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Sure, I wasn't saying that super-speed is difficult to implement in general. We've all seen a bunch of games with that as the central gimmick. I was simply thinking out loud that these developers might not want to deal with it for this particular project. It's a first-person game, and there might simply be issues that have yet to be ironed out with slowing/speeding up a first-person VR experience and player disorientation. I wouldn't know, I've never even played a VR game....
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@Rhywbeth suggested earlier in the thread that the player character's powers just follow V5 character creation where you pick two out of the three clan disciplines; in this case, Obfuscate andThaumaturgyBlood Sorcery. Also, the developers might not want to deal with super-speed as a player tool, especially in VR....
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I think the "traveler" component is also there to make the Ravnos foils for the Gangrel. Having two clans compete for the same resources prevents the Gangrel from fucking off forever from normal Kindred society and eking out an existence without competition. (The Lupines are another problem for nomadic vampires, but I run the Gangrel as having a "special relationship" with the werewolves... and the Ravnos stick to human groups even when traveling.)
Just something to think about. I get the impulse to make a clean break with the crass ethnic associations of the Ravnos,...Last edited by Elphilm; 06-01-2023, 03:16 AM.
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Is that Maria Franz from Heilung on the left?Her stage costume with the red dreads, antlers, and veiled eyes is a pretty distinctive look. A cute little homage, if true.
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