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HighPriest
HighPriest
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  • Scavenger Sons, as a setting book, is still highly useful in giving a slightly more detailed view of specific chunks of the setting than any of the core books will give.

    Storyteller Companion does have some setting discussion regarding non-Solar Exalt types and spirits, but the mechanics aren't going to be much use.

    The 2E core has slightly more word count on most of the setting locations it covers, but it's going to be mostly the same information as the 3E core, just less compressed as each edition has added slightly more to the core setting.
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    Last edited by HighPriest; 03-22-2023, 07:02 AM.

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  • Edit: Double Post
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    Last edited by HighPriest; 03-14-2023, 08:27 AM.

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  • OK. I don't personally use the unofficial stuff because if it was actually important, someone on the dev team surely would have made an actual errata pdf in the last 7ish years Exalted has been out.

    It's strong, but considering how Iron Whirlwind Attack already splits up your initiative into very small pools, I don't think doubling any that succeed is too strong. For what it costs, Fire and Stones potentially quadrupling your initiative pool by transferring successes into the raw damage pools might actually be more effective.

    The weird part about Thunderbolt would be...
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  • HighPriest
    replied to [Scion] Realms of Magic & Mystery
    So is this the first dedicated setting book for Scion 2E? Curious because I don't recall seeing anything that actually addresses how the whole "all myths are real" thing has changed the mundane world, but I might have missed something.
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  • 1. As far as I know, it wasn't errata'd out. The Decisive-only tag is still present, and I don't see anything about withering ambush attacks being an exception to the tag in the text of the Charm. Decisive attacks only.

    2. I would say that Thunderbolt Attack Prana is an "attack-enhancing Charm", so only pay for it once.

    3. I tend to agree that Shower of Deadly Blades is pretty weak for the cost. It's also poorly written - not given any consideration for Artifact throwing weapons, not giving any actual thought toward how it would interact with battle groups despite...
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  • There's a Ride 3 Essence 3 Charm (Elemental Halo's Mercy) in 2E that prevents a mount from taking anima flux damage for a scene. The same Charm was Ride 4, Essence 3 in 1E, though it was in a late release Aspect Book. Sounds like that doesn't exist in 3E/Essence?
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    Last edited by HighPriest; 03-01-2023, 03:17 AM.

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  • HighPriest
    replied to How do you play Exalted?
    I'm not going to try 3E again - I spent far too much time trying to get it to work properly for me, before realizing it's not worth the effort when there are so many other workable systems out there. Likewise, I probably won't ever run Essence, as my understanding is that it sticks to a lot of the same mechanical concepts I didn't care for in 3E. The most likely way I'd actually touch Exalted mechanics again would be to go back to 2.5, but that's still really unlikely.

    That said, I still run stuff with the setting now and then, using Godbound or other easily adaptable rules. So, to...
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