Asmodai Ana Mizuki with all due honesty, even though I might argue that there is a difference between a horrible individual and a horrible institutional mechanism, I'm perfectly aware it's a weak argument, in the context of 30 years of WoD.
I can rationalize why they chose to do so, however, and, at least for Sabbat, Orgs etc., I'd say the roots of this should be traced to when ParaWolf was called out as proNazi and proPaedophile for the Berlin playtest adventure and the presence of Brujah far-righters in the Corebook description of the Clan (just like the description of every other...
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Last edited by Manfr; 03-12-2023, 09:22 AM.
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This, I agree: I don't really get why they chose such a setup....
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Second Inquisition is drone-bombing people your less-than-certain intel has identified as enemies, and making extraordinary renditions and targeted assassinations of people who might have a dependency on blood forced on them by monsters. It's basically the Surveillance State hyped to eleven, and I'm fairly sure that, were you told that the likes of Sad and Project Twilight were "forces of good", fans would have destroyed Paradox.
The fact that Brazilian Special Forces were presented as sometimes collaborating with Candomble and Umbanda witches against vampires and other...
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Well, the Beckoning and the Gehenna War are a narrative tool, not a real mechanic: you can use them to leverage power levels as you see fit. In all the sourcebooks we see some elders leaving, some others resisting with some shenanigans (usually nefarious, such as diablerie), or apparently unaffected.
As for the Gehenna War, well ... actually we're given a good base to run something set there. The Camarilla sourcebook has 12 pages directly detailing the dynamics of the Gehenna War, which also features in the Banu Haquim writeup and, in Chicago by Night, in the Lasombra writeup. The...
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Hunter Orgs are bad because they don't hunt to protect us: they hunt to maintain or accumulate power. A theme of Wod games has always been that power corrupts, and working for an Org will expose you to increasingly bad compromises: it's something that is still presented as a common situation for PCs, at least at the beginning of their careers, if I'm not mistaken.
By the way, I think that, had H5 been focused on playing Hunter Orgs members, the game would have risked a huge backlash as cop-aganda. Had they created Compacts and Conspiracies like HtV ... well, it really would have been...
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Uhm, this I donìt know ... As far as I've seen, there are no mechanics limiting your ascent into the supernatural world in V5 or H5: the only limitation that V5 has, when taking into account the traditional setup of high-power campaigns, is the lack of level 6+ disciplines, but level 4-5 powers and the maths of Blood Potency and Blood Surge create a clear distinction between street level characters and elders.
The fact that devs have said that game wants you to start from stree level doesn't mean you can't go further up: it means supplements are focused on the starting levels, just...
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Making Fall of London the first chronicle in a series of book about the big upheavals of the V5 setting would be very cool. IDK if it would sell, but you could definitely make the case for a Fall of Berlin book further detailing what happened in the demo, a Fall of Wien blowing up the Great Chantry, a Fall of Venice with the birth of the Hecata, and a Fall of Mexico City with the Fourth Sabbat Civil War. Also, a Fall of Montreal connected to the CHAPTERS game.
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