Thanks all. I'm poking at doing a Planetary-style game in the Aeon era, and wanted to be sure I was connecting the dots on my conspiracy board correctly.
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[All eras]Some lore questions
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1. Is TC Assassins a full on Era? Can it be considered its own ‘corebook’? Or is it just an expansion for the central rulebook?
2. What’re the character types? Talents, I’d assume, but I’d like to know before I make my purchase?
3. Does it have information on assassins in the Nova Age?
4. Does it have lots of setting lore? Lots of new factions?
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Originally posted by Demigod Beast View Post1. Is TC Assassins a full on Era? Can it be considered its own ‘corebook’? Or is it just an expansion for the central rulebook?
2. What’re the character types? Talents, I’d assume, but I’d like to know before I make my purchase?
3. Does it have information on assassins in the Nova Age?
4. Does it have lots of setting lore? Lots of new factions?
2. They are basically Talents, but they are aware of their abilities and their Masteries (basically the same as Gifts, but more focused) have a strong connection with hunting and killing people.
3. No, but it wont change much to Nova Age. Aeon and Adventure is harder to say and may work a bit different.
4. It has a lot of Factions and have a lot of lore about the world we dont see in the action stories of regular Talents. It's all about shadow and twilight, the places and games regular people stay away for their own safety, like the world of the assassins from Wanted, John Wick and Kill Bill.
House Rules - The Basics - House Rules for Trinity Continuum
House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
House Rules - Psi - House Rules for Trinity Continuum: Æon
Fists and Tomes - Inspired Martial Arts and Mysticism for Talents
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Originally posted by Mateus Luz View Post1. No. Its a rules/set expanssion that can be used in basically any point of the timeline with little changes, but its focused in the Core setting.
2. They are basically Talents, but they are aware of their abilities and their Masteries (basically the same as Gifts, but more focused) have a strong connection with hunting and killing people.
3. No, but it wont change much to Nova Age. Aeon and Adventure is harder to say and may work a bit different.
4. It has a lot of Factions and have a lot of lore about the world we dont see in the action stories of regular Talents. It's all about shadow and twilight, the places and games regular people stay away for their own safety, like the world of the assassins from Wanted, John Wick and Kill Bill.
Amethyst is my birthstone. She/they.
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It's 188 pages long, while Core is 233, Aberrant is 314 and Aeon is 385.
To be fair, it is dense in content.
House Rules - The Basics - House Rules for Trinity Continuum
House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
House Rules - Psi - House Rules for Trinity Continuum: Æon
Fists and Tomes - Inspired Martial Arts and Mysticism for Talents
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Originally posted by RickJonzz View PostHere's another bunch of statements that lead to a couple of questions. I'm going to leave out Aether (because I need to re-read it) and Anima (because I missed the KS and am waiting for the release to grab it). Please correct me where I'm wrong.
The statements-
(...)
Originally posted by RickJonzz View Post* Prior to Tesla, were there psiads and stalwarts? Presumably they were super-rare. There were also rare Gogs and Magogs (who, like Dracula, are not exactly novas or even Aberrant mutants, but sort of their own thing).
Also - if you look Psiads before Aether, even Hammersmith - look for the 'Mystics' of various magical traditions around the world. 😎 In my own game I just started just after Hammersmith, my players are looking in India for various Psiads and Max Mercers as literal 'avatars of Khali' - by vision from Three Prongs mystic. 😎
Originally posted by RickJonzz View Post* Similarly, were there new (obviously super-rare) psiads and stalwarts manifesting between Adventure and Aeon?
Originally posted by RickJonzz View Post* Are there (also super rare) "natural" stalwarts in the Aeon era?
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
LGBT+ through Ages
LGBT+ in CoD games
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Originally posted by Mateus Luz View PostIt's all about shadow and twilight, the places and games regular people stay away for their own safety, like the world of the assassins from Wanted, John Wick and Kill Bill.How to fan marry TC Assassins with AC games backstory - more in this topic.
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
LGBT+ through Ages
LGBT+ in CoD games
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A few nitpicks:
1. Superiors aren't stalwarts. They're an artificially imposed variant of quantum empowerment that's not as powerful as Novas, but which also lacks the tendency to mutate into something only nominally human.
2. Novas are stalwarts — or rather, stalwarts are what Novas look like under the constraints oof the Doyen Barrier. Unlike the original Adventure!, Stalwarts have, in theory and somewhat in practice, access to the full range of Quantum Powers, including such things as being able to fly and fire blasts of energy; they're just more limited in their ability to do so (for instance, the flight only lasts for a few turns). That said, stalwarts aren't immune to the mutating effects of channeling Quantum, in the form of Telluric Burnout. Dr. Primorus and Cestus Pax are Novas in the sense that they're individuals who are more powerful than your average stalwart.
3. The naturally occurring Psi-empowered come in two basic types: those with innate power, and those with innate channeling. Psiads are what you get when these coexist; Latents are what you get when there's innate channeling but not innate power. Psions are what you get when you start with a Latent and artificially stimulate their power. (That implies a third type of naturally occurring Psi-empowered individual: one with power but no channeling; it's been suggested that such individuals would have full access to all bio-tech as if they were a psion, but wouldn't have any psionic powers of their own.)
4. Mesmerists are psiads in the same way that stalwarts are Novas.
5. Squires (Æther) are daredevils (Adventure!) are Talents. The relationship between daredevils or Squires and Talents is the opposite of the relationship between stalwarts and Novas: the unique environments found in the Æther and Adventure! ages empower them, making Dramatic Editing even easier than it is in other eras.
6. Gogs and Magogs are not psiads and Novas. They are Æther-enhanced Talents. They either channel Æther through Apparatus (Gogs) or through their body, resulting in mutations (Magogs). Magogs are not Quantum-powered, despite some superficial resemblances between them and Novas.
7. Psiads and Novas can appear in any era (though in Adventure!, they manifest as stalwarts and mesmerists); but outside of Adventure!, Aberrant, and Æon (so far), they're rare.
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Had any stalwarts survived to N-Day, would they’ve stayed stalwarts, or undergone a full eruption? Would a mesmerism upgrade to a psiad?
And what happened to Hammersmith, himself? He received more Z-waves than even Divis Mal!Last edited by Demigod Beast; 08-30-2022, 07:24 PM.
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All Stalwarts that existed on N-Day Erupted.
That doesn't mean that it was necessarily a big Eruption; Dark Stars are a thing in Aberrant, after all, and a Dark Star is, essentially, a stalwart — just using the Nova rules instead of the Talent rules. So a stalwart can “Erupt” and effectively remain unchanged.
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