show what you doing on Roll20 chat. We wanted to put things like 'Hitting X' or 'Persuade' instead of 'Core Roll'.
Cores rolls were designed for trivial rolls, (attributes and skills) with the standard difficulty of the tier.
For more specific rolls, Customs Rolls have been developed, which can be saved. There you can define all the stats and define a name, for these more specific rolls..
I do not get how Circunstantials generate Defense trait for use with Token Bars. Is this show in sheet instruction video? If yes - on what time it is?
Unfortunately, Circumstantial Tab stats do not appear on Token Bars. You have two "official" options and two "Hack mode" options.
Official ones:
manually add defense on Token Bars.
use the Circumstantial Tab itself for reference.
"Hack mode"
In Roll-20 you can add your own attributes in the "Attributes & Abilities" tab (at the top of the sheet, next to Character Sheet and Bio & Info). Click + Add and name the attribute as you like. The newly created Attribute becomes an option for the Tokens Bar.
The other option is to Switch to the NPC template, increment the defense trait, and then switch to the desired template. In tokens bar look for npc_defence, and use the value as a reference. If you want to change the value, just switch to the NPC template, make the change and return to the desired template.
I know about those hacks and I use them to this day. However, should not this trait be core feature of sheet?
Should you not simply add Defense line in next greater sheet update? Adding Defense line should not be very hard thing to do for version 10 of TC sheet.
I understand that adding option for naming Core rolls can be a lot of work - as it needs in depth hack into roll macros - but adding constant one trait as Defense in sheet really should not be.
/ I've made my own house fork from CoD 2E sheet and consulted on Realms of Pugmire ones for Roll20. 😎 /
I know about those hacks and I use them to this day. However, should not this trait be core feature of sheet?
Should you not simply add Defense line in next greater sheet update? Adding Defense line should not be very hard thing to do for version 10 of TC sheet.
I understand that adding option for naming Core rolls can be a lot of work - as it needs in depth hack into roll macros - but adding constant one trait as Defense in sheet really should not be.
/ I've made my own house fork from CoD 2E sheet and consulted on Realms of Pugmire ones for Roll20. 😎 /
You should make your own branch of this sheet and make the changes you want to see if this is a huge deal and easy to add. Joness has already done a ton of work for the community and commented previously they're probably going to move on to new projects with their free time.
You should make your own branch of this sheet and make the changes you want to see if this is a huge deal and easy to add. Joness has already done a ton of work for the community and commented previously they're probably going to move on to new projects with their free time.
I know about those hacks and I use them to this day. However, should not this trait be core feature of sheet?
Should you not simply add Defense line in next greater sheet update? Adding Defense line should not be very hard thing to do for version 10 of TC sheet.
I understand that adding option for naming Core rolls can be a lot of work - as it needs in depth hack into roll macros - but adding constant one trait as Defense in sheet really should not be.
/ I've made my own house fork from CoD 2E sheet and consulted on Realms of Pugmire ones for Roll20. 😎 /
Simply adding a trait is really not a complicated job. But whenever I develop a sheet, I think of the best information architecture I can think of. Where and why to place each unit of information. The entire sheet needs to be cohesive, both in Usability and in the Aesthetics of the elements. And maybe, it's these usability choices, which consume more work and time... So for me, putting a trait is not that easy.
As for Defense, there is already a suitable place to store it. which are the Circumstantials. It's really a pity that she doesn't appear in the Token Bars. But as I said before, you have options to not be completely unassisted.
There are some things I still want to do on this Sheet that my work and time don't allow, like Noetic-tech and Cybernetics. But Defense is still not a priority yet. Maybe a future Combat-Mode...but I can't promise anything (I've been working on this project for over a year).
As for the Core ROlls, it's actually a design decision to keep them the way they are. They were designed for trivial rolls and that's all. What you want, are in the Customs Rolls there, you can customize all the traits of the rolls and leave them saved.
Sorry if these aren't the answers you wanted. But thank you so much for caring about this project, I try to read all feedback and give some response.
Thank you for all the work on this! It's so great to have such a good and complete sheet. I was showing it to one of the players who will be in my TC game and he really loved the circumstantial section, and commented how in our Scion game he had to use a google doc to keep track of the all the little bonuses and things.
About Anima
I'm working on it right now, very soon I'll make it available in the testing room.
Are you planning to wait until the final book release to set the anima sheets free into the wild? I'm looking to run an Anima game after the start of the year and would really love to make use of the excellent design you've got up in the testing room.
This is the idea. Roll-20 has policies for unreleased games. But I can create a room for you to play with the Anima sheet.
I'd be interested also on using Anima sheet beta, if I can. 😎
With Anima core in Art Direction and Adventure still not released - I suspect we need to brace ourselves for at least half year before Anima official release. We will see how long it takes my Assassins mini chronicle - but I may even run Aeon story before moving to Anima, at this release pace.. 😔
( At least for Aeon we have great sheets by Jones, already. 😲)
BTW If Roll20 is limiting sheets for unreleased games - how do we have Adventure sheet already on official release, before the setting/game? 🤔
( At least for Aeon we have great sheets by Jones, already. 😲)
Thanks
BTW If Roll20 is limiting sheets for unreleased games - how do we have Adventure sheet already on official release, before the setting/game? 🤔
OMG, you are right. From what I've read, Roll-20 has a ban on unreleased game sheets. I somehow believed that inspired was in the scope of Core, but it really wasn't. Most likely they didn't notice either.
Now I'm in a dilemma... I don't want to run the risk of having the sheet removed from the collection.... On the other hand, I believe that Adventure! come out this week.....
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