So I just noticed that the Adventure manuscript has a one-dot Edge (Polyglot, p. 124 in the PDF) that lets the character speak or learn pretty much any non-secret language easily.
Naturally, I went looking for the language rules in the corebook. There's an Intellect Gift (Rosetta Stone, p. 193) for languages, and Humanities is established as the skill for figuring out translations of languages one doesn't speak fluently, but I couldn't find any rule for how many languages a PC might know without having any special traits.
Aberrant also has the Universal Translator Mega-Edge (p. 198), which is technically even better (as it probably should be, requiring Mega-Intellect 3) since it allows the nova to learn languages in a few rounds.
It seems pretty odd to have so many language-related abilities if there's no baseline for how many languages a "normal" person knows. Have I missed something somewhere, or is it all down to GM judgment?
Naturally, I went looking for the language rules in the corebook. There's an Intellect Gift (Rosetta Stone, p. 193) for languages, and Humanities is established as the skill for figuring out translations of languages one doesn't speak fluently, but I couldn't find any rule for how many languages a PC might know without having any special traits.
Aberrant also has the Universal Translator Mega-Edge (p. 198), which is technically even better (as it probably should be, requiring Mega-Intellect 3) since it allows the nova to learn languages in a few rounds.
It seems pretty odd to have so many language-related abilities if there's no baseline for how many languages a "normal" person knows. Have I missed something somewhere, or is it all down to GM judgment?
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