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21C Hermit
21C Hermit
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Last Activity: Today, 10:31 AM
Joined: 10-31-2016
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  • 21C Hermit
    replied to Unique Totems
    IIRC, one of the writers mentioned how he had a Purified (from the 1e supplement, Immortals) masquerading as a spirit serving as a totem in his Werewolf game. Always thought that was fascinating....
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  • Seconding Mastigos for the parent Path, since the Mastigos Path’s themes are confrontation & transgression. Pioneers who had to resort to desperate measures fits the bill. (Especially with how Dark Eras reveal that the Path has resonance with deep forests and pathfinding.)

    Order affiliations are going to slightly differ depending on the world-building and lore-crafting you do for them, though....
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  • 21C Hermit
    replied to MtAwakening Inspiration
    People tend to go for Sidereal Exalted when drawing Mage (both Ascension and Awakening) inspiration from Exalted, but at least for MtAw, I find the Solar Exalted a better match. Especially the ones who explore their full potential as Sorcerers.

    Dawn Caste as Arcadian warriors, charmed to always slay the dark lord at the end.

    Zenith Caste as Aethereal priests, preaching of and embodying fire and radiance.

    Twilight Caste as Stygian sages, diving deep into lore of both the seen and unseen worlds.

    Night Caste as Wild hunters, striking their quarry...
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  • Or Teleportation Imbued into a rope-hook-gun. The hook doesn’t actually hook into anything; it merely assigns where the gun’s user gets teleported to.

    Or Break Boundary, for the video game grappling hooks whose usage is arbitrarily restricted to crossing over chasms, rivers, lava, etc. that cut off otherwise well-defined roads (as opposed to allowing the player to zip over anywhere)....
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    Last edited by 21C Hermit; Yesterday, 05:55 PM.

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  • Mages with the right Obsessions and low Wisdom can get up to “Why NOT do it?” territory fairly quickly.



    The man’s answer, to my reading, seems to confirm that you do indeed create magical effect zones via Area-casting. Which has practically the same result as targeting an empty space to… create magical effect zones....
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  • 21C Hermit
    replied to Making Autumn Sorcery
    Mmm. My inner crossover-happy, Prime-thaumaturgicking mage is giddy for my next planned book to pick up.


    Back to the thread topic; what you may want here, OP, could be a more rigidly formalized version of dramaturgy right there. A part of me still digs for Ritual Sorcery, but still....
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  • I assume that casting spells on an Area (as opposed to just many Subjects) does create a magical area. Like that teleportation room I imagined some days earlier. It’s more simple, and more fun that way....
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  • 21C Hermit
    replied to Making Autumn Sorcery
    What’s dramaturgy like, bare-bones? As said, I don’t have K&K, so it’s hard to say anything. (At least the name sounds appropriate…)...
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  • 21C Hermit
    replied to Making Autumn Sorcery
    There was a project, Wyrd Sorcery, that was based on Vampire's Blood Sorcery. It's still on this forum.

    I'm partial to suggesting Ritual Sorcery as the basis. Something about the Closed Rites' Rule of Three really clicks "fairy" to me. Maybe you can have the sorcerers add Goblin Fruits or Goblin Debt instead of Pillars for the augmenting effects. (Call it "Goblin Sorcery", then?)

    There's probably a way to weld hedgespinning, oneiromancy, Tokens (especially Trifles from OAT), and the expanded pledgecraft & dramaturgy from K&K into this, but...
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  • Sounds apt. Some materials simply don't have fancy effects.

    Speaking of materials, I wonder if the ink's ingredient matters... likely not, since ink is just Ink symbolically speaking, but someone in-universe is probably Obsessing over that....
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  • Targeting the moon has a whole another problem of...... targeting the moon. You'll need something like a moon rock to lift sympathetic connections off, and finding one of those is a challenge on its own....
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  • Hmm, with all the Space and Matter magic being thrown around, all of this builds up nicely to the Tamers of Stone. You might also want to look around their 1e writeup — I don’t remember if their book addresses magical architecture, but if any book does, that’s probably it....
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  • Yeah, it’s a gray area subject to ST interpretation, but I’d allow it just for the absurdity and in-universe face-palming it’d invite

    (And because I believe Space spells at least should be able to target ‘empty space’ (and the air in it), but that’s getting into technicalities)

    EDIT: (hope editting works)

    On second thought, maybe the teleportative ventilator really does bring in outside junk, and the architect set up a trash pit below the ‘air space’. Maybe another co-located portal to god-knows-where, or a disintegrator field (Annihilate...
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    Last edited by 21C Hermit; 03-18-2023, 04:45 AM.

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  • The spell says that it doesn't alter forces and instead maximizes kinetic energy use, so it's probably not as bad as it looks.

    I'd be more worried about how your Long-Term Nimbus develops; maybe you'll start running into more and more situations that demand more and more use of bodily force......




    I'd rather stick to the tower-builds-up imagery, for symbolic reasons. The Astral citadels of the Aeons have our Weird Places You Might Recognize quirk covered.




    Space 3 Ban with Matter 2 for letting in only air works. Ban...
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  • Not sure about granting Aggravated damage, but enhancing its (Lethal) damage rating should be perfectly okay. Pun intended....
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  • Inspired by this: maybe each Bane Mummy has one aspect or two of their being consigned to Oblivion via Apophis (represented by 0 in an Attribute), leaving an existential gap that can be temporarily filled through acts of sacrifice and consumption. This could help shape the Bane Mummy's behavior and motives, as well as that of its Cult. Amam, as detailed, likely has Intelligence or Wits at 0, explaining his "monster that cannot be reasoned with" and "unfazed assassin" features, and why its Setite-run Cult acts like zookeepers for a freshly captured man-eating beast. (Perhaps...
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  • Forcefields: Depends on how you word how it functions, I guess? Plain Shielding ought to work for the iconic “erect wall here; bonk anything coming through” types. Something closer to a ‘stasis field’, where a “no movey movey here” effect is assigned to an area, is likely Fraying or Unraveling.

    Middle finger to gunpowder: I feel that stopping combustion could be Ruling. Robbing something of its flammability / combustibility would be Fraying or Weaving (not sure). Shielding ought to protect someone or something from gunfire or explosions, instead of stopping them....
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  • I believe it also mentioned something like some Dreamspeakers being destined for it from the moment of Awakening, though I may be misremembering that. (Even if it did though, I’ll likely axe that one out…)




    Astral journeys, yes. Then again, I prefer simpler Initiations....
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  • I suspect non-Life Arcana boost Physical actions, not Attributes.

    The latter case feels like Fraying....
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  • The first sentence under Initiation is just getting the Astral Adept Merit, I assume?

    And I like the idea of Goetic daikonomika running around in the Anima Mundi. It reinforces how Dreamspeakers can rise from any cultural background from whomever gets the ‘click’ right. Although, making it the ‘official’ initiation method seems a bit redundant? I mean, Legacy members should be able to initiate applicants without using a daikonomikon....
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