Sure! There are a few gifts that work for more than one Aptitude (like Astral Projetion work for Telepathy and Clair) with different descriptions of the fluffy.
In 2 days I will be home and read your list in peace and may start working on the writings.
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THANK YOU!
I have done the Quantum part (soon I will post) because its just about letting people get scale (and do some small changes in the thematics to make it easier), but my lazyness and work days have preventd me from doing this part.
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Well, Aether is not really alternative, as unwinding doesnt really change the reality, it just changes the past... yes, weird... but anyway.
I personally like the idea o Dataweaver. I would say the Martian invasion caused an abundance of Aether, but without it is still present in a more private and uncomon way. Monsters (Magogs) exist, but their numbers are low, Aethergates are still viable, but only Gogs and Magogs can create one without a proper super sceince device, turning from a Gog to a Magog is not a matter of not controlling themselves, but a legitimate effort to become more...
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Lodestar has the same modus operandi and basically the same description as the Lightkeepers, almost as if it was the same society in two different timeframes.
Personally I would use Lodestar as teh Lightkeeprs of Aether era.
I think the reason for missing this reference is related to th focus of the Aether on the Humans x Martians and the Squires x Gogs x Magogs fights, while Lightkeepers are focused in doing good things and helping people in a more mundane situations.
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Agree with Shepherdboi and I would like to expand it.
Two different characters may use two different skills to solve the same situation, and it would result in different difficulties and different complications. Thinking on my engineer world, a person may use Enigmas to calculate or deduce formulae needed to a project, or may use their Science knowledge to a more refined calculation, or may use Technology with the all sliced formula all engineers know. The first will have a higher difficulty with little complications, the second a lower difficulty with a minor complication related...Last edited by Mateus Luz; 01-24-2023, 04:26 AM.
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I would say the big leap from Aberrant tech to Aeon tech was during Aberrant War.
Sure people were afraid of novatech, but the advances made by humanity during Nova era and Aberrant War were literally supernatural and much of what was common during Aeon era was established as viable "normal" tech not after Aberrant war but prior it. If you check the text about the urban exodus/dyaspora/schism (not sure the correct word used) you notice most of the hardtech available in aeon was available just after Aberrant War.
Humans devloped after it, sure, but it was not...
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There are 2 kinds of success, dice rolled success and enhancements. Enhancement can only be used if you have at least 1 rolled success in the dice. That is the basic rule to make the roll matter, otherwise enhancements would be far more valuable than dice (its kind of already are, but if you dont have dice you have a good chance to fail even with high enhancements).
When you do a mixed action, in addition to have total success equal to the difficulties, you also need at least 1 dice rolled success for each action you are taking.
So, the example you are rolling 5 dice...
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Going into a more generic answer than the questions.
Notice that there are basically 4 "multiple attacks" options:
- 1 weapon hitting multiple times the same target: it is a single attack and you may get a critical stunt or other stunts to simbolise the many hits.
- 1 weapon hitting multiple targets: It´s the usual mixed action, the weapon enhancement applies to a single attack
- 2 weapons hitting multiple targets: It´s not described anywhere, but I would personally use the highest weapon enhancement only and you need all the dice successes.
...
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My approach would be same as Aeon, but without access to the psi specific tags.
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