Why Paths have dots value in Trinity Continuum 2E mechanics? Someone can explained it to me?
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[TC 2E] Why Paths dots?
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[TC 2E] Why Paths dots?
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
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LGBT+ in CoD gamesTags: None
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It’s far better that way.
It indicates how important you are to the community the path represents
It gives you an option of improving your connections and have more of them
It gives you a chance to have more paths
House Rules - The Basics - House Rules for Trinity Continuum
House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
House Rules - Psi - House Rules for Trinity Continuum: Æon
Fists and Tomes - Inspired Martial Arts and Mysticism for Talents
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They have dot values because your character gets stuff by buying dots. Every time you spend 18 xp to buy a dot, your character gains three dots in Path Skills, two dots in Path Edges, and a dot in Contacts. Since Skills cost 5 xp, Path Edges cost 2 xp, and Contacts can't be improved outside of your Paths, buying traits via a Path saves you 1 xp and gets you a free boost to Contacts. This encourages characters to invest in their Paths, and knowing a character's Paths is an easy way to understand their intended party role.
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Originally posted by wyrdhamster View PostWhy Paths have dots value in Trinity Continuum 2E mechanics? Someone can explained it to me?
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