Announcement

Collapse
No announcement yet.

User Profile

Collapse

Profile Sidebar

Collapse
11twiggins
11twiggins
Member
Last Activity: Yesterday, 03:59 PM
Joined: 04-14-2016
Location:
  •  
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • 11twiggins
    replied to W5 QA
    Regarding the suitability of Space Marines for winning over the public in a film/show, they're weird within the setting. Space Marines are freaks, angels, most people run in terror upon seeing one, or cower, or kneel. They're HIS ANGELS! So selling the public on them is similar to selling GoT viewers on Dragons existing. Hype them up, mention them, and finally show them at the end of the first series or film. Make their size and fluidity uncanny, scary even. Make them detached and superior and strange. Make them really cool when they're fighting and really ominous when they're not.

    ...
    See more | Go to post

    Leave a comment:


  • 11twiggins
    replied to W5 QA
    Honestly I feel like the distinctive subsplats of the WoD - and let's focus on WTA b/c we're here - are part of what sells it to new players. When I was first being told about VTM it wasn't the Disciplines or Sects that came first, it was the Clans! It wasn't the origin myth, it was being told about the DIFFERENT KINDS OF VAMPIRES! And I feel like a good marketing strategy for a new edition of Werewolf would literally just play off that. Geeky nerdy people who love games and tabletops love being told about unique groups with cool powers.

    Give me a tweet with some cool art of a really...
    See more | Go to post
    Last edited by 11twiggins; 01-30-2023, 05:25 AM.

    Leave a comment:


  • 11twiggins
    replied to W5 QA
    But *what* brand identity. When most people hear World of Darkness they think VTM (most often Revised or V20 - even people who get into V5 seem to then gravitate towards V20!) and VTM Bloodlines. People who are into TTRPG are aware of Werewolf and Mage, generally speaking.

    The idea that there's some million dollar brand identity to build off of to make video games and other more 'profitable' ventures is ludicrous as far as I can tell. I simply don't believe that they can put the wagon before the horse on this one; if they want to make a AAA mega profitable sales-record smashing VTM/WTA/MTA...
    See more | Go to post

    Leave a comment:


  • I think it's important to keep in mind that sometimes a writer is, to be blunt, wrong. "We don't need Kinfolk we're loaded and can handle humans ourselves" is something a Glass Walker might say, sure, but they'd be wrong. Undervaluing Kinfolk is par for the course in and out of universe.

    Writers will simply forget that Glass Walkers and Bone Gnawers have Ahroun and Galliards. It's that simple.

    The other points made are good ones though!‚Äč
    See more | Go to post

    Leave a comment:


  • 11twiggins
    replied to W5 QA
    It feels like the Garou nation is stuck in a perpetual adolescence of not quite being a global organization, not quite a local organization, not quite ruled by a central king figure (the guy is a new yorker whose own tribe don't entirely back him), not quite ruled by local figures, a sorta franchise sorta prehistoric society sorta warrior raiding culture. It's a mishmash of a bunch of things that have sorta-worked at various times. Why do they have too much work to do and too many jobs? Well healing and tending the land had whole species dedicated to them, and those are gone now.

    ...
    See more | Go to post

    Leave a comment:


  • 11twiggins
    replied to W5 QA
    Not saying that idiots, fools, hangars-on and people whose only talent is internal politics would be the norm, but they'd definitely exist, and sadly hold enough sway to slow down the Garou Nation and cause it to... well look around. Does it look like the Nation is winning? I think it's a good element of a WTA game if the PCs learn to think that Elder doesn't always automatically mean truly wise - you can get 'Wisdom' from a bunch of arbitrary acts that imply you are working on becoming more wise, but the idea that your Wisdom Renown objectively denotes some measurable state of being wise seems...
    See more | Go to post

    Leave a comment:


  • 11twiggins
    started a topic Creative uses of Fae 5

    Creative uses of Fae 5

    Fae 5 lets you target a LOT of spicy stuff. Trods. Balefires. Birthrights and Frailties. Glamour itself, such as Dross. Cantrips. Siochain, if you ever meet one. Treasures. With Scene you could utterly alter whatever part of the Dreaming you're in... though your odds may be a lot worse the deeper into the Dreaming you go!

    Anyways, would be good to hear some ideas of how Arts could combine with Fae 5.

    Immediately for me Runic Imprint is a whole realm of possibilities. Making a Trod more or less stable, making a Birthright more potent, making a Frailty more pronounced,...
    See more | Go to post

  • 11twiggins
    started a topic What size are packs?

    What size are packs?

    Guessing minimum 3 maximum... 5? 6? 7?
    See more | Go to post

  • 11twiggins
    replied to W5 QA
    Armchair generals do work in WTA - you get renown for successes. Successes can come from luck, being well equipped, having unsung heroes supporting you, having pure breed, good luck, good spin. You gain Wisdom for learning Rites - the child of a mighty Theurge will learn more Rites. You get Glory for taking down Wyrmish creatures - a Garou with an extensive kinfolk network will get more opportunities to do so. You can gain a lot of Honour, Wisdom and Glory for winning Challenges against other Garou in your rank bracket (your own, and one rank below and above) and this is much easier if you have...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More
Working...
X