The Shepard stats ( page 34 ) do not have Initiative trait. I assume he has Secondary Dicepool, so Init 6.
Otto Bergen stats ( page 35 ) also do not have Initiative - and do not have Inspiration, even if called Inspired Scientist. 🙄 I assume he has Intitative as Desperation Pool, so 3 - and Inspiriation 3.
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[Adventure!] Jumpstart - Stampede of Justice
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There is error on Kalus sheet - in system, there is Close Range, not Melee one, on Weapons section
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All PCs have marked some Injuries Levels - are they cause of plane crash in first scene of story? Or just printing errors?
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Originally posted by Mateus Luz View PostIf you put a dot in each facet you end up with Insp 4How did it miss me before?
A bit weird - you put 2 and 1 dot - got Inspiration 3. You put 1 in all - you got 4... 🤔 Okay copying sheets to my Roll20 VTT...
Last edited by wyrdhamster; 05-28-2023, 05:48 AM.
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How can David Yip have Inspiration 4? 🤔 Character creation rules points options up to Inspiration 3, nothing points that Inspiration can be 3 > on start.
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Originally posted by impernious View Post
Thanks for catching these! I've gone through and updated the characters to fix these issues.
EDIT: Characters bookmarks disappeared from PDF list in newest version.
Last edited by wyrdhamster; 05-08-2023, 01:16 PM.
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Originally posted by Shepherdboi View PostJust finished checking the final version of Stampede of Justice versus the errata I submitted. It looks like they went from six ready to play characters with invalid starting Gifts to three ready to play characters with invalid starting Gifts. Weirdly, two of the three are daredevils. Strange that they're having trouble making valid characters for the default character type for the game line.
Joann Robinson has no Gift from her Adventurer Path. She needs to replace either Easily Dismissed or Murderous Totality with a Pilot or Survival Gift (since she doesn't qualify for any Might Gifts).
Klaus Weismann needs to swap A Reasonable Request for a Gift from either the Detective or International Detective Agency Paths (since his Aim Gift could count for either).
Madeline Merlaux's entry seems very messed up. As a stalwart, she's supposed to have three Gifts from her Favored Approach and one Gift from any Attribute. She's got a Dynamic Power Gift as her "any" gift, which may or may not be valid based on a strict reading of the character creation process. She also has three Resilience Approach Gifts despite being listed as favoring the Force Approach. This could be corrected by swapping her Approach, except two of her three Gifts (Indomitable Will and Superlative Poise) are talent Gifts from the core book instead of super powered stalwart Gifts.
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Founded my new version of PDF on Updated Only tab of my Library.
There is no official portrait for “Queen” Bessie Coleman - She was real person in 1920s.https://en.wikipedia.org/wiki/Bessie_Coleman
So I made one. Literal first render in Leonardo AI (cause it's free).
Last edited by wyrdhamster; 05-08-2023, 01:17 PM.
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Originally posted by wyrdhamster View PostI cannot seem to find final version of Jumpstart at my DriveThruRPG account.( I literally downloaded previous version at 6th of April, when starting this topic. )
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I cannot seem to find final version of Jumpstart at my DriveThruRPG account.( I literally downloaded previous version at 6th of April, when starting this topic. )
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Just finished checking the final version of Stampede of Justice versus the errata I submitted. It looks like they went from six ready to play characters with invalid starting Gifts to three ready to play characters with invalid starting Gifts. Weirdly, two of the three are daredevils. Strange that they're having trouble making valid characters for the default character type for the game line.
Joann Robinson has no Gift from her Adventurer Path. She needs to replace either Easily Dismissed or Murderous Totality with a Pilot or Survival Gift (since she doesn't qualify for any Might Gifts).
Klaus Weismann needs to swap A Reasonable Request for a Gift from either the Detective or International Detective Agency Paths (since his Aim Gift could count for either).
Madeline Merlaux's entry seems very messed up. As a stalwart, she's supposed to have three Gifts from her Favored Approach and one Gift from any Attribute. She's got a Dynamic Power Gift as her "any" gift, which may or may not be valid based on a strict reading of the character creation process. She also has three Resilience Approach Gifts despite being listed as favoring the Force Approach. This could be corrected by swapping her Approach, except two of her three Gifts (Indomitable Will and Superlative Poise) are talent Gifts from the core book instead of super powered stalwart Gifts.
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I just finished checking the Gifts for the remaining four ready-made characters. They're all wrong too.
For the mesmerists, David gets off easy, since he simply doesn't meet the Command prerequisite for the Queen Takes Pawn Gift. Lynette has two Biological and two Cognitive Gifts (instead of three and one), and doesn't meet the Survival prerequisite for the Push the Pain Away Gift.
The daredevils are supposed to have three Gifts associated with their starting Paths and one Gift of their choice. Joann only has one Gift associated with a Path, and fails to meet the Command prerequisite for one of the others. Klaus similarly only has one Gift associated with a Path, but he doesn't meet the Enigmas prerequisite for that Gift.
Once I get done submitting these last few bits to the errata form, I'll be done with the jumpstart.
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Got done with my initial proofreading pass last night. Onyx Path still doesn't know how to follow their own character creation rules.
At the simplest level, starting characters get 15 Skill points and 10 dots in Edges. Most of the ready-made characters fail to pass this very low bar.
I next checked out the Gifts of the two stalwart characters. Stalwarts start with three Gifts from their Favored Approach and one Gift from any Approach. If pages 145-146 of Adventure! are correct, the three Favored Approach Gifts can be from any of their three Favored Approach Attributes. If page 183 of Adventure! is correct, they get one Gift from each of those Attributes. These two characters fail either way.
Arjun has two Might Gifts despite favoring the Resilience Attributes.
Madeline has four Dynamic Power Gifts, meaning they all lack Attribute keywords and by a narrow reading of the rules may not even count as her single "any Approach" Gift, due to their lack of Attribute keywords. Beyond that, she lacks the Gift prerequisite for her first Gift, and fails to meet the Attribute prerequisites for her next two Gifts.
I'll hopefully get a chance to check the Gifts of the remaining four characters either tonight or tomorrow.
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Nazis enemies in story are called 'White Shirts' and 'Friends on New Germany' - so I assume cover is their final days, STAMPEDE by (cows) Justice. 😎Last edited by wyrdhamster; 05-28-2023, 05:46 AM.
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